Learning Electron: Build Desktop Apps using JS+HTML+CSS
Learning Electron: Build Desktop Apps using JS+HTML+CSS, available at $44.99, has an average rating of 3.7, with 75 lectures, based on 25 reviews, and has 4160 subscribers.
You will learn about Build Cross Platform Desktop Applications for Mac, Windows and Linux Understand the near-entire Electron API in detail. Mastering the Basics fo Electron Framework Develop both traditional single-window apps and status tray-based apps Get an Understanding about how Electron works Debug Electron Application Testing Electron Application This course is ideal for individuals who are Anyone who wants to create compelling native desktop applications It is particularly useful for Anyone who wants to create compelling native desktop applications.
Enroll now: Learning Electron: Build Desktop Apps using JS+HTML+CSS
Summary
Title: Learning Electron: Build Desktop Apps using JS+HTML+CSS
Price: $44.99
Average Rating: 3.7
Number of Lectures: 75
Number of Published Lectures: 75
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 75
Original Price: $174.99
Quality Status: approved
Status: Live
What You Will Learn
- Build Cross Platform Desktop Applications for Mac, Windows and Linux
- Understand the near-entire Electron API in detail.
- Mastering the Basics fo Electron Framework
- Develop both traditional single-window apps and status tray-based apps
- Get an Understanding about how Electron works
- Debug Electron Application
- Testing Electron Application
Who Should Attend
- Anyone who wants to create compelling native desktop applications
Target Audiences
- Anyone who wants to create compelling native desktop applications
Electron helps us develop cross-platform applications by using existing web technologies. You don’t need specific skills, for most cases, to develop apps with Electron. If you are a web developer and are interested in developing an app with Electron, then make sure you check out tutorials that will follow this article in this series.
If you want your application to be available for all the platforms we talked about, you need to deploy your app using different technologies. This is very manual and time-consuming. Now, if we talk about Electron, it is obvious that this is a JavaScript-based framework. Because all the platforms support web technologies, Electron helps in developing cross-platform apps easier. Popular applications that use Electron include Visual Studio Code, Slack, and Atom Editor.
Electron Features
Security
You don’t need to think much when migrating your existing application to Electron as the application we are creating is a desktop application and data stays locally in the system. Because of this, you can ensure data security. In case you need to store data in the cloud, check whether your cloud network has enough security functions beforehand to avoid any unwanted surprises.
Low-Level Accessibility
Before starting out, you also have to check whether all the functionalities you are providing for your desktop application are also available in Electron. In my experience, Electron provides enough control to have the extended interactive features in your application, such as Keyboard Shortcuts. It also provides low-level accessibility to the hardware and operations system components.
Hardware Accessibility
Developers can get complete access to the all hardware level access APIs expose over the JavaScript/Plugin. There is no need to compromise for the feature if you want to migrate to Electron.
Performance
Electron thrives in this aspect. If proper care is taken while developing (load only what you need), Electron can show some great gains in the terms of performance when compared to native applications. Electron saves a lot of time and provides more options to play with or develop by having a single code base for all the major platforms. These are the major problems when we deal with the native development of applications, which are all effectively solved by Electron.
However, a lot of people say that Electron is very memory hungry. I agree with this statement, but only if you develop the applications without proper care.
Code and App Management
As a Product Owner, you don’t need to maintain different teams for each platform and you will be relieved from the hassle of re-explaining your requirements with different teams. It will also reduce the auditing work to make sure the product has the same functionality across platforms.
As a developer, you need not worry about different codebases. If you encounter a bug on any platform, you can fix it at the code base. The bug will never show up on other platforms. However, you should still keep an eye on the OS level functionalities.
Reusability
Because we are using a single code base, it means we can use this for both web applications and desktop applications. We are, in a way, also reusing the base code across different platforms since we “code once, distribute everywhere.”
Production
The more known frameworks we use, the more support we get. This, in turn, gives us more open source libraries we can reuse and the decreased time to production but with more features.
Deployment/Build
This is one of the interesting aspects of Electron. There is an electron-packager module available that helps us bundle the whole code base into the respective packages. Although people debate that Electron takes a lot of memory, as I said, Electron needs a little care during development to avoid this.
UI/UX
With web technologies, you are open to multiple technologies that provide great User Interface (UI) and User Experience (UX) to all your users with great comfort. Also, you can be sure that you are providing the same experience to all your users across different platforms.
Cost and Time
You will save a lot of development time and money because, for the tech stack we use, there are a lot of developers who can do it for less and achieve good results. You can save a lot of time using the single code base and any developer can work on anything.
History of Electron
When we talk about any technology we need to talk a little about the history behind it. Let’s briefly look at the history of Electron.
Electron was founded by Cheng Zhao, during the development of Atom a cross-platform text editor released in July 2013. It was made open source, developed, and supported by GitHub using C++, JavaScript, Objective C, and Python. It was intended to make cross-platform development easier for Atom creation.
