Make Game Assets Easily And Export To Godot / Unity / Unreal
Make Game Assets Easily And Export To Godot / Unity / Unreal, available at $64.99, has an average rating of 4.8, with 113 lectures, based on 98 reviews, and has 1335 subscribers.
You will learn about Low-poly 3D models. Generative modelling. Non-destructive Workflow. Making environmental props. Parametric modelling. Exporting assets. Importing mesh into Godot. Custom collision shapes. Material pipeline. Modifier stacking. Multi part modelling This course is ideal for individuals who are Artists and Game Designers who want to learn to bring their assets alive in Godot . or Game Developers who wish to expand their Skill Set. or Those with some basic knowledge who are willing to work hard. or Students wanting to learn intermediate Blender techniques. It is particularly useful for Artists and Game Designers who want to learn to bring their assets alive in Godot . or Game Developers who wish to expand their Skill Set. or Those with some basic knowledge who are willing to work hard. or Students wanting to learn intermediate Blender techniques.
Enroll now: Make Game Assets Easily And Export To Godot / Unity / Unreal
Summary
Title: Make Game Assets Easily And Export To Godot / Unity / Unreal
Price: $64.99
Average Rating: 4.8
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Low-poly 3D models.
- Generative modelling.
- Non-destructive Workflow.
- Making environmental props.
- Parametric modelling.
- Exporting assets.
- Importing mesh into Godot.
- Custom collision shapes.
- Material pipeline.
- Modifier stacking.
- Multi part modelling
Who Should Attend
- Artists and Game Designers who want to learn to bring their assets alive in Godot .
- Game Developers who wish to expand their Skill Set.
- Those with some basic knowledge who are willing to work hard.
- Students wanting to learn intermediate Blender techniques.
Target Audiences
- Artists and Game Designers who want to learn to bring their assets alive in Godot .
- Game Developers who wish to expand their Skill Set.
- Those with some basic knowledge who are willing to work hard.
- Students wanting to learn intermediate Blender techniques.
Part of Godot Getaway: The Blender Course
If you want to create modular models in Blender for use in-game engines then this is the course for you!
Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:
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Learn a non-destructive modelling workflow.
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Manage multiple game assets.
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Learn the material workflow.
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Bring your assets alive in the Godot game engine.
This is an intermediate course- but wait! What does that really mean?
I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to keep up. If you have some existing Blender knowledge you will be able to jump straight in and follow along.
Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labelled the course as intermediate, however, if you have a basic knowledge of Blender you’ll be good to go!
You’ll be ok with little or no experience. With our online tutorials, you’ll be amazed by what you can achieve, with instructor support and online help.
Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett who teaches Godot. Together Michael and Yann will provide support, encouragement and plenty of challenges along the way.
The course starts with basic props so we can focus on the non-destructive modelling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow along.
For each of the models that you build you will follow this process:
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Be taught a new technique.
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Challenged to apply the lessons to your own work.
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Be shown step-by-step how to build it.
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Apply your previous knowledge regularly.
You will get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.
Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.
