Make your first 2D & 3D games in Unity® & Blender
Make your first 2D & 3D games in Unity® & Blender, available at $19.99, has an average rating of 4.1, with 170 lectures, based on 23 reviews, and has 238 subscribers.
You will learn about Build a Ninja Survival game for mobile Build a 3D Super MARLO Runner clone in Unity® Code in C# Know the foundations of 3D model-making in Blender Unwrap UV's and perform simple texturing of 3D art assets Use Blender and navigate its interface Integrate art from Blender into Unity® This course is ideal for individuals who are Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate. or This course assumes you know a little about Unity Technologies and Blender. It is particularly useful for Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate. or This course assumes you know a little about Unity Technologies and Blender.
Enroll now: Make your first 2D & 3D games in Unity® & Blender
Summary
Title: Make your first 2D & 3D games in Unity® & Blender
Price: $19.99
Average Rating: 4.1
Number of Lectures: 170
Number of Published Lectures: 170
Number of Curriculum Items: 170
Number of Published Curriculum Objects: 170
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a Ninja Survival game for mobile
- Build a 3D Super MARLO Runner clone in Unity®
- Code in C#
- Know the foundations of 3D model-making in Blender
- Unwrap UV's and perform simple texturing of 3D art assets
- Use Blender and navigate its interface
- Integrate art from Blender into Unity®
Who Should Attend
- Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
- This course assumes you know a little about Unity Technologies and Blender.
Target Audiences
- Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
- This course assumes you know a little about Unity Technologies and Blender.
Do you want to design and build your own 3D game? Even if you have never coded before, with this course you can learn the foundations of making 2D and 3D games!
In these tutorials we build a 3DSUPER MARLO RUN game in Unity® –from scratch. You also learn how to build a Ninja Survival game for mobile using Unity® and Blender.
This course does not assume any prior knowledge and is perfect for beginners.
In fact, we begin with an introduction to Unity® for those who have never used it before. We take you through all the steps to designing a game from start to finish!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Make a Ninja Survival game for mobile in Unity and Blender
- Practical Unity Developer Academy: Make Fully Featured Games
- A to Z Unity Development: Code in C# and Make Low Poly Art
- C# & Image Processing Masterclass: Make Mobile Games & Apps
- Build 22 Games in GameMaker Studio, C# Unity® & Blender
- C# Masterclass: Make RPG & Mobile Games in Unity & Blender
- Build and model a Super MARLO runner clone in Unity
- Build 43 Models & a 3D Runner Game in Unity® with C# Code
- Ultimate Guide to Blender & Unity: Game Design & Development
- Make a Fully Featured Game: Code in C#, Make Low Poly Models
- Make a Unity Platform Game & Low Poly Characters in Blender
- Make Games and Web Apps: Unity, React and Redux Masterclass
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
Let’s get started!
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Gameplay from the Marlo Game
Chapter 2: Super Marlo Runner Game – Introduction to Unity
Lecture 1: 01.) Introduction to Unity – Part 1
Lecture 2: 01.) Introduction to Unity – Part 2
Chapter 3: Movement
Lecture 1: 02.) Movement – Part 1
Lecture 2: 02.) Movement – Part 2
Lecture 3: 02.) Movement – Part 3
Chapter 4: Blocks
Lecture 1: 03.) Blocks – Part 1
Lecture 2: 03.) Blocks – Part 2
Chapter 5: Speed Blocks and Enemies
Lecture 1: 04.) Speed Blocks and Enemies – Part 1
Lecture 2: 04.) Speed Blocks and Enemies – Part 2
Lecture 3: 04.) Speed Blocks and Enemies – Part 3
Chapter 6: More Enemies
Lecture 1: 05.) More Enemies – Part 1
Lecture 2: 05.) More Enemies – Part 2
Chapter 7: Powerup and Finish Line
Lecture 1: 06.) Powerup and Finish Line – Part 1
Lecture 2: 06.) Powerup and Finish Line – Part 2
Chapter 8: Background and Interface
Lecture 1: 07.) Background and Interface – Part 1
Lecture 2: 07.) Background and Interface – Part 2
Lecture 3: 07.) Background and Interface – Part 3
Chapter 9: Fine Tunings
Lecture 1: 08.) Fine Tunings – Part 1
Lecture 2: 08.) Fine Tunings – Part 2
Lecture 3: 08.) Fine Tunings – Part 3
Chapter 10: Level Design
Lecture 1: 09.) Level Design – Part 1
Lecture 2: 09.) Level Design – Part 2
Chapter 11: Introduction to Blender
Lecture 1: Introduction to Blender
Chapter 12: Artwork in Blender
Lecture 1: 10.) Artwork in Blender – Part 1
Lecture 2: 10.) Artwork in Blender – Part 2
Lecture 3: 10.) Artwork in Blender – Part 3
Lecture 4: 10.) Artwork in Blender – Part 4
Lecture 5: 10.) Artwork in Blender – Part 5
Chapter 13: Integrating the Art
Lecture 1: 11.) Integrating Art – Part 1
Lecture 2: 11.) Integrating Art – Part 2
Lecture 3: 11.) Integrating Art – Part 3
Lecture 4: ($2000 value!) Source Code and Art Assets
Lecture 5: ($32.71 value) Free Book!
Chapter 14: Finishing the Game
Lecture 1: Integrating the Character
Lecture 2: Adding Model to Player
Lecture 3: Jumping and Running
Lecture 4: Movement Stutter
Lecture 5: Wall Jumping
Lecture 6: Power Up
Lecture 7: Swapping Background Art
Lecture 8: Background Adjustments
Lecture 9: Transparency Order
Lecture 10: Challenge Time!
Chapter 15: Introduction to Ninja Survival Game
Lecture 1: Download Blender and Unity3D
Chapter 16: T01. Introduction to Unity
Lecture 1: 1.1 Introduction
Lecture 2: 1.2 Unity Editor
Lecture 3: 1.3 Moving a Cube
Lecture 4: 1.4 Materials
Lecture 5: 1.5 Lights
Lecture 6: 1.6 Particle System
Lecture 7: 1.7 Applying Physics
Lecture 8: 1.8 Asset Store
Chapter 17: T02. Introduction to Coding
Lecture 1: 2.1 Introduction
Lecture 2: 2.2 Variables
Lecture 3: 2.3 Methods
Lecture 4: 2.4 If Blocks
Lecture 5: 2.5 Loops
Chapter 18: T03. Introduction to Inputs
Lecture 1: 3.1 Introduction
Lecture 2: 3.2 Key Presses
Lecture 3: 3.3 Moving a Player
Lecture 4: 3.4 Jumping
Lecture 5: 3.5 Moving Forward
Lecture 6: 3.6 Cycling Cameras
Chapter 19: T04. Introduction to Prefabs
Lecture 1: 4.1 Introduction
Lecture 2: 4.2 Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: 4.3 Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: 4.4 Explosion Effect
Lecture 7: 4.5 Adding Explosion Effects
Chapter 20: 01. Jumpers
Lecture 1: g1.1 Setting up the Project
Lecture 2: g1.2 Building a Simple Scene
Lecture 3: g1.3 Percentage Coordinates
Lecture 4: g1.4 Clicking Variation
Lecture 5: g1.5 Player Movement
Lecture 6: g1.6 Orthographic Camera
Lecture 7: g1.7 Jumping Enemy
Lecture 8: g1.8 Jumping Enemy Movement
Lecture 9: g1.9 Killing the Player
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 5 votes
- 5 stars: 13 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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