Course Curriculum
Chapter 1: Getting Started with Electron
Lecture 1: Hello world in Electron
Lecture 2: Loading Html file in Electron MainBrowserWindow
Lecture 3: Generate file path to display web page
Lecture 4: Load Content on BrowserWindow after rendering web page
Lecture 5: BrowserWindow Properties
Lecture 6: BrowserWindow title and alwaysOnTop property
Lecture 7: Create Frameless window to Remove title and toolbar
Lecture 8: Create Transparent Window
Chapter 2: Custom Menu in Electron
Lecture 1: Create Custom Menu
Lecture 2: Define Keyboard Shortcuts and MenuItem Roles
Lecture 3: Add Styling to Fix background text color warning
Lecture 4: Types of MeuItem
Lecture 5: Build MacOS Application Menu
Lecture 6: Reload app on file changes using electron-reload
Lecture 7: Create a View Menu Item
Lecture 8: Create a window Menu Item
Lecture 9: Create a Custom Menu
Chapter 3: Inter Process Communication(IPC)
Lecture 1: Communicate synchronously between main and renderer process
Lecture 2: Communicate Asynchronously between main and renderer process
Chapter 4: Working with Dialog Module
Lecture 1: Open File Dialog to select files and directories
Lecture 2: Add additional options for FileDialog
Lecture 3: Open the File in NodeJs using fs.open()
Lecture 4: Reading Writing and deleting the File
Lecture 5: Watch for changes on file
Lecture 6: Creating, Reading and Deleting Directory
Lecture 7: Choose a File from PC using File Save Dialog
Lecture 8: MessageBox Dialog
Lecture 9: Adding custom Icons in showMessageBox Dialog
Chapter 5: WebContents, Capture Screen, Print Pdf
Lecture 1: Understanding webContents API
Lecture 2: Capture the snapshot of the BrowserWindow and save as a PNG File
Lecture 3: Prints window's web page as PDF
Chapter 6: Dock Icon on MacOs
Lecture 1: Update Image associated with Dock Icon
Lecture 2: Make Dock Icon Bounce
Lecture 3: Change Dock Icon and set badge
Lecture 4: Make System Alert sound using shell module
Lecture 5: Open Files in Finder and External Browser
Chapter 7: Detect Online and Offline Status
Lecture 1: Detect online and offline inside rendererjs
Lecture 2: Pros and Cons of Renderer-Only Solutions
Lecture 3: Detect online or offline status using electron-online
Chapter 8: Todo App with Electron, HTML, CSS and Javascript
Lecture 1: Getting setup with Main Window
Lecture 2: Adding Bootstrap in Electron Application
Lecture 3: File Structure for Todo App
Lecture 4: Setup DataStore
Lecture 5: Iterate all Todos and display them in MainBrowserWindow
Lecture 6: Create new Menu Item and open a new Browser Window
Lecture 7: Save new Record in DataStore
Lecture 8: Delete Record from DataStore
Chapter 9: Debugging Electron Application
Lecture 1: Create Menu Item to debug Electron Application
Lecture 2: Debug Electron Main process in Vs Code
Lecture 3: Debug Electron app using Devtron
Chapter 10: Testing Electron Application with Spectron, Mocha, and Chai
Lecture 1: Testing setup with Spectron, Mocha, and Chai
Lecture 2: Testing Spectron BrowserWindow Api
Lecture 3: Testing BrowserWindow size
Lecture 4: Testing inter process communication with main process and renderer process
Chapter 11: Bonus: Vuejs Basics
Lecture 1: Getting started with Vue
Lecture 2: Create template as the markup for the Vue Instance
Lecture 3: Bind properties of vue instance using data
Lecture 4: Create method to interacts with Vue app
Lecture 5: Use computed properties to cache calculations
Lecture 6: Execute Javascript expressions in Template Bindings
Lecture 7: Conditional rendering using v-show directive
Lecture 8: Conditional rendering using v-if, v-else, and v-else-if directive
Lecture 9: Mapping an Array to Elements with v-for
Lecture 10: Array Change detection
Lecture 11: Using Vue.set and splice method to replace an Item from Array
Lecture 12: Using v-for to iterate properties of an Object
Lecture 13: Computed properties in vue
Lecture 14: The data object, methods, or computed properties
Lecture 15: Watch a property of data object through watcher
Lecture 16: Watching properties of Objects in the Data object
Lecture 17: Handling click event using v-on:click
Lecture 18: Passing Arguments to Event Handler
Lecture 19: Event Modifiers and Key Modifiers
Lecture 20: Form Input Bindings
Chapter 12: Learning Path to become a full-stack developer
Lecture 1: Learning Path to Become a FullStack Developer
Instructors
-
Haider Malik
Fullstack Developer/Entrepreneur/Author
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 6 votes
- 4 stars: 5 votes
- 5 stars: 9 votes
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