Make a Battle City Clone, using Python, Pygame and OOP!
Make a Battle City Clone, using Python, Pygame and OOP!, available at $84.99, has an average rating of 4.13, with 55 lectures, based on 8 reviews, and has 138 subscribers.
You will learn about Expand your understanding and use of variables, lists, dictionaries, for loops and while loops. Expand your understanding and use of object oriented programming Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects. Work on importing various modules into your program, as well as importing data between various python files Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc. Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development. This course is ideal for individuals who are Python Programmers who have an understanding of python basics, but are looking to tackle projects bigger than tictactoe and hangman. It is particularly useful for Python Programmers who have an understanding of python basics, but are looking to tackle projects bigger than tictactoe and hangman.
Enroll now: Make a Battle City Clone, using Python, Pygame and OOP!
Summary
Title: Make a Battle City Clone, using Python, Pygame and OOP!
Price: $84.99
Average Rating: 4.13
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: R899.99
Quality Status: approved
Status: Live
What You Will Learn
- Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.
- Expand your understanding and use of object oriented programming
- Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges
- Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.
- Work on importing various modules into your program, as well as importing data between various python files
- Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage
- Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.
- Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.
Who Should Attend
- Python Programmers who have an understanding of python basics, but are looking to tackle projects bigger than tictactoe and hangman.
Target Audiences
- Python Programmers who have an understanding of python basics, but are looking to tackle projects bigger than tictactoe and hangman.
I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials.
Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.
They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.
Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.
Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game.
My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own.
I also find the old games from the 80’s and 90’s as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.
Course Curriculum
Chapter 1: Creating the Game Infrastructure
Lecture 1: Creating the "Main" object class
Lecture 2: Creating the "Game Assets" object class – Part 1 – Loading individual images
Lecture 3: Creating the "Game Assets" object class – Part 2 – Sprite sheet Images – Tanks
Lecture 4: Creating the "Game Assets" object class – Part 3 – Sprite sheet Images – other
Lecture 5: Creating the "Game" object class
Chapter 2: Creating the Tank Class
Lecture 1: Creating the Tank Class – Part 1
Lecture 2: Creating the Tank Class – Part 2 – Movement and Animation
Lecture 3: Creating the Tank Class – Part 3 – Tank Collisions
Lecture 4: Creating the Tank Class – Part 4 – Tank Spawning
Chapter 3: Creating the Game Screen and HUD object.
Lecture 1: Creating the HUD and game screen – Part 1 – The Overlay
Lecture 2: Creating the HUD and game screen – Part 2 – Player Lives
Lecture 3: Creating the HUD and game screen – Part 3 – Stage Number
Lecture 4: Creating the HUD and game screen – Part 4 – Enemy Tanks Remaining
Chapter 4: Creating the Bullet Class
Lecture 1: Creating the Bullet Class – Part 1 – The Bullet
Lecture 2: Creating the Bullet Class – Part 2 – Moving The Bullet
Lecture 3: Creating the Bullet Class – Part 3 – Player Tank Collisions and Effects
Lecture 4: Creating the Bullet Class – Part 4 – AI Tank Collisions and Bullet Collisions
Chapter 5: Working with Masks
Lecture 1: Creating Bullet and Tank Masks for Collision Detection
Chapter 6: Creating a Level Editor
Lecture 1: Creating a Level Editor – Part 1
Lecture 2: Creating a Level Editor – Part 2
Lecture 3: Creating a Level Editor – Part 3
Lecture 4: Creating a Level Editor – Part 4
Lecture 5: Creating a Level Editor – Part 5
Chapter 7: Creating the Start Screen
Lecture 1: Creating the Start Screen – Part 1
Lecture 2: Creating the Start Screen – Part 2
Lecture 3: Creating the Start Screen – Part 3
Chapter 8: Running the Game
Lecture 1: Running The Game – Part 1 – Selecting New Game or Construct Mode
Lecture 2: Running The Game – Part 2 – Loading in the New Level
Lecture 3: Running The Game – Part 3 – Spawning in Enemy Tanks
Chapter 9: Creating the Tile Classes
Lecture 1: Creating the Tile Class – Part 1 – Brick Tile
Lecture 2: Creating the Tile Class – Part 2 – Tank Collisions
Lecture 3: Creating the Tile Class – Part 3 – Bullet Collisions
Lecture 4: Creating the Tile Class – Part 4 – The Rest of the Tiles
Chapter 10: Stage Progression and Information
Lecture 1: Stage Progression and Information – Part 1 – Fade Animation
Lecture 2: Stage Progression and Information – Part 2 – Load Next Stage
Lecture 3: Stage Progression and Information – Part 3 – Score Screen 1
Lecture 4: Stage Progression and Information – Part 4 – Score Screen 2
Lecture 5: Stage Progression and Information – Part 5 – Score Screen 3
Lecture 6: Stage Progression and Information – Part 6 – Score Screen 4
Chapter 11: Computer Tanks
Lecture 1: Computer Tanks – Updating the Base Tank Class
Lecture 2: Computer Tanks – Defining the Enemy Tank Class – AI Shooting
Lecture 3: Computer Tanks – Defining the Enemy Tank Class – Ai Movement Part 1
Lecture 4: Computer Tanks – Defining the Enemy Tank Class – Ai Movement Part 2
Lecture 5: Computer Tanks – Defining the Special Tank Class
Chapter 12: Power Ups
Lecture 1: Power Ups – Part 1 – Initialization
Lecture 2: Power Ups – Part 2 – Shield Ability
Lecture 3: Power Ups – Part 3 – Freeze / Explosion / Extra Life
Lecture 4: Power Ups – Part 4 – Power / Special
Lecture 5: Power Ups – Part 5 – Fortify
Chapter 13: Extras
Lecture 1: Extras – Explosions
Lecture 2: Extras – Score Banners
Lecture 3: Extras – Eagle Base
Lecture 4: Extras – Game Over
Lecture 5: Extras – Sound Effects
Lecture 6: Extras – Tidying Up
Instructors
-
Harry Van Der Schyff
Project Guide
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
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