Make a fighting game in Unity
Make a fighting game in Unity, available at $79.99, has an average rating of 4.25, with 158 lectures, based on 336 reviews, and has 2843 subscribers.
You will learn about Step by step guide showing you how to make a StreetFighter style game in Unity 2020 Add a variety of free characters with a range of different fighting styles Dynamically load characters and levels into a scene Add a Main menu and a character select screen Create both 1 player and 2 player modes Set up player gamepads for 2 player mode Create AI characters that will fight you in 1 player mode Add health bars, timer and win/Lose conditions Create easy to understand C# code to control your fighters Use Unity's Mecanim animator to manage different fight animations Develop professional level game design experience Develop a fully completed fighting game This course is ideal for individuals who are You should be eager to build your own games using Unity or This is a useful portfolio example for people trying to get into game design careers It is particularly useful for You should be eager to build your own games using Unity or This is a useful portfolio example for people trying to get into game design careers.
Enroll now: Make a fighting game in Unity
Summary
Title: Make a fighting game in Unity
Price: $79.99
Average Rating: 4.25
Number of Lectures: 158
Number of Published Lectures: 157
Number of Curriculum Items: 158
Number of Published Curriculum Objects: 157
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Step by step guide showing you how to make a StreetFighter style game in Unity 2020
- Add a variety of free characters with a range of different fighting styles
- Dynamically load characters and levels into a scene
- Add a Main menu and a character select screen
- Create both 1 player and 2 player modes
- Set up player gamepads for 2 player mode
- Create AI characters that will fight you in 1 player mode
- Add health bars, timer and win/Lose conditions
- Create easy to understand C# code to control your fighters
- Use Unity's Mecanim animator to manage different fight animations
- Develop professional level game design experience
- Develop a fully completed fighting game
Who Should Attend
- You should be eager to build your own games using Unity
- This is a useful portfolio example for people trying to get into game design careers
Target Audiences
- You should be eager to build your own games using Unity
- This is a useful portfolio example for people trying to get into game design careers
In this course I am going to be showing you how to create your own fighting game inside of the Unity game engine.
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We’re going to be bringing in a series of free characters as well as a wide range of free animations so that each character can have their own unique style.
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We’re going to create a character select screen and we’re also going to setup AI characters, these are computer controlled characters that will fight against you and it will seem as though the AI character is just as effective and just as realistic as a real player. The characters you choose will dynamically load into the level you choose and there are a wide variety of levels to choose from.
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We will also be setting up a 2 player mode and mapping the controls for 2 game pad controllers so you can have two people playing at the same time. You can control characters either by game pad or by keyboard.
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We will setup options so that you can set a difficulty level for the AI characters. You will also be able to adjust the volume for music and sound effects independently.
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We’re going to be setting up animator controllers for each character and controlling the animations through various parameters that will be called in C# scripts. We’re going to create a wide range of C# scripts using easy to understand and easy to implement code.
So by the end of this course you will have a fully completed fighting game which will look great in your portfolios. You can also include your completed game for free on websites or sell it commercially online through Steam or other such websites. You will also have gained the experience and knowledge of how to make this type of game inside of the Unity game engine.
Why not enroll today and I look forward to seeing you in my course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Install Unity
Lecture 3: Install Post Processing
Lecture 4: Reference Code
Chapter 2: Main Scene
Lecture 1: Setting up backgrounds
Lecture 2: Downloading characters
Lecture 3: Importing characters
Lecture 4: Post Processing
Lecture 5: Transparency fix
Lecture 6: Setup Animations
Lecture 7: Animation scripting
Lecture 8: Movement
Lecture 9: Jumping
Lecture 10: Cannot exit screen
Lecture 11: Face opponent
Lecture 12: Flip Animations
Chapter 3: Combat Animations
Lecture 1: Combat Animations
Lecture 2: Spinning Jump
Lecture 3: Combat Setup
Lecture 4: Task Review
Lecture 5: Leg Sweep
Lecture 6: Aerial Moves
Lecture 7: Flip Animations
Lecture 8: Blocking
Lecture 9: Sounds
Lecture 10: Sound reverb
Lecture 11: Reaction animations
Lecture 12: Reaction Setup
Lecture 13: Reaction Code
Lecture 14: Hit sounds
Lecture 15: Flip react
Chapter 4: Player 2
Lecture 1: Player 2 animations
Lecture 2: Animator setup
Lecture 3: Player 2 setup
Lecture 4: Player 2 Controls
Lecture 5: Player 2 Blocking
Lecture 6: Player 2 Animations
Lecture 7: Jump Flip edit
Lecture 8: Jump over characters
Lecture 9: Jump code
Lecture 10: Jump animation
Lecture 11: Jump review
Lecture 12: Don't Push opponent
Lecture 13: Don't Push P2
Lecture 14: Reset Move
Lecture 15: Fixing the jump
Lecture 16: Attack Colliders
Lecture 17: Collider animations
Lecture 18: Collider code
Lecture 19: Player 2 colliders
Lecture 20: Player 2 code
Lecture 21: Fixing reactions
Lecture 22: Heavy react slide
Lecture 23: Edit Reactions
Lecture 24: 2 Joypad Setup
Chapter 5: User Interface (UI)
Lecture 1: Health bar graphics
Lecture 2: Health bar code
Lecture 3: Red bar
Lecture 4: Health bars
Lecture 5: Knockout
Lecture 6: Blocking
Lecture 7: Victory animations
Lecture 8: Victory code
Lecture 9: Heavy react fix
Lecture 10: Jump speed fix
Lecture 11: Particle Effects
Lecture 12: Particle Effects 2
Lecture 13: Victory check
Lecture 14: Attack timing
Lecture 15: Dynamic loading
Lecture 16: Dynamic checks
Lecture 17: Player prefabs
Lecture 18: Player reversal
Lecture 19: Player spawning
Lecture 20: Spawning Fix
Chapter 6: Artificial Intelligence (AI)
Lecture 1: AI Walking
Lecture 2: AI Pause
Lecture 3: AI random attack
Lecture 4: Attack within range
Lecture 5: AI Triggers
Lecture 6: AI attack rate
Lecture 7: AI dazed
Lecture 8: Crouch defend
Lecture 9: AI blocking
Lecture 10: Crouch colliders
Lecture 11: AI Character test
Lecture 12: Setting up Eve AI
Lecture 13: Saving AI Prefabs
Chapter 7: Sounds
Lecture 1: Text mesh pro
Lecture 2: Timer code
Lecture 3: Timer reaches 0
Lecture 4: Fight round text
Lecture 5: Fight round audio
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 6 votes
- 3 stars: 25 votes
- 4 stars: 82 votes
- 5 stars: 219 votes
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