Make a 2D Action Platformer in Unreal Engine 5
Make a 2D Action Platformer in Unreal Engine 5, available at $54.99, has an average rating of 4.87, with 75 lectures, based on 520 reviews, and has 3362 subscribers.
You will learn about How to make an Action Platformer similar to the Mega Man Series Unreal Engine Blueprints, starting from the basics up to advanced usage Character abilities such as Wall Jumping, Sliding and more Different types of 2D projectiles and shooting Create 4 different types of Enemies and their AI How to create 2D levels with tile sets and tile maps Best Practices for 2D and 2D/3D hybrid games in Unreal Engine How to make a dynamic camera system This course is ideal for individuals who are Beginner and Intermediate Unreal Engine developers or Game Designers that want to make Action Platformers It is particularly useful for Beginner and Intermediate Unreal Engine developers or Game Designers that want to make Action Platformers.
Enroll now: Make a 2D Action Platformer in Unreal Engine 5
Summary
Title: Make a 2D Action Platformer in Unreal Engine 5
Price: $54.99
Average Rating: 4.87
Number of Lectures: 75
Number of Published Lectures: 75
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 75
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make an Action Platformer similar to the Mega Man Series
- Unreal Engine Blueprints, starting from the basics up to advanced usage
- Character abilities such as Wall Jumping, Sliding and more
- Different types of 2D projectiles and shooting
- Create 4 different types of Enemies and their AI
- How to create 2D levels with tile sets and tile maps
- Best Practices for 2D and 2D/3D hybrid games in Unreal Engine
- How to make a dynamic camera system
Who Should Attend
- Beginner and Intermediate Unreal Engine developers
- Game Designers that want to make Action Platformers
Target Audiences
- Beginner and Intermediate Unreal Engine developers
- Game Designers that want to make Action Platformers
Welcome to the Make a 2D Action Platformer in Unreal Engine 5Course.
This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!
Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.
By making a 2D Action Platformer like Mega Man you’ll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!
We’ll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.
After that we’ll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.
We’ll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.
Not only will you learn how to implement these abilities using best practices, but you’ll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!
We’ll also create 4 different enemy types that all have different AI behavior.
We’ll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.
Lastly we’ll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we’ve learned so far to create a complete action platformer level!
Course Curriculum
Chapter 1: Course Orientation
Lecture 1: Curriculum Overview
Lecture 2: Why make 2D Games with Unreal Engine?
Lecture 3: What Version of Unreal Engine to use (UE5.3)
Lecture 4: How to ask for help
Lecture 5: Backing Up Your Projects
Chapter 2: Unreal Engine 5 Crash Course
Lecture 1: About the Unreal Engine 5 Crash Course
Lecture 2: How to Install Unreal Engine 5
Lecture 3: How to create a new Project
Lecture 4: How to navigate the Editor
Lecture 5: Content Drawer and Blueprints
Lecture 6: How to make a simple Blueprint
Lecture 7: Adding functionality to our Blueprint
Lecture 8: Useful Keyboard Shortcuts and Tips
Lecture 9: How to debug your games
Chapter 3: Paper 2D Basics
Lecture 1: What are Paper 2D and PaperZD?
Chapter 4: Basics and Character Movement
Lecture 1: Action Platformer Overview
Lecture 2: Asset Download
Lecture 3: Project Creation and Settings
Lecture 4: Preparing all of our Sprites
Lecture 5: Inheritance and making the Character Blueprint
Lecture 6: Possessing the Player and Camera Setup
Lecture 7: Setting Up Inputs and Movement
Lecture 8: Setting Up Animations with PaperZD
Lecture 9: Improving Character Movement
Lecture 10: Making the Iconic Mega Man Jump
Chapter 5: Making the Player Projectile
Lecture 1: Creating Projectiles
Lecture 2: Creating Flipbook VFX
Lecture 3: Enabling the Player to Shoot
Lecture 4: Limiting the Amount of Shots
Chapter 6: Health and Damage System
Lecture 1: Creating the Enemy Base
Lecture 2: Health and Damage System
Lecture 3: Damage Flash Material
Lecture 4: Damaging the Player
Lecture 5: Player Knockback and Stun
Chapter 7: Advanced Player Abilities
Lecture 1: Making the Charged Shot
Lecture 2: Organizing Variables
Lecture 3: Charge Material Flashing
Lecture 4: Cube Grid and Greyboxing
Lecture 5: Wall Slide System
Lecture 6: Wall Slide Animation and Wall Jump
Lecture 7: Building the RootMotion Plugin on Mac and Linux
Lecture 8: Implementing the Ground Slide
Lecture 9: Improving the Slide
Chapter 8: Checkpoints and Respawn
Lecture 1: Respawning the Player
Lecture 2: Checkpoint System
Lecture 3: Fall Detection
Chapter 9: Enemies and AI
Lecture 1: Making the First Enemy AI
Lecture 2: Shooting Enemy AI
Lecture 3: Projectile Knockback
Lecture 4: Making a Flying Enemy
Lecture 5: Making the Chaser Enemy
Chapter 10: User Interface
Lecture 1: UI Introduction
Lecture 2: Designing the Health UI
Lecture 3: Making the Health UI Functional
Chapter 11: Adding Sound Effects
Lecture 1: How to Play Sound Effects
Lecture 2: Adding the Remaining One-Off Sounds
Lecture 3: Animation Dependent Sounds
Lecture 4: Looping Sounds
Chapter 12: Level Creation
Lecture 1: Making 2D/3D Hybrid Levels
Lecture 2: Preparing our Tile Sets
Lecture 3: How to Make a Tile Map
Lecture 4: Fixing Exposure and 2D Settings
Lecture 5: Using the Orthographic Camera
Lecture 6: Orthographic Camera Changes with UE 5.4
Lecture 7: Making a Dynamic 2D Camera System
Lecture 8: Planning out our Level
Lecture 9: Blocking out the Level
Lecture 10: Decorating the Level
Lecture 11: Implementing the Win Condition
Lecture 12: Placing the last Fall Detector
Lecture 13: Framerate Settings for Packaged Build
Lecture 14: Finished Project FIles
Chapter 13: Extra: Ladder Climbing
Lecture 1: Ladder Climbing System
Lecture 2: Releasing the Climbing State
Chapter 14: Bonus: What's next?
Lecture 1: Bonus Lecture
Instructors
-
Cobra Code
Unreal Engine Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 90 votes
- 5 stars: 421 votes
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