Learn UV Unwrapping with Blender for Unity 3D Game Design
Learn UV Unwrapping with Blender for Unity 3D Game Design, available at $89.99, has an average rating of 4.1, with 44 lectures, 3 quizzes, based on 148 reviews, and has 1844 subscribers.
You will learn about UV Unwrap just about any model from a simple cube to just about anything under the sun Understand why some techniques are more effective than others through demonstration Get plenty of hands on experience with problematic models you might encounter in real world situations. We'll go through each of the various unwrapping tools exploring what each tool does and when to use them. This course is ideal for individuals who are Students who already understand the basics of Blender 3D modeling or Students who intend to add textures to models created with Blender or Students who are using Blender for the purpose of creating video games It is particularly useful for Students who already understand the basics of Blender 3D modeling or Students who intend to add textures to models created with Blender or Students who are using Blender for the purpose of creating video games.
Enroll now: Learn UV Unwrapping with Blender for Unity 3D Game Design
Summary
Title: Learn UV Unwrapping with Blender for Unity 3D Game Design
Price: $89.99
Average Rating: 4.1
Number of Lectures: 44
Number of Quizzes: 3
Number of Published Lectures: 44
Number of Published Quizzes: 3
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- UV Unwrap just about any model from a simple cube to just about anything under the sun
- Understand why some techniques are more effective than others through demonstration
- Get plenty of hands on experience with problematic models you might encounter in real world situations.
- We'll go through each of the various unwrapping tools exploring what each tool does and when to use them.
Who Should Attend
- Students who already understand the basics of Blender 3D modeling
- Students who intend to add textures to models created with Blender
- Students who are using Blender for the purpose of creating video games
Target Audiences
- Students who already understand the basics of Blender 3D modeling
- Students who intend to add textures to models created with Blender
- Students who are using Blender for the purpose of creating video games
This course was organized for Unity game developers who want to extend their abilities to include UV Unwrapping in Blender. Whether you’re interested in Texture Mapping your own models, free downloads or working with purchased assets, this course can help you get through the learning curve and put you in the driver’s seat. You’ll learn to UV Unwrap like a pro with a good working knowledge of all of the most common tools for getting the job done quickly. The course also includes a handful of original custom models that you may use to practice solving problems and unwrapping. The models are yours to keep and use however you wish, just for enrolling in the course.
Course Curriculum
Chapter 1: To UV or Not to UV
Lecture 1: Introduction
Lecture 2: What is UV Unwrapping?
Lecture 3: Custom Blender Startup
Lecture 4: Is UV for You?
Lecture 5: Color without UVs
Chapter 2: Unwrap Tools
Lecture 1: "Seamless" Cube Projection
Lecture 2: Follow Active Quads
Lecture 3: Project from View & Stitch
Lecture 4: Marking Seams & Unwrap
Lecture 5: Unwrapping a Cylinder
Lecture 6: Unwrapping a Sphere
Lecture 7: Unwrapping a Cone
Lecture 8: Symmetrical Approach
Lecture 9: Unwrapping "Suzanne"
Lecture 10: Texture Paint with Smart UV Project
Lecture 11: Straightening UV Edges
Chapter 3: Problem Solving with Custom Objects
Lecture 1: How This Section Works
Lecture 2: Tree (Features & Challenges)
Lecture 3: Tree (Unwrapping Finale)
Lecture 4: Unboxing Custom Objects
Lecture 5: Rocket Ship (Problem Solving)
Lecture 6: Rocket Ship (Unwrapping)
Lecture 7: Robot (Problem Solving)
Lecture 8: Robot (Rounded Cubes)
Lecture 9: Robot (Finale)
Lecture 10: Gun (Problem Solving Part 1)
Lecture 11: Gun (Unwrapping Part 1)
Lecture 12: Gun (Problem Solving Part 2)
Lecture 13: Gun (Unwrapping Finale)
Lecture 14: Tank (Fixing Problems)
Lecture 15: Tank (Cannon & Turret)
Lecture 16: Tank (Box Cutting)
Lecture 17: Tank (Cabin & Windows)
Lecture 18: Tank (Exhaust Pipe)
Lecture 19: Tank (Fenders & Tracks)
Lecture 20: Tank (Wheels & Finale)
Lecture 21: Alien (Fixing Problems)
Lecture 22: Alien (Unwrapping The Eyes)
Lecture 23: Alien (Unwrapping Finger & Toe Nails)
Lecture 24: Alien (Unwrapping Body Parts)
Lecture 25: Alien (Finale)
Chapter 4: Analyzing the Human Model
Lecture 1: The Human Figure (Free Add-On)
Lecture 2: The Human Figure (Analyzing Seams)
Chapter 5: Bonus Material
Lecture 1: BONUS LECTURE: More Courses by Billy McDaniel
Instructors
-
Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 37 votes
- 5 stars: 99 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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