Making an Action-Adventure Game Using GameMaker
Making an Action-Adventure Game Using GameMaker, available at $54.99, has an average rating of 4.75, with 56 lectures, based on 286 reviews, and has 1701 subscribers.
You will learn about Build and code your games all by yourself Data structures and inventory Day-night cycle and lighting Dynamic textboxes Much more! This course is ideal for individuals who are Anyone who wants to learn how to build feature-rich games using GameMaker Studio 2 or Anyone who wants to improve their GameMaker Language skills by learning advanced concepts It is particularly useful for Anyone who wants to learn how to build feature-rich games using GameMaker Studio 2 or Anyone who wants to improve their GameMaker Language skills by learning advanced concepts.
Enroll now: Making an Action-Adventure Game Using GameMaker
Summary
Title: Making an Action-Adventure Game Using GameMaker
Price: $54.99
Average Rating: 4.75
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Build and code your games all by yourself
- Data structures and inventory
- Day-night cycle and lighting
- Dynamic textboxes
- Much more!
Who Should Attend
- Anyone who wants to learn how to build feature-rich games using GameMaker Studio 2
- Anyone who wants to improve their GameMaker Language skills by learning advanced concepts
Target Audiences
- Anyone who wants to learn how to build feature-rich games using GameMaker Studio 2
- Anyone who wants to improve their GameMaker Language skills by learning advanced concepts
Hello there! Welcome to my course.
♦ About me ♦
I’m Gurpreet Singh, a 2D indie game developer and instructor. I have years of experience in making games in GameMaker and I want to teach you all of that through this course.
♦ About the course ♦
This course is all about creating a 2D action-adventure game with GameMaker, from the ground up.
You’ll learn a lot of advanced coding using GameMaker Language. Here are a few examples of what we’ll go through:
• Data structures
• Auto-tiling and tile collisions
• Finite state machines
• NPC movement and textboxes
• Making houses and going inside them
• Saving your game and loading it
• A day-night cycle using blend modes
• And much more!
To check out what the game is like, make sure to watch the video above.
♦ More about the course ♦
This course is beginner-friendly, however it also contains advanced concepts. It is beginner-friendly in the sense that I explain everything I do so that no one feels lost. The advanced concepts allow you to do more in GameMaker. So, you can take this course regardless of your skill level!
The style by which I teach is to-the-point without any filler or unnecessary talking. I get things done quickly while explaining stuff comprehensively.
♦ Support ♦
Once you’re in the course, you can download the project so that you can import it into GameMaker Studio 2 and have a look at all the code.
You can also download all the sprites, scripts and sounds used in the game.
So join in, and I’ll meet you in the course!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Preview
Lecture 2: Quick Introduction to GameMaker Studio 2
Lecture 3: Important Notice About Reviews
Chapter 2: Player
Lecture 1: Introduction (Resources)
Lecture 2: Player Movement
Lecture 3: Animation & States
Lecture 4: Running & WASD Input
Lecture 5: What are scripts?
Lecture 6: Update: Script Changes in GMS 2.3+
Lecture 7: Attack State
Chapter 3: World
Lecture 1: Camera
Lecture 2: Object Collisions
Lecture 3: Tiles & Autotiling
Lecture 4: Tile Collisions
Chapter 4: Enemies
Lecture 1: Code: NPC Template
Lecture 2: NPC Management
Lecture 3: Skeleton Movement
Lecture 4: Skeleton Attack
Lecture 5: Skeleton Knockback
Lecture 6: Skeleton Death
Chapter 5: Player Properties
Lecture 1: Player Health
Lecture 2: Important: Hit Cooldown
Lecture 3: Stamina
Chapter 6: Items & Inventory
Lecture 1: Introduction to Data Structures (Lists)
Lecture 2: Inventory – Concept
Lecture 3: Making the Inventory
Lecture 4: Drawing the Inventory Interface
Lecture 5: Item Usage
Lecture 6: Item Effects
Chapter 7: NPCs
Lecture 1: NPC Movement (Rob)
Lecture 2: Code: 9-Slice Script
Lecture 3: 9-Slice
Lecture 4: Textbox Script
Lecture 5: NPC Dialogue
Lecture 6: Textbox on GUI
Chapter 8: Houses
Lecture 1: House Objects
Lecture 2: Doors
Lecture 3: Camera & Tiles
Lecture 4: Temporary Saving
Chapter 9: Graphics
Lecture 1: Explaining Blend Modes
Lecture 2: Day-Night Cycle (Concept)
Lecture 3: Difference() Script
Lecture 4: Implementing the Day-Night Cycle
Lecture 5: Lights
Lecture 6: Bugfix: Item Menu
Lecture 7: Circular Shadows
Chapter 10: Game Essentials
Lecture 1: Pause Menu
Lecture 2: Saving Your Progress
Lecture 3: Main Menu
Lecture 4: Loading
Lecture 5: Bugfix: House Exit
Lecture 6: Menus: Mouse Input
Lecture 7: Music & Sound Effects
Chapter 11: Updates
Lecture 1: Hit Cooldown
Lecture 2: Gamepad Input
Chapter 12: Conclusion
Lecture 1: Conclusion
Instructors
-
Gurpreet Singh Matharoo
GameMaker Mentor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 27 votes
- 4 stars: 82 votes
- 5 stars: 168 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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