Low Level System Design for FAANG Interviews
Low Level System Design for FAANG Interviews, available at $19.99, has an average rating of 4.55, with 43 lectures, based on 27 reviews, and has 206 subscribers.
You will learn about Object Oriented Programming Fundamentals Design Patterns In Object Oriented Programming Gangs Of Four (GoF) Design Patterns With Examples Creational Design Patterns For Design Interviews Structural Design Patterns For Design Interviews Behavioral Design Patterns For Design Interviews This course is ideal for individuals who are Programmers Who Wish To Clear Machine Coding Rounds & LLD Rounds Of Companies It is particularly useful for Programmers Who Wish To Clear Machine Coding Rounds & LLD Rounds Of Companies.
Enroll now: Low Level System Design for FAANG Interviews
Summary
Title: Low Level System Design for FAANG Interviews
Price: $19.99
Average Rating: 4.55
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Object Oriented Programming Fundamentals
- Design Patterns In Object Oriented Programming
- Gangs Of Four (GoF) Design Patterns With Examples
- Creational Design Patterns For Design Interviews
- Structural Design Patterns For Design Interviews
- Behavioral Design Patterns For Design Interviews
Who Should Attend
- Programmers Who Wish To Clear Machine Coding Rounds & LLD Rounds Of Companies
Target Audiences
- Programmers Who Wish To Clear Machine Coding Rounds & LLD Rounds Of Companies
Are you aspiring to excel in software architecture and design? Are you determined to crack the rigorous system design interviews of top companies and excel in machine coding rounds? Look no further! Welcome to “Low Level System Design for FAANG Interviews” the ultimate Udemy course designed to equip you with an in-depth understanding of the Gang of Four (GoF) design patterns, object oriented programming concepts through case studies for FAANG Iterviews, detailed video lectures, and comprehensive code samples.
Course Overview: This comprehensive course is tailored for software engineers, architects, and enthusiasts who are eager to elevate their understanding of software design by mastering object-oriented programming along with the timeless and universally acclaimed GoF design patterns. The course is meticulously designed to cater to both those preparing for Low-Level Design (LLD) rounds at top companies and individuals gearing up for challenging machine coding interviews.
What Are GoF Design Patterns? The Gang of Four (GoF) design patterns are a set of proven solutions to common design problems that software developers frequently encounter. These patterns provide a structured way to approach design challenges, ensuring code reusability, maintainability, and scalability. By mastering these patterns, you’ll be better equipped to design robust and elegant software solutions.
Course Features:
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Comprehensive Coverage: Dive deep into each of the 23 GoF design patterns, including Creational, Structural, and Behavioral patterns. Understand their purposes, advantages, and implementation intricacies.
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Real-Life Examples: Learn each pattern with real-world use cases, allowing you to grasp their relevance and applicability in actual software development scenarios.
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Detailed Video Lectures: Engage with detailed video lectures, where experienced instructors break down complex concepts into digestible segments, ensuring a clear and structured learning experience.
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Hands-On Coding: Translate theoretical knowledge into practical expertise through hands-on coding exercises. You’ll find detailed code samples and walkthroughs for each pattern, enabling you to reinforce your learning by implementing the patterns in your own projects.
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Performance Optimization: Understand how each design pattern impacts software performance and resource utilization. Gain insights into choosing the right pattern for specific use cases.
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Interview Preparation: Tailored content for both Low-Level Design (LLD) rounds and machine coding interviews. Learn how to apply design patterns to solve interview problems efficiently and impress interviewers with your thought process.
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Practical Tips: Receive practical tips and best practices for effectively incorporating design patterns into your projects. You’ll develop a knack for recognizing opportunities to use these patterns in real-world scenarios.
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Lifetime Access: Enjoy unlimited access to course materials, ensuring you can revisit concepts, refresh your knowledge, and stay up-to-date with evolving software design practices.
Why Enroll: By enrolling in “Cracking the Machine Coding Interview – Low Level Design ,” you’re not just learning about design patterns; you’re investing in your future as a versatile and skilled software engineer. Whether you’re aiming for success in technical interviews or seeking to enhance your software architecture skills, this course equips you with the tools you need to stand out in a competitive job market.
Who Should Take This Course:
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Software Engineers aspiring to excel in software architecture and design.
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Professionals preparing for Low-Level Design (LLD) rounds in interviews.
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Individuals gearing up for challenging machine coding interviews.
Prerequisites: While prior knowledge of programming concepts and object-oriented programming (OOP) principles is recommended, the course is designed to accommodate learners at beginner experience levels
Course Curriculum
Chapter 1: Introduction To Object Oriented Programming
Lecture 1: Introduction To The Course
Lecture 2: What is Object Oriented Programming ?
Lecture 3: Importance Of Classes In Object Oriented Programming
Chapter 2: Fundamentals Of Object Oriented Programming
Lecture 1: What is data encapsulation in object oriented programming ?
Lecture 2: What is abstraction in object oriented programming ?
Lecture 3: What is inheritance in object oriented programming ?
Lecture 4: What is static polymorphism in object oriented programming ?
Lecture 5: What is runtime polymorphism in object oriented programming?
Chapter 3: SOLID Principles
Lecture 1: Single Responsibility Principle
Lecture 2: Open Closed Principle Part 1
Lecture 3: Open Closed Principle Part 2
Lecture 4: Liskov's Substitution Principle
Lecture 5: Interface Segregation Principle
Lecture 6: Dependency Inversion Principle
Chapter 4: Creational Design Patterns For Object Oriented Programming
Lecture 1: Making Objects Using Factory Design Pattern
Lecture 2: Making Generic UI Builder Using Abstract Factory Design Pattern
Lecture 3: Making Buildable Objects Using Builder Pattern
Lecture 4: Making Singleton Objects Using Singleton Pattern
Lecture 5: Making Cloneable Objects Using Prototype Pattern
Chapter 5: Behavorial Design Pattern For Object Oriented Programming
Lecture 1: Making Ride Booking System Using Chain Of Responsibility Pattern
Lecture 2: Making UI Components With Behavior Using Command Pattern
Lecture 3: Making Iterable Using Iterator Pattern
Lecture 4: Handling UI Events Using Mediator Pattern
Lecture 5: Creating Snapshots Using Memento Pattern
Lecture 6: Making Observables Using Observer Pattern
Lecture 7: Making Gaming State Using State Pattern
Lecture 8: Making Generic Payment System Using Strategy Pattern
Lecture 9: Making Substitutable Algorithms Using Template Method Pattern
Chapter 6: Structural Design Patterns For Object Oriented Programming
Lecture 1: Making Generic Notification System Using Adapter Pattern
Lecture 2: Making Generic UI Using Bridge Pattern
Lecture 3: Designing A Shopping Cart Using Composite Pattern
Lecture 4: Making Cacheable Downloader Using Proxy Pattern
Lecture 5: Making Video Uploader Using Facade Pattern
Lecture 6: Making Extensible GUI Using Decorator Pattern
Lecture 7: Making Game Graphics Using Flyweight Pattern
Chapter 7: Design Parking Lot
Lecture 1: Design Parking Lot Introduction
Lecture 2: Design Parking Lot – Understanding Requirements
Lecture 3: Modelling Parking Lot – Part 1
Lecture 4: Modelling Parking Lot – Part 2
Lecture 5: Implementing Parking Lot – Part 1
Lecture 6: Implementing Parking Lot – Part 2
Lecture 7: Implementing Parking Lot – Part 3
Lecture 8: Implementing Parking Lot – Part 4
Instructors
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Pratik Singhal
Senior Software Engineer @ Amazon
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 18 votes
Frequently Asked Questions
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