Make a 2D platformer in Unreal engine 5 C++
Make a 2D platformer in Unreal engine 5 C++, available at $54.99, has an average rating of 4.5, with 65 lectures, based on 1 reviews, and has 59 subscribers.
You will learn about Mastering Unreal Engine 5 Setup and Configuration Proficiency in C++ Programming for Game Development Creating and Managing Game Assets and Interactions in 2D platformer Developing and Implementing Game Mechanics and AI This course is ideal for individuals who are This course is designed for aspiring game developers, hobbyists, and professionals who are interested in creating a 2D platformer using Unreal Engine 5 and C++. Whether you are a complete beginner eager to dive into game development, a programming enthusiast looking to expand your skills, or an experienced developer seeking to explore Unreal Engine 5's capabilities, this course is tailored for you. With step-by-step guidance and hands-on projects, participants at all levels will find valuable insights and practical knowledge to bring their game ideas to life. It is particularly useful for This course is designed for aspiring game developers, hobbyists, and professionals who are interested in creating a 2D platformer using Unreal Engine 5 and C++. Whether you are a complete beginner eager to dive into game development, a programming enthusiast looking to expand your skills, or an experienced developer seeking to explore Unreal Engine 5's capabilities, this course is tailored for you. With step-by-step guidance and hands-on projects, participants at all levels will find valuable insights and practical knowledge to bring their game ideas to life.
Enroll now: Make a 2D platformer in Unreal engine 5 C++
Summary
Title: Make a 2D platformer in Unreal engine 5 C++
Price: $54.99
Average Rating: 4.5
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Mastering Unreal Engine 5 Setup and Configuration
- Proficiency in C++ Programming for Game Development
- Creating and Managing Game Assets and Interactions in 2D platformer
- Developing and Implementing Game Mechanics and AI
Who Should Attend
- This course is designed for aspiring game developers, hobbyists, and professionals who are interested in creating a 2D platformer using Unreal Engine 5 and C++. Whether you are a complete beginner eager to dive into game development, a programming enthusiast looking to expand your skills, or an experienced developer seeking to explore Unreal Engine 5's capabilities, this course is tailored for you. With step-by-step guidance and hands-on projects, participants at all levels will find valuable insights and practical knowledge to bring their game ideas to life.
Target Audiences
- This course is designed for aspiring game developers, hobbyists, and professionals who are interested in creating a 2D platformer using Unreal Engine 5 and C++. Whether you are a complete beginner eager to dive into game development, a programming enthusiast looking to expand your skills, or an experienced developer seeking to explore Unreal Engine 5's capabilities, this course is tailored for you. With step-by-step guidance and hands-on projects, participants at all levels will find valuable insights and practical knowledge to bring their game ideas to life.
Welcome! This comprehensive course is designed to guide you through the process of creating an engaging 2D platformer game using the powerful Unreal Engine 5 and C++. Whether you’re a beginner looking to get started with game development or an experienced developer aiming to enhance your skills, this course has something for you.
What You’ll Learn:
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Setting Up Environments: Learn how to configure your development environment for Unreal Engine 5 and C++ to ensure a smooth workflow.
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Setting Up Unreal Environments: Dive into the specifics of setting up Unreal Engine environments tailored for 2D game development.
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Creating Base Class: Understand the fundamentals of creating and managing base classes in C++ to serve as the foundation for your game objects.
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Creating a 2D Map with Unreal Engine: Explore the tools and techniques for designing and implementing a dynamic 2D map within Unreal Engine.
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Player Base: Develop a robust player base class that handles player interactions and controls.
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Animation State Machine: Master the animation state machine to bring your characters to life with smooth and responsive animations.
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Building Platform Interaction: Implement interactive platforms that enhance the gameplay experience.
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Crafting a Functional Ladder Interaction: Learn to create ladders and other climbable objects to add verticality to your game.
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Player Damage and Interaction: Program player health, damage systems, and interactions to add depth to your gameplay mechanics.
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Creating User Widget: Design and implement user interface elements that provide critical feedback and control to the player.
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Enemy Base Class: Create a base class for enemies, complete with AI behaviors and interactions to challenge your players.
By the end of this course, you will have a fully functional 2D platformer game built from scratch with C++ in Unreal Engine 5. You’ll gain hands-on experience and a solid understanding of game development principles that you can apply to your future projects.
