Level Management in Unity
Level Management in Unity, available at $89.99, has an average rating of 4.8, with 53 lectures, 4 quizzes, based on 556 reviews, and has 5232 subscribers.
You will learn about Build a scalable, re-usable Menu system from scratch Save and load persistent data to and from your Unity application Master Generics and the Singleton design pattern This course is ideal for individuals who are Beginning to intermediate Unity developers who want to improve their game dev skills It is particularly useful for Beginning to intermediate Unity developers who want to improve their game dev skills.
Enroll now: Level Management in Unity
Summary
Title: Level Management in Unity
Price: $89.99
Average Rating: 4.8
Number of Lectures: 53
Number of Quizzes: 4
Number of Published Lectures: 53
Number of Published Quizzes: 4
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a scalable, re-usable Menu system from scratch
- Save and load persistent data to and from your Unity application
- Master Generics and the Singleton design pattern
Who Should Attend
- Beginning to intermediate Unity developers who want to improve their game dev skills
Target Audiences
- Beginning to intermediate Unity developers who want to improve their game dev skills
Are you ready to level up your game dev skills?
In this course, we will:
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start with simple demo Unity project and add a front-end menu system
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learn techniques for building reusable UI components and transitions in-between Unity scenes
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learn the fundamentals of saving and loading persistent data locally from your application
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create C# scripts line-by-line and learn how to architect game components cleanly and logically
Level up your Unity skills!
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learn the Singleton design pattern
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use statics and Generics to avoid repetitious code
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explore PlayerPrefs and JsonUtility to save and load data
When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!
Learn from 40+ videos broken into small 10-15 minute lessons. Power through 6 hours of lectures and save weeks of coding!
Join the ever-growing ranks of our class and see what you can build today!
Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to LevelManagement
Lecture 2: Course Info and Prerequisites
Lecture 3: Coding and Naming Conventions
Lecture 4: Unity Hub and Versions
Chapter 2: SceneManagement
Lecture 1: Unity 2019 updates
Lecture 2: Sample Game Project
Lecture 3: Loading Scenes
Lecture 4: Challenge: Load Level Methods
Lecture 5: Validating Data
Chapter 3: Menu System
Lecture 1: Menus and Screens
Lecture 2: Main Menu Layout Part 1
Lecture 3: Main Menu Layout Part 2
Lecture 4: Play Button Setup
Lecture 5: Challenge: Menu Buttons
Lecture 6: Menu Management Part 1
Lecture 7: Menu Management Part 2
Lecture 8: Challenge: Menu Methods
Lecture 9: Singleton Pattern
Lecture 10: Menu Subclasses
Lecture 11: Menu Singletons
Lecture 12: Generic Menu base class
Lecture 13: Challenge: Pause Menu
Lecture 14: Review: Pause Menu
Lecture 15: Game Menu
Lecture 16: Menu Refactor
Lecture 17: Win Screen
Lecture 18: Initalize Menus Update
Chapter 4: Transitions
Lecture 1: ScreenFader
Lecture 2: Canvas SortingOrder
Lecture 3: SplashScreen
Lecture 4: Challenge: SplashScreen Update
Lecture 5: Transition Fader Part 1
Lecture 6: Transition Fader Part 2
Lecture 7: Challenge: End Transition
Chapter 5: Saving and Loading Data
Lecture 1: Persistent Data
Lecture 2: Settings Menu Update
Lecture 3: Player Prefs
Lecture 4: Custom SaveData
Lecture 5: Replacing PlayerPrefs
Lecture 6: JSON Utility
Lecture 7: Challenge: Saving the PlayerName
Lecture 8: Encryption (Cryptographic Hashing)
Lecture 9: Hashing Save Data
Lecture 10: Code with Comments
Chapter 6: 2019 Update: Level Selector
Lecture 1: Introduction to Level Selection
Lecture 2: MissionSpecs
Lecture 3: MissionList Scriptable Object
Lecture 4: UI Layout
Lecture 5: Mission Selector
Lecture 6: LevelSelect Menu
Lecture 7: Menu Integation
Chapter 7: Bonus
Lecture 1: Update: Load Progress Bar
Lecture 2: Bonus lecture
Instructors
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Wilmer Lin
Technical Artist and Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 4 votes
- 3 stars: 25 votes
- 4 stars: 118 votes
- 5 stars: 406 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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