Learning Path: Unreal Engine: Master Unreal Engine 4.x
Learning Path: Unreal Engine: Master Unreal Engine 4.x, available at $34.99, has an average rating of 4.1, with 46 lectures, 3 quizzes, based on 35 reviews, and has 442 subscribers.
You will learn about Work with classes and actors in UE4 Understand memory management in UE4 Learn to use the Unreal Engine C++ API Navigate the API documentation Add scripts to the character Spawn the characters using C++ This course is ideal for individuals who are This Learning Path is targeted at game developers with a basic knowledge of C++ programming, who wish to explore Unreal Engine 4 as their game development platform. It is particularly useful for This Learning Path is targeted at game developers with a basic knowledge of C++ programming, who wish to explore Unreal Engine 4 as their game development platform.
Enroll now: Learning Path: Unreal Engine: Master Unreal Engine 4.x
Summary
Title: Learning Path: Unreal Engine: Master Unreal Engine 4.x
Price: $34.99
Average Rating: 4.1
Number of Lectures: 46
Number of Quizzes: 3
Number of Published Lectures: 46
Number of Published Quizzes: 3
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Work with classes and actors in UE4
- Understand memory management in UE4
- Learn to use the Unreal Engine C++ API
- Navigate the API documentation
- Add scripts to the character
- Spawn the characters using C++
Who Should Attend
- This Learning Path is targeted at game developers with a basic knowledge of C++ programming, who wish to explore Unreal Engine 4 as their game development platform.
Target Audiences
- This Learning Path is targeted at game developers with a basic knowledge of C++ programming, who wish to explore Unreal Engine 4 as their game development platform.
Unreal Engine is among the most comprehensive and advanced game engines in the market. It’s a complete suite of game development tools for game developers. Along with the C++ programming language, UE4 will enable you to implement efficient games with unparalleled performance. If you’re interested to build complex stunning games with amazing graphics powered by Unreal Engine 4.x, then go for this Learning Path.
Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
The highlights of this Learning Path are:
- Master aspects of game development in Unreal Engine 4.x
- Creating Unreal Engine C++ projects and connecting them to source control
- Understanding the relationship between the Unreal Engine blueprint system and the C++ API
- Explore and enhance your game programming skills using Unreal Engine 4
Packed with exciting and practical recipes, this Learning Path is a guide showcasing techniques to use the power of C++ while developing games with UE4. In this Learning Path, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language.
Further, you will learn how to add and edit C++ classes from within the Unreal Editor. You will then delve into one of Unreal’s primary strengths, the ability for designers to customize programmer-developed actors and components. The Learning Path will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this Learning Path will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++.
Towards the end of this Learning Path, you will be empowered to become a top-notch game developer with Unreal Engine 4 using C++ as the scripting language.
Meet Your Experts:
We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:
- Dr. AlirezaTavakkoliis an associate professor of computer science at the University of Houston-Victoria. He is the director of the Digital Gaming and Simulation program. He is also the founding director of the Computation and Advanced Visualization Engineering Laboratory. During his tenure at the university, Dr. Tavakkoli has taught graduate and undergraduate courses in computer science and gaming, including advanced level design, game engines programming, gaming network architecture, artificial intelligence, parallel computing, and theory of computation.
- Paul Mauvielis a freelance contract consultant specializing in virtual reality, Unreal Engine and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.
- Reuben Wardhas helped people create their dreams in Unreal Engine! Till date, he has helped over 450,000 people learn something about making games using the Unreal Engine with his tutorial videos. When he first started using Unreal Engine, he felt the need for the lack of C++ tutorials for game developers. He wanted to make great games but had no idea where to start. Having mastered the art of game development in Unreal he has set out to make tutorials to help people learn, and help solve this very problem.
Course Curriculum
Chapter 1: Basics of Coding with Unreal Engine 4
Lecture 1: The Course Overview
Lecture 2: Installing UE 4
Lecture 3: Setting Up Your First Project
Lecture 4: Logging in Unreal Engine 4
Lecture 5: Creating Classes in Unreal Engine 4
Lecture 6: Making Classes Editable
Lecture 7: Actor and Component Classes
Lecture 8: Implementing Actor Functionality
Lecture 9: Spawning Actors
Lecture 10: Managed Versus Unmanaged Memory
Lecture 11: Tracking Objects in Memory
Lecture 12: Working with the Garbage Collection System in Unreal Engine 4
Lecture 13: Using Profilers and Debugging Your Code
Chapter 2: Unreal Engine 4 Scripting with C++
Lecture 1: The Course Overview
Lecture 2: Examples of Using C++ for Scripting in Unreal
Lecture 3: Examples of the Unreal Engine Class Hierarchy
Lecture 4: Understanding Components in Unreal Engine 4
Lecture 5: Manipulating Components to Make Our Ideas Come to Life
Lecture 6: Examples of Actors in Unreal
Lecture 7: The Benefits of Understanding the C++ Syntax
Lecture 8: The Advantages of C++ Over Blueprints
Lecture 9: Creating Our First C++ Actor
Lecture 10: Adding Some Scripting to Our Actor
Lecture 11: Using C++ to Spawn Actors into Our Game
Lecture 12: Using a Particle System Component to Create an Explosion
Lecture 13: Exposing C++ Code to the Editor Using Macros
Lecture 14: Finishing Our Explosive Mine
Chapter 3: Mastering Unreal Engine 4.x Game Development
Lecture 1: The Course Overview
Lecture 2: Assets and Resources
Lecture 3: Project Setup
Lecture 4: Connecting to a Perforce Repository
Lecture 5: Connecting to a Git Repository
Lecture 6: Navigating the C++ API
Lecture 7: Unreal Engine C++ Workflow
Lecture 8: Unreal Engine Data Types
Lecture 9: Common UE4 Macros
Lecture 10: Debugging C++ Projects
Lecture 11: Basic Physics
Lecture 12: Tuning Physics
Lecture 13: Basic Raycasting
Lecture 14: Advanced Raycasting
Lecture 15: Importing Assets + Level Overview
Lecture 16: Character Foundations
Lecture 17: Character Input
Lecture 18: Character Animations and Particle Effects
Lecture 19: Tuning Character Physics
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 11 votes
- 4 stars: 9 votes
- 5 stars: 13 votes
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