Learn Unity in 60 Minutes
Learn Unity in 60 Minutes, available at $54.99, with 38 lectures, and has 2 subscribers.
You will learn about Learn C# basics like variables, if statement, switch statement, loops, lists from scratch Master basic Unity features such as user interface, prefab, scriptable object, Events Animate every object in the game with animation, timeline or using tween Quickly learn Unity basics like Terrain, Light types, camera modes, render pipelines Learn to use physics objects and interaction codes such as OnTriggerEnter, OnCollisionEnter, OntriggerStay Learn how to use tween in Unity Discover ways to save data in games Learn to polish your game with features like post processing, skybox This course is ideal for individuals who are Those who want to learn Unity by seeing the important things instead of watching long and boring videos or For those who want to take a quick look at the capabilities of Unity or For those who want to get a basic introduction to game development in Unity It is particularly useful for Those who want to learn Unity by seeing the important things instead of watching long and boring videos or For those who want to take a quick look at the capabilities of Unity or For those who want to get a basic introduction to game development in Unity.
Enroll now: Learn Unity in 60 Minutes
Summary
Title: Learn Unity in 60 Minutes
Price: $54.99
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C# basics like variables, if statement, switch statement, loops, lists from scratch
- Master basic Unity features such as user interface, prefab, scriptable object, Events
- Animate every object in the game with animation, timeline or using tween
- Quickly learn Unity basics like Terrain, Light types, camera modes, render pipelines
- Learn to use physics objects and interaction codes such as OnTriggerEnter, OnCollisionEnter, OntriggerStay
- Learn how to use tween in Unity
- Discover ways to save data in games
- Learn to polish your game with features like post processing, skybox
Who Should Attend
- Those who want to learn Unity by seeing the important things instead of watching long and boring videos
- For those who want to take a quick look at the capabilities of Unity
- For those who want to get a basic introduction to game development in Unity
Target Audiences
- Those who want to learn Unity by seeing the important things instead of watching long and boring videos
- For those who want to take a quick look at the capabilities of Unity
- For those who want to get a basic introduction to game development in Unity
Learn unity without long and boring videos!
In this course, you’ll learn many basic Unity features and get a crash course in C# coding language used in Unity.
Unity is still one of the most popular game engines in the world, with new versions coming out every year and new features being added as time goes on.
In first part of the course, basic topics such as installation, code editor installation, Unity editor panels and scene tools, physics, animation will be introduced.
In the second part, we will start with C# from the very beginning.
Then we will introduce topics such as Start(), Update(), Functions, if, else, Switch statements, Tweening, Coroutines and Invokes.
In the third part we will look at some of the more basic features of Unity. There will be a lot of information that will be useful for polishing or laying the groundwork when making a game.
Render Pipelines, Terrain, Post Processing, Light settings, different saving methods will be the subject of this part.
You will also have access to documentation on some of the topics covered in the course. You will be able to access these files at any time to access a summary of topics covered in the file and codes used in course videos.
Course Curriculum
Chapter 1: Introduction to Unity
Lecture 1: Installing Unity
Lecture 2: Installing IDE
Lecture 3: New Project and configuring IDE
Lecture 4: Unity Editor and Panels Introduction
Lecture 5: Hierarchy and Scene Tools
Lecture 6: Camera
Lecture 7: Materials
Lecture 8: Physics
Lecture 9: Scenes
Lecture 10: Prefabs
Lecture 11: Animation
Lecture 12: User Interface (UI)
Lecture 13: UI Objects (Buttons, Images etc!)
Chapter 2: C# Coding
Lecture 1: Adding C# Scripts
Lecture 2: Start(), Update(), Functions
Lecture 3: C# Variables
Lecture 4: Public, Private, Serializedfield
Lecture 5: if, else, Switch statements
Lecture 6: Coroutine and Invokes
Lecture 7: Loop Types
Lecture 8: Arrays, Lists, Dictionaries
Lecture 9: Unity Events
Lecture 10: OnTriggerEnter, OnTriggerExit, OnCollisionEnter, OntriggerStay
Lecture 11: Referencing Other Scripts
Chapter 3: Unity Features
Lecture 1: Asset Store
Lecture 2: Tweening in Unity
Lecture 3: Using Scriptable Objects
Lecture 4: Adding a character
Lecture 5: Render Pipelines
Lecture 6: Terrain
Lecture 7: Adding your environment and Skybox
Lecture 8: Light
Lecture 9: Post Processing
Lecture 10: Collecting Objects
Lecture 11: Timeline
Lecture 12: Save Your Game With 3 different Methods
Lecture 13: Export
Lecture 14: All Documents
Instructors
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A. Bahadır Gündeş
Game Designer, Game Developer, Psychological Counselor
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Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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