Make Online Games Using Unity's NEW Multiplayer Framework
Make Online Games Using Unity's NEW Multiplayer Framework, available at $84.99, has an average rating of 4.79, with 78 lectures, based on 373 reviews, and has 3886 subscribers.
You will learn about Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s Create a multiplayer top-down shooter that you can modify and turn into your own fun creation Build the skills to make your own competitive or cooperative multiplayer game in any genre Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties Deploy to UGS to allow for dedicated Game Server Hosting Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server Play with 20 or more people online simultaneously This course is ideal for individuals who are This course is for if you want to make a game that can be played online with others It is particularly useful for This course is for if you want to make a game that can be played online with others.
Enroll now: Make Online Games Using Unity's NEW Multiplayer Framework
Summary
Title: Make Online Games Using Unity's NEW Multiplayer Framework
Price: $84.99
Average Rating: 4.79
Number of Lectures: 78
Number of Published Lectures: 78
Number of Curriculum Items: 78
Number of Published Curriculum Objects: 78
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework
- Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s
- Create a multiplayer top-down shooter that you can modify and turn into your own fun creation
- Build the skills to make your own competitive or cooperative multiplayer game in any genre
- Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties
- Deploy to UGS to allow for dedicated Game Server Hosting
- Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server
- Play with 20 or more people online simultaneously
Who Should Attend
- This course is for if you want to make a game that can be played online with others
Target Audiences
- This course is for if you want to make a game that can be played online with others
Ever wanted to make your very own multiplayer games? The free Unity Game Engine is making the process easier than it has been with its new Netcode For GameObjects (NGO) framework.
In this course we’ll create a multiplayer top-down shooter that you can modify and turn into your own fun creation and play against 20 or more people simultaneously online. In the process you’ll learn how to create and deploy a dedicated server with matchmaking.
We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own competitive or cooperative multiplayer game in any genre that interests you.
You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.
You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.
Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
All students have access to the Q&Awhere our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Set Up Unity & VS Code
Lecture 3: Networking Basics
Lecture 4: Installation & Setup
Lecture 5: Community & Support
Lecture 6: Accessing Our Projects
Chapter 2: Core Gameplay
Lecture 1: Section Intro – Core Gameplay
Lecture 2: Importing Assets
Lecture 3: Reading Input
Lecture 4: Network Authority
Lecture 5: Player Movement
Lecture 6: Player Aiming
Lecture 7: Networked Projectiles
Lecture 8: Firing Projectiles
Lecture 9: Firing Improvements
Lecture 10: Health Component
Lecture 11: Health Display
Lecture 12: Dealing Damage
Lecture 13: Coins
Lecture 14: Coin Wallet
Lecture 15: Coin Spawner
Lecture 16: Map Design
Lecture 17: Combat Polish
Chapter 3: Connecting Online
Lecture 1: Section Intro – Connecting Online
Lecture 2: Main Menu
Lecture 3: Application Controller
Lecture 4: Authentication
Lecture 5: Auth Improvements
Lecture 6: Relay Service Setup
Lecture 7: Allocating A Relay
Lecture 8: Joining A Relay
Lecture 9: Lobbies UI
Lecture 10: Creating Lobbies
Lecture 11: Joining Lobbies
Lecture 12: Player Name Selection
Lecture 13: Connection Approval
Lecture 14: Handling Connections
Lecture 15: Networking Improvements
Lecture 16: Shutting Down Cleanly
Chapter 4: Gameplay Additions
Lecture 1: Section Intro – Gameplay Additions
Lecture 2: Player Camera
Lecture 3: Overhead Names
Lecture 4: Spawn Points
Lecture 5: Respawning
Lecture 6: Leaderboard Setup
Lecture 7: Custom Data Types
Lecture 8: Leaderboard Spawning
Lecture 9: Leaderboard Names
Lecture 10: Leaderboard Updating
Lecture 11: Leaderboard Sorting
Lecture 12: Losing Coins
Lecture 13: Bounty Coins
Lecture 14: Healing Zone Setup
Lecture 15: Restoring Health
Lecture 16: Mini Map
Lecture 17: Gameplay Polish
Chapter 5: Online Matchmaking
Lecture 1: Section Intro – Online Matchmaking
Lecture 2: Dedicated Servers
Lecture 3: UGS Wrapper
Lecture 4: Server Build Prep
Lecture 5: Build Deployment
Lecture 6: Matchmaking UI
Lecture 7: Queuing Up
Lecture 8: Matchmaking Ticket
Lecture 9: Backfilling
Lecture 10: Matchmaker Testing
Lecture 11: Matchmaking Polish
Lecture 12: Making Trails
Lecture 13: Crashes & Bug Fixes
Lecture 14: Section Cleanup
Chapter 6: Multiplayer Teams
Lecture 1: Section Intro – Multiplayer Teams
Lecture 2: Team Queue
Lecture 3: Team Assignment
Lecture 4: Team Colours
Lecture 5: Friendly Fire
Lecture 6: Team Leaderboard
Lecture 7: Course Wrap-Up
Chapter 7: Continuing Your GameDev Journey
Lecture 1: BONUS Lecture
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Nathan Farrer (aka Dapper Dino)
Content Creator & Software Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 12 votes
- 4 stars: 90 votes
- 5 stars: 268 votes
Frequently Asked Questions
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