Making an Infinite Runner with Unity
Making an Infinite Runner with Unity, available at $79.99, has an average rating of 4.75, with 72 lectures, based on 50 reviews, and has 465 subscribers.
You will learn about The Fundamentals of the Unity Game Engine Make a Complete Infinite Runner Game Using C# to Implement Game Mechanics Package Games With Unity Save and Load Game Data with JSON Create UI and Audio in Unity This course is ideal for individuals who are Beginners who want to jump to into Unity Game Development or Beginners of Unity who what to follow a more complete project or Any people that are passionate to Start Making Games! or Unreal Engine developers who what to try Unity It is particularly useful for Beginners who want to jump to into Unity Game Development or Beginners of Unity who what to follow a more complete project or Any people that are passionate to Start Making Games! or Unreal Engine developers who what to try Unity.
Enroll now: Making an Infinite Runner with Unity
Summary
Title: Making an Infinite Runner with Unity
Price: $79.99
Average Rating: 4.75
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- The Fundamentals of the Unity Game Engine
- Make a Complete Infinite Runner Game
- Using C# to Implement Game Mechanics
- Package Games With Unity
- Save and Load Game Data with JSON
- Create UI and Audio in Unity
Who Should Attend
- Beginners who want to jump to into Unity Game Development
- Beginners of Unity who what to follow a more complete project
- Any people that are passionate to Start Making Games!
- Unreal Engine developers who what to try Unity
Target Audiences
- Beginners who want to jump to into Unity Game Development
- Beginners of Unity who what to follow a more complete project
- Any people that are passionate to Start Making Games!
- Unreal Engine developers who what to try Unity
Welcome to the second installment of the Complete Game Development Series, Project Infinite Runner! Throughout this course, we will delve into the fundamentals of Unity, the widely utilized game engine, as we construct a fully developed infinite-runner game.
Our journey begins with an exploration of the core aspects of the Unity editor, encompassing basic manipulation of objects, game objects and their components, the game loop, and asset importing. As the game takes shape, we will progressively explore advanced concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.
This tutorial emphasizes thoroughness. No steps will be omitted, and we will refrain from relying on third-party code or plugins. Every element, including the player controller, world generation, shader graph, player profile, and leaderboard system, will be implemented from the ground up. Our goal is to maintain clean and extensible code throughout the entire process.
Beyond Unity, we will briefly touch on basic modeling using Blender to provide insights into other facets of the game development workflow.
Upon completing the tutorial, you will possess a robust understanding of Unity and game development, coupled with a comprehensive infinite runner project. This knowledge will empower you to tackle more advanced projects and progress through the series seamlessly. Brace yourself for a thorough, enlightening, and continuous game development journey!
Course Curriculum
Chapter 1: Introduction and the Basics
Lecture 1: Introduction
Lecture 2: 01_Install_Unity
Lecture 3: 02_Introduction_to_the_Editor
Lecture 4: 03_Basic_Object_Manipulations