Let’s hop on over, into Blender!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome To The Course
Lecture 2: Working With External Constraints
Lecture 3: Gathering References
Lecture 4: Blender 2.8 Onwards
Lecture 5: Getting Setup Wrap Up
Chapter 2: Simple Props
Lecture 1: What’s Coming Up In Section 2
Lecture 2: What Are Props
Lecture 3: The Game Asset Pipeline
Lecture 4: The Importance Of Origins
Lecture 5: A Simple Crate
Lecture 6: Your First Export
Lecture 7: Adding A Second Material
Lecture 8: Changing Materials
Lecture 9: MidSection What's Coming Up
Lecture 10: Manual Work
Lecture 11: Randomize Transform
Lecture 12: Auto Mirror and The Mirror Modifier
Lecture 13: Solidifying Our Mesh
Lecture 14: The Array Modifier
Lecture 15: Adding Some Imperfections Using Displacement
Lecture 16: Solving Common Problems With Shading And Scale
Lecture 17: Controlling Texture Coordinates And More Complex Arrays
Lecture 18: Mid Section Crate Challenge
Lecture 19: Exporting With Multiple Modifiers And Objects
Lecture 20: Introduction To the Hydrant
Lecture 21: 4 Ways of Importing Reference Images
Lecture 22: Spin And Screw Modifier
Lecture 23: Problems You May Encounter When Exporting
Lecture 24: Using Primitives As A Template
Lecture 25: Basic Drivers
Lecture 26: Mid Section Hydrant Challenge
Lecture 27: Organisation Decisions
Lecture 28: Godot Import Settings And Saving Branch As Scene
Lecture 29: Fixing Dependancies
Lecture 30: Setting Up Godot's Performace Monitors
Lecture 31: The Impact Of Mesh And Materials On Draw Calls
Lecture 32: Adding Custom Static Collision Mesh
Lecture 33: Adding A Custom Rigid Body Mesh
Lecture 34: Setting Up A Physics Test Scene in Godot
Lecture 35: The Power Of Python Scripting For Automation
Lecture 36: Ripping And The Knife Tool
Lecture 37: The Order of Physics Nodes Review
Lecture 38: Creating A Showcase Scene
Lecture 39: Super Simple Single Colour Texturing
Lecture 40: Section 2 Wrap Up
Lecture 41: Bonus – Cone
Lecture 42: Bonus – Street Lamp
Lecture 43: Bonus – Cafe Furniture
Lecture 44: Bonus – Zeppelin
Lecture 45: Solving Physics Issues
Chapter 3: A Simple Modular Asset
Lecture 1: Welcome To Section 3 A Simple Modular Asset
Lecture 2: Grid Map Specifications
Lecture 3: Creating The Base Mesh And First Pieces
Lecture 4: Creating Dead Ends
Lecture 5: Creating A Perfect 90 Degree Turn
Lecture 6: Using Existing Geometry To Create New Geometry
Lecture 7: Exporting Our Road Pieces
Lecture 8: Section 3 Wrap Up
Chapter 4: Modular Buildings
Lecture 1: Introduction To The Section
Lecture 2: What's Coming Up In This Section
Lecture 3: Basic Blocks
Lecture 4: Organising Collections
Lecture 5: Modular Unit Size
Lecture 6: Building Silhouettes
Lecture 7: Adding Detail And A 2.9 Extrude Feature
Lecture 8: My Building Modular Unit
Lecture 9: Adding Detail To The Ground Floor
Lecture 10: Challenge Solution and Effective Modifier Use
Lecture 11: Managing A Lot Of Repeating Elements Challenge
Lecture 12: Using Drivers To Manage Your Models
Lecture 13: Starting The Details – Steps
Lecture 14: Workflow Considerations With The Barriers
Lecture 15: Making The Doors And Optimising The Mesh
Lecture 16: So Many Windows
Lecture 17: Matching Materials And Finishing The Building
Lecture 18: Making One Mesh Object
Lecture 19: Exporting The Building
Lecture 20: Optimising A Model's Mesh
Lecture 21: Fire Escape – Wire Frame Modifier
Lecture 22: Panelling From A Block Model
Lecture 23: Creating The Base Panel
Lecture 24: Assembling In Object Mode
Lecture 25: Creating A More Detailed Panel And Dealing With Common Issues
Lecture 26: Fleshing Out the Rest Of The Building
Lecture 27: Different Selection Methods And Adding More Detail
Lecture 28: Finishing Off The Building Main Form
Lecture 29: Overlapping Geometry And Handling Corners
Lecture 30: Finished Factory
Lecture 31: Getting The Factory Export Ready
Lecture 32: Weighted Normals
Lecture 33: Fixing Errors And Finishing Off
Lecture 34: Section Wrap Up
Chapter 5: A 1930's Car
Lecture 1: Introduction To Making The Car
Lecture 2: Importing The Car Reference
Lecture 3: Making A Wheel
Instructors
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Canopy Games
Awesome tutorials for awesome people -
Michael Bridges
Technology Teacher
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 28 votes
- 5 stars: 66 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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