Make Unity 3D interactive games with Fungus – no coding!
Make Unity 3D interactive games with Fungus – no coding!, available at $69.99, has an average rating of 4.3, with 43 lectures, based on 591 reviews, and has 2326 subscribers.
You will learn about You will have a Full working knowledge of Fungus and how it integrates with Unity. You will be able to create narrative story games, point and click adventures and hidden object games. You will be able to publish your games to WebGL and have them on your own website, publish them to Android and IOS versions and sell them online. Most importantly you will be able to do all of this without writing one line of code. This course is ideal for individuals who are If you don’t know how to code and want to make Interactive Story Games. This course is for you. or If you’re an artist, illustrator or writer and would like to delve into game development in an easy and approachable manner, this course if for you. or If you have struggled with code to create games in unity, this course is for you. or If you're able to code and know your way round unity and love the joy of a visual coding interface, this course is for you. It is particularly useful for If you don’t know how to code and want to make Interactive Story Games. This course is for you. or If you’re an artist, illustrator or writer and would like to delve into game development in an easy and approachable manner, this course if for you. or If you have struggled with code to create games in unity, this course is for you. or If you're able to code and know your way round unity and love the joy of a visual coding interface, this course is for you.
Enroll now: Make Unity 3D interactive games with Fungus – no coding!
Summary
Title: Make Unity 3D interactive games with Fungus – no coding!
Price: $69.99
Average Rating: 4.3
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: €24.99
Quality Status: approved
Status: Live
What You Will Learn
- You will have a Full working knowledge of Fungus and how it integrates with Unity.
- You will be able to create narrative story games, point and click adventures and hidden object games.
- You will be able to publish your games to WebGL and have them on your own website, publish them to Android and IOS versions and sell them online.
- Most importantly you will be able to do all of this without writing one line of code.
Who Should Attend
- If you don’t know how to code and want to make Interactive Story Games. This course is for you.
- If you’re an artist, illustrator or writer and would like to delve into game development in an easy and approachable manner, this course if for you.
- If you have struggled with code to create games in unity, this course is for you.
- If you're able to code and know your way round unity and love the joy of a visual coding interface, this course is for you.
Target Audiences
- If you don’t know how to code and want to make Interactive Story Games. This course is for you.
- If you’re an artist, illustrator or writer and would like to delve into game development in an easy and approachable manner, this course if for you.
- If you have struggled with code to create games in unity, this course is for you.
- If you're able to code and know your way round unity and love the joy of a visual coding interface, this course is for you.
This course is aimed at anyone who wants to make interactive story based games, but, who doesnt’ know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me) access to some of Unity’s core features. This course has been updated to include changes & updates to Fungus 3.6
If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.
So what specifically will we learn?: In no particular order.
- Unity: A working knowledge of the Unity interface, Importing and managing assets / Images / Audio / Animation etc.
- Fungus:A full working knowledge of fungus how to combine commands, Use variables etc. All without code.
- Control the camera: camera moves / fades etc.
- Control sound: add music / spot sound effects / control volume.
- Sprites: affect their visibility & movement.
- Branching Narrative: create custom characters, dialogs & menus.
- Clickable Sprites: Create buttons that interact with the scene.
- Drag & Drop: Create draggable sprites that interact with the scene.
- Mecanim Animation: Add animation to the scene and control it.
With all of the above mentioned elements we will create a short branching narrative game, where two characters talk to one another and you are presented with choices to influence the story. The narrative section leads into a hidden object point and click adventure, we will explore an interactive environment with clickable images, draggable and droppable objects and an animated character reacting to specific conditions.
Course Curriculum
Chapter 1: Unity 3D & Fungus
Lecture 1: A quick Intro to the course
Lecture 2: Download and install Unity 3D
Lecture 3: Unity 3D Quick Walk-Through
Lecture 4: Install Fungus
Lecture 5: Fungus Walk-Through
Chapter 2: Here we start building our game
Lecture 1: Import Art Assets
Lecture 2: Place Assets in Scene, Layer & Depth Sorting
Lecture 3: Fungus “View's” & Sprites Part 1
Lecture 4: Fungus "View's" & Sprites part 2
Lecture 5: Parallax Sprites.
Lecture 6: Clickable Sprites & Music
Lecture 7: Cheat Block
Chapter 3: Branching Narrative
Lecture 1: Creating Characters
Lecture 2: Branching Narrative
Lecture 3: Create Custom Dialogues
Lecture 4: Create Custom Menus
Lecture 5: Finish Branching Narrative
Lecture 6: Portraits
Chapter 4: Hidden Object and Point and Click
Lecture 1: Place and Sort 2nd Set of Art Assets
Lecture 2: Clickable Objects
Lecture 3: Flowchart, Clickable Objects.
Lecture 4: Create Drag & Drop Objects
Lecture 5: Flowchart, Drag & Drop Objects Part 1
Lecture 6: Flowchart, Drag & Drop Objects Part 2
Lecture 7: Additional Tweaks to Drag & Drop Object 1
Lecture 8: Flowchart Drag & Drop Objects 2&3 Part 1
Lecture 9: Flowchart Drag & Drop Objects 2&3 Part 2
Chapter 5: Variables
Lecture 1: Variables, Lamp On-Off
Lecture 2: Variables Lamp Tweak & Painting Rotation.
Lecture 3: Set 2D Collider & Tags
Lecture 4: Variables, Diploma & Shelf Objects
Lecture 5: Variables, “Integer” Diploma, Shelf & Clues.
Lecture 6: Make Draggable Objects Appear
Lecture 7: Tweak Diploma & Shelf Blocks, Set 2D Collider
Chapter 6: Mecanim
Lecture 1: Add Dr. J to the Scene
Lecture 2: Variables & a New Cheat Block
Lecture 3: Animator Parameters & Fungus part 1
Lecture 4: Animator Parameters & Fungus part 2
Lecture 5: Animator Parameters & Fungus part 3
Chapter 7: Seek out the bugs & Publishing
Lecture 1: Testing and Finding Bugs
Lecture 2: Exporting to Devices
Chapter 8: Round Up
Lecture 1: Round up.
Chapter 9: Final Project download.
Lecture 1: Setting up the Unity Project.
Instructors
-
Paul McGrath
Animator / Designer / Film-maker at Whackala.
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 10 votes
- 3 stars: 42 votes
- 4 stars: 163 votes
- 5 stars: 370 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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