Lecture 5: 04_Game_Object_and_Components
Lecture 6: 05_Create_and_Attach_a_Script
Lecture 7: 06_Delta_Time_and_Expose_Variables_to_The_Editor
Chapter 2: Setup the Player
Lecture 1: 07_Importing_Assets_and_the_Asset_Store
Lecture 2: 08_Install_the_New_Input_System
Lecture 3: 09_Add_the_Move_Action
Lecture 4: 10_Move_the_Player_With_Pre_Defined_Transforms
Lecture 5: 11_Physics_Constrains_and_Collision_Components
Lecture 6: 12_Caculate_Jumping_Speed
Lecture 7: 13_Ground_Check
Lecture 8: 14_Basics_of_Animator
Lecture 9: 15_Triggering_Animation_in_the_Code
Chapter 3: Procedural Level Generation
Lecture 1: 16_Prefabs_and_the_World_Generator
Lecture 2: 17_Generate_the_roads
Lecture 3: 18_Use_Prefab_to_Setup_the_Collision
Lecture 4: 19_Add_Movement_Using_a_Component
Lecture 5: 20_Destory_Object_at_the_End_Point
Lecture 6: 21_Spawn_new_Blocks_with_Trigger
Lecture 7: 22_Spawn_Buildings
Lecture 8: 23_Spawn_Street_Light
Lecture 9: 24_Create_our_First_Shader
Lecture 10: 25_Manipulate_the_position_of_the_points
Lecture 11: 26_Use_the_Circle_Equation_to_arc_the_Environment
Chapter 4: Threats
Lecture 1: 27_Create_the_Threat_and_Compose_the_Car_Class
Lecture 2: 28_Spawn_the_Car_using_Coroutine
Lecture 3: 29_Spawn_the_Car_On_Random_Lanes
Lecture 4: 30_Spawn_the_Road_Block
Lecture 5: 31_Refactor_the_Threats
Lecture 6: 32_Refactor_the_Speed_Control
Chapter 5: Pick Ups
Lecture 1: 33_Implment_the_Pickup_Class
Lecture 2: 34_Implement_the_score_keeper_and_the_UI
Lecture 3: 35_Spawn_an_Array_of_Coins
Lecture 4: 36_Refactor_the_Spawning
Lecture 5: 37_Adjust_the_Position_of_Pickups
Chapter 6: The Train
Lecture 1: 38_Create_the_Train_Segment_Class
Lecture 2: 39_Spawn_and_Move_the_Train_Segment
Chapter 7: Other Game Mechanics
Lecture 1: 40_Addressing_Overlapping_and_Placement_Issues
Lecture 2: 41_Make_the_Camera_Follow_the_Player
Lecture 3: 42_Block_Player_From_going_To_an_Occupied_Lane
Lecture 4: 43_Fix_Road_Collision_Issue_and_Trigger_Spawning_Bug
Lecture 5: 44_Change_the_Spawn_Ratio
Lecture 6: 45_Creat_the_Fail_Zone
Lecture 7: 46_Implement_the_Trash_Can
Lecture 8: 47_Add_No_Spawn_Zone_and_Blance_the_Game
Lecture 9: 48_Create_the_Speed_Boost_Model
Lecture 10: 49_Create_the_Speed_Boost_Pickup
Chapter 8: Menu Setup
Lecture 1: 50_Expand_the_Ingame_UI
Lecture 2: 51_Add_Buttons_to_the_Pause_Menu
Lecture 3: 52_Implement_the_Gameover_Menu
Lecture 4: 53_Implement_the_Main_Menu
Chapter 9: Player Profile and Leader Board
Lecture 1: 54_Baisc_Saving_Mechanic_and_JSON
Lecture 2: 55_Create_the_Player_Proflie_UI
Lecture 3: 56_Save_New_Player
Lecture 4: 57_Delete_Existing_Player
Lecture 5: 58_Implement_Leader_Board_Saving_Facilities
Lecture 6: 59_Set_and_Get_the_Player_Name_and_Sort_Leader_Board
Lecture 7: 60_Layout_the_Structure_of_the_Leader_Board
Lecture 8: 61_Read_Entries_to_the_Leader_Board
Chapter 10: Audio
Lecture 1: 62_Add_Background_and_Movement_Audio
Lecture 2: 63_Implement_Audio_Triggering
Lecture 3: 64_Finish_all_Audio
Chapter 11: Final Touches
Lecture 1: 65_Update_Button_Visuals
Lecture 2: 66_Create_Text_in_Blender
Lecture 3: 67_Add_our_Character_to_the_Title
Lecture 4: 68_Render_the_Title_and_Import_to_Unity
Lecture 5: 69_Change_the_Skybox_and_Fix_Input_Bug
Lecture 6: 70_Build_the_Game_and_Wrap_Up
Lecture 7: 71_Congrats_and_Final_Remarks
Instructors
-
Jingtian Li
Game Wizard
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 15 votes
- 5 stars: 31 votes
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