Learn Unity C# for beginners
Learn Unity C# for beginners, available at $74.99, has an average rating of 4.9, with 73 lectures, 1 quizzes, based on 52 reviews, and has 354 subscribers.
You will learn about Learn basic C# code Learn most common script commands Learn about variables, conditional statements, components and more Create a complete target shooter game This course is ideal for individuals who are This course is for beginners, with little or no scripting experience or For those who want to learn to make games in Unity It is particularly useful for This course is for beginners, with little or no scripting experience or For those who want to learn to make games in Unity.
Enroll now: Learn Unity C# for beginners
Summary
Title: Learn Unity C# for beginners
Price: $74.99
Average Rating: 4.9
Number of Lectures: 73
Number of Quizzes: 1
Number of Published Lectures: 73
Number of Published Quizzes: 1
Number of Curriculum Items: 74
Number of Published Curriculum Objects: 74
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn basic C# code
- Learn most common script commands
- Learn about variables, conditional statements, components and more
- Create a complete target shooter game
Who Should Attend
- This course is for beginners, with little or no scripting experience
- For those who want to learn to make games in Unity
Target Audiences
- This course is for beginners, with little or no scripting experience
- For those who want to learn to make games in Unity
Do you want to learn to create games in Unity but feel confused by C# scripting? In this course I am going to cover all the basic concepts of C# coding to get you to a beginner level in Unity game design.
This course is intended for people who have little to no experience of C# scripting. It is perfect for people who have never scripted before as we look in detail at each concept of C# scripting. We first cover the theory and then you get opportunities to try them out. Toward the end of the course we put these concepts into use by creating a complete beginner level game.
We cover concepts such as:
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functions and methods
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Input events
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Variable data types
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Arrays
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Conditional statements
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Moving and rotating objects using code
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Accessing and manipulating components
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Physics interactions
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Animations
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Scripting for a user interface
These are the most common things you will be doing when making beginner level games. When we have finished the theory, I will be guiding you step by step through the production of a target shooter game so that you will see how these scripting concepts work using real world examples.
I guarantee that by the end of this course you will have developed new skills in coding and you will feel confident making your own games upto a beginner level. You will also have created your first Unity game.
So, if you want to start creating games in Unity, why not enrol today and I look forward to seeing you in my course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Install Unity
Lecture 3: Unity Interface
Chapter 2: C# Concepts
Lecture 1: Create a script
Lecture 2: Using the console tab
Lecture 3: Event Functions
Lecture 4: Timing of functions
Lecture 5: Invoke
Lecture 6: Coroutines
Lecture 7: Physics Collisions
Lecture 8: Physics Triggers
Lecture 9: Input events
Lecture 10: Input mouse buttons
Lecture 11: Input GetAxis
Lecture 12: Rotation by axis
Lecture 13: Variables
Lecture 14: Changing variables
Lecture 15: Arrays
Lecture 16: Data types
Lecture 17: if statements
Lecture 18: multiple if conditions
Lecture 19: casting to data types
Lecture 20: game object variables
Lecture 21: Checking game objects
Lecture 22: Vector3 variables
Lecture 23: Quaternion variables
Lecture 24: transform variable
Lecture 25: lerp movement
Lecture 26: transform translate
Chapter 3: Components
Lecture 1: Components
Lecture 2: other components
Lecture 3: setting up components
Lecture 4: components in child objects
Lecture 5: Switching items off
Lecture 6: Collider component
Lecture 7: Tags
Lecture 8: Add a component in script
Lecture 9: Required components
Lecture 10: spawning objects
Lecture 11: broadcast message
Lecture 12: Scripts as components
Lecture 13: public static variables
Lecture 14: Animator component
Lecture 15: Animator conditions
Lecture 16: Animator transitions
Lecture 17: Using animations on multiple objects
Lecture 18: Particles
Chapter 4: User Interface (UI)
Lecture 1: UI buttons
Lecture 2: UI text
Lecture 3: UI Images
Lecture 4: Changing text in code
Chapter 5: Project
Lecture 1: Project overview
Lecture 2: Project Setup
Lecture 3: Text setup
Lecture 4: Move script
Lecture 5: Stopping at the wall
Lecture 6: Destroying targets
Lecture 7: Spawning objects
Lecture 8: Checking spawned items
Lecture 9: Adding a crosshair
Lecture 10: Adding sounds
Lecture 11: UI script
Lecture 12: Assigning UI text
Lecture 13: Adding background music
Lecture 14: Center targets
Lecture 15: Highscore
Lecture 16: New highscore text
Lecture 17: Colour labels
Lecture 18: Main menu
Lecture 19: Menu script
Lecture 20: Setting a time limit
Lecture 21: Exporting the game
Lecture 22: Course Completion
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 16 votes
- 5 stars: 34 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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