Join us and start your journey into the exciting world of game development with Unreal Engine 5 and C++!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Why Choose Unreal Engine for 2D Game Development
Chapter 2: Setting up environments
Lecture 1: Download and install Visual studio community 2022
Lecture 2: Setting Up Android Studio
Lecture 3: Downloading and Installing Java Development Kit
Lecture 4: Downloading JetBrains Rider
Lecture 5: Creating a New Project and Level
Chapter 3: Setting up unreal environments
Lecture 1: Map Creation
Lecture 2: Create First Class
Chapter 4: Creating base class C++
Lecture 1: Game Mode Creation C++
Lecture 2: Creating a Player Controller C++
Lecture 3: Creating a Player Character C++
Lecture 4: Adding Dependencies In Rider
Chapter 5: Creating a 2D Map with Unreal Engine
Lecture 1: Tilemap Creation
Lecture 2: Constructing the tilemap
Lecture 3: Working with Sprites in Unreal Engine
Lecture 4: Animating Sprites with Paper Flipbooks in Unreal Engine
Chapter 6: Player Base C++
Lecture 1: Setting Up the Character in C++
Lecture 2: Setting Up the Character in Blueprints
Lecture 3: Implement input for the player character
Lecture 4: Setting up input action
Lecture 5: Take control of player
Lecture 6: Mastering Player Control with Enhanced Input
Lecture 7: Fine-Tuning Player Movement in Unreal Engine
Chapter 7: Animation State Machine
Lecture 1: Building an Animation State Machine with C++
Lecture 2: Breathing Life into Animations
Lecture 3: Optimizing Animation State Machine
Lecture 4: Cleaning Animation Component
Lecture 5: Streamlining 2D Animation with Data Tables
Chapter 8: Building platform Interaction
Lecture 1: Building a Foundation for Player Interactions
Lecture 2: Building a Falling Platform Interaction With C++
Lecture 3: Fine-Tuning the Falling Platform Interaction
Lecture 4: Optimize Falling Platform Interaction
Lecture 5: Building a Springy Trampoline Interaction
Lecture 6: Fine-Tuning the Trampoline Experience
Chapter 9: Crafting a Functionnal Ladder Interaction
Lecture 1: Ladder Platform Interaction
Lecture 2: Laddering Up Player Controls
Lecture 3: Bringing the Ladder to Life
Lecture 4: Enhancing Player Movement with Ladder Animations
Chapter 10: Player Damage and Interaction
Lecture 1: Introducing Spikes
Lecture 2: Bringing Spikes to Life in Blueprints
Lecture 3: Building a Respawn System with Checkpoints
Lecture 4: Introducing the Death Component
Lecture 5: Building the Visual Checkpoint
Lecture 6: Building the Projectile Component
Lecture 7: Building the Turret for Projectile Spawning
Lecture 8: Integrating Projectiles and Turrets in Blueprints
Chapter 11: Creating User Widget
Lecture 1: Building the Health Component for Player Characters
Lecture 2: Building the Player Health Bar User Widget
Lecture 3: Building the Health Bar User Interface with UMG
Lecture 4: Integrating the Health Bar Widget
Lecture 5: Building Gem Interaction for the Platformer
Lecture 6: Building the Gem UI and Interaction Blueprint
Lecture 7: Refining Player Death and Respawn Logic
Chapter 12: Enemy base class
Lecture 1: Building the Enemy Base Class
Lecture 2: Building a Simple Enemy Class
Lecture 3: Bringing the Enemy to Life in Blueprint
Lecture 4: Implementing a Character Damage System with Enemy Collisions
Lecture 5: Expanding Our Enemy Arsenal : Opossum and Damage
Chapter 13: Moving Platform
Lecture 1: Building a Moving Platform
Lecture 2: Building a Dynamic Platform
Chapter 14: Dynamic Sound FX in Unreal Engine C++
Lecture 1: Building a Sound FX Base with C++
Lecture 2: Building a Sound FX Data Table
Lecture 3: Building Dynamic Footstep Sounds
Lecture 4: Power Up Your Platformer with Sound Effects
Instructors
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Rafanomezantsoa Sariakiniaina
Développeur
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- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
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