Make 10 Advanced Pro Games in Python
Make 10 Advanced Pro Games in Python, available at $59.99, has an average rating of 4.77, with 102 lectures, based on 354 reviews, and has 1413 subscribers.
You will learn about Students will be able to create very interesting and amazing games in python. This course is ideal for individuals who are Anyone who wants to create amazing games using python can enrol in this course It is particularly useful for Anyone who wants to create amazing games using python can enrol in this course.
Enroll now: Make 10 Advanced Pro Games in Python
Summary
Title: Make 10 Advanced Pro Games in Python
Price: $59.99
Average Rating: 4.77
Number of Lectures: 102
Number of Published Lectures: 102
Number of Curriculum Items: 102
Number of Published Curriculum Objects: 102
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to create very interesting and amazing games in python.
Who Should Attend
- Anyone who wants to create amazing games using python can enrol in this course
Target Audiences
- Anyone who wants to create amazing games using python can enrol in this course
In this course you will be able to learn about the Game Development concepts in Pythonfrom absolute scratch up to the level where you guys will be able to make Pro Level Games. We are going to do Gamedevelopment in python using pygamemodule of Python. Pygameis a very famous and interactive module for Game development in Python. You are going to cover the very latest concepts of Game development using pygame. In this course where we will be covering 10 different Gamesusing pygame each introducing new and interesting concepts for you to learn.
Each Gameis going to help you to learn more and more interesting concepts. At the end of this course, I assure you that you will be able to create a totally new Gamesof your own requirements and specifications in pygame. This course covers the latest concepts of Python and pygame. I would love to hear your feedback as you’re in your journey in taking this course.
For this course to start, you don’t need anything. You don’t even need to have any past experience of Python or any other Programming Language. We have uploaded a Python Crash course as well as Pygame Crash Course at the end that will help you gain knowledge of these two topics before you start on with the Game Development in pygame. You can start on with Python then pygame and then Game development if you are a beginner. If you already have the basic knowledge of these two prerequisites then you can directly go towards Game Development using pygame and learn all the interesting concepts we have got for you here in this course.
You might encounter problems while taking this course. For this, you can directly message me and I will try my best to get back to you as soon as possible. You can ask your question(s) in Q/A Section where there will be many students who are already taking this course will answer you questions. When you done with any Game, I would definitely recommend you to upload your code and your experience with other students. You can also add more and more functionalities to your game as this is one of the prime objective of this course that you should be able to add your own functionalities in your project(game).
I wish you best of Luck with this course.
Course Curriculum
Chapter 1: Setting up Python and Integrated Development Environment IDE
Lecture 1: Setting up Python and Integrated Development Environment IDE
Chapter 2: Dino Game
Lecture 1: Source Code and Media File for Dino Game
Lecture 2: Game Part – I
Lecture 3: Game Part – II
Lecture 4: Game Part – III
Lecture 5: Game Part – IV
Lecture 6: Game Part – V
Lecture 7: Game Part – VI
Lecture 8: Game Part – VII
Lecture 9: Game Part – VIII
Lecture 10: Game Part – IX
Lecture 11: Game Part – X
Lecture 12: Game Part – XI
Lecture 13: Game Part – XII
Chapter 3: Car Racing Game
Lecture 1: Source Code and Media Files for Car Racing Game
Lecture 2: Game Part – I
Lecture 3: Game Part – II
Lecture 4: Game Part – III
Lecture 5: Game Part – IV
Lecture 6: Game Part – V
Lecture 7: Game Part – VI
Lecture 8: Game Part – VII
Lecture 9: Game Part – VIII
Lecture 10: Game Part – IX
Lecture 11: Game Part – X
Lecture 12: Game Part – XI
Lecture 13: Game Part – XII
Lecture 14: Game Part – XIII
Chapter 4: Pong Game
Lecture 1: Introduction to the Game
Lecture 2: Initializations and Declarations
Lecture 3: init Function
Lecture 4: Ball Initializations
Lecture 5: Event Handlers
Lecture 6: GUI
Lecture 7: Updating Paddle Positions
Lecture 8: Drawing the Paddles
Lecture 9: Collision Checking
Lecture 10: Updating the Scores
Chapter 5: Snake Game
Lecture 1: Introduction to the Game
Lecture 2: Creating the Screen
Lecture 3: Creating the Snake
Lecture 4: Moving the Snake
Lecture 5: Adding Boundaries
Lecture 6: Introducing the Food
Lecture 7: Increasing Snake Length
Lecture 8: Displaying the Score
Chapter 6: Brick Breaker
Lecture 1: Source Code and Media Files for Brick Breaker Game
Lecture 2: Game Part – I
Lecture 3: Game Part – II
Lecture 4: Game Part – III
Lecture 5: Game Part – IV
Lecture 6: Game Part – V
Lecture 7: Game Part – VI
Lecture 8: Game Part – VII
Lecture 9: Game Part – VIII
Chapter 7: Tic Tac Toe Game
Lecture 1: Introduction to the Game
Lecture 2: Getting Started
Lecture 3: The Main Function
Lecture 4: Initialize Grid
Lecture 5: Render Function
Lecture 6: Draw Grid
Lecture 7: Click the Board
Lecture 8: Checking Winner
Lecture 9: Final Touch
Chapter 8: Flappy Bird
Lecture 1: Defining Global Variables
Lecture 2: The Game Image Array
Lecture 3: Audio Sound Array
Lecture 4: Welcome Main Screen
Lecture 5: Main Game Play – I
Lecture 6: Main Game Play – II
Lecture 7: Collision Checking
Lecture 8: Random Pipes Generation
Chapter 9: Helicopter Game
Lecture 1: Source Code and Media File for this Game
Lecture 2: Game Part – I
Lecture 3: Game Part – II
Lecture 4: Game Part – III
Lecture 5: Game Part – IV
Lecture 6: Game Part – V
Lecture 7: Game Part – VI
Chapter 10: Moving Objects
Lecture 1: Introduction to the Game
Lecture 2: Game – I
Lecture 3: Game – II
Lecture 4: Game – III
Lecture 5: Game – IV
Chapter 11: Python Crash Course
Lecture 1: Crash Course – I
Lecture 2: Crash Course – II
Chapter 12: Pygame in depth
Lecture 1: Crash Course – I
Lecture 2: Crash Course – II
Instructors
-
Khan School
Software Engineer, Data Scientist and Entrepreneur
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 6 votes
- 3 stars: 5 votes
- 4 stars: 14 votes
- 5 stars: 315 votes
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