Master Mobile Game Development with Godot 4
Master Mobile Game Development with Godot 4, available at $19.99, has an average rating of 4.74, with 93 lectures, based on 232 reviews, and has 3151 subscribers.
You will learn about Make a complete fully featured mobile game that has all the elements of a finished mobile game: gameplay, UI system, in-game shop, saving system etc. This course extensively covers in-app purchases using Godot’s plugins, no other resource on the internet currently covers it to this extent. Learn how to export and run a Godot project to iOS and Android. Get familiar with the Godot interface and its powerful tools. Understand the principles of mobile game design, including touch controls and optimization for mobile devices. Step-by-step guidance on how to publish your game on various mobile platforms. This course is ideal for individuals who are This is the perfect course if you want to make a mobile game and release it on the app stores. or It's also ideal if you’ve taken one of the Godot beginner courses and you want to level up your skills. or Equally great if you want to learn mobile specific parts of Godot, like exporting and using the in-app purchase plugins. It is particularly useful for This is the perfect course if you want to make a mobile game and release it on the app stores. or It's also ideal if you’ve taken one of the Godot beginner courses and you want to level up your skills. or Equally great if you want to learn mobile specific parts of Godot, like exporting and using the in-app purchase plugins.
Enroll now: Master Mobile Game Development with Godot 4
Summary
Title: Master Mobile Game Development with Godot 4
Price: $19.99
Average Rating: 4.74
Number of Lectures: 93
Number of Published Lectures: 93
Number of Curriculum Items: 93
Number of Published Curriculum Objects: 93
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a complete fully featured mobile game that has all the elements of a finished mobile game: gameplay, UI system, in-game shop, saving system etc.
- This course extensively covers in-app purchases using Godot’s plugins, no other resource on the internet currently covers it to this extent.
- Learn how to export and run a Godot project to iOS and Android.
- Get familiar with the Godot interface and its powerful tools.
- Understand the principles of mobile game design, including touch controls and optimization for mobile devices.
- Step-by-step guidance on how to publish your game on various mobile platforms.
Who Should Attend
- This is the perfect course if you want to make a mobile game and release it on the app stores.
- It's also ideal if you’ve taken one of the Godot beginner courses and you want to level up your skills.
- Equally great if you want to learn mobile specific parts of Godot, like exporting and using the in-app purchase plugins.
Target Audiences
- This is the perfect course if you want to make a mobile game and release it on the app stores.
- It's also ideal if you’ve taken one of the Godot beginner courses and you want to level up your skills.
- Equally great if you want to learn mobile specific parts of Godot, like exporting and using the in-app purchase plugins.
Want to learn how to create your own mobile games and deploy them to app stores?
With this course, you’ll dive into the world of mobile gaming and learn the skills needed to create engaging and dynamic mobile games using Godot Engine.
You’ll make a complete fully featured mobile game that has all the elements of a finished mobile game: gameplay, UI system, in-game shop, saving system etc.
You’ll learn how to export and run a Godot project to iOS and Android. The course also extensively covers in-app purchases using Godot’s plugins, which no other resource on the internet covers to this extent.
Whether you’re a beginner or an experienced developer, this course will guide you through the fascinating process of mobile game development.
Maybe you want to make mobile games and release them on the app stores, or you’ve taken a beginner Godot course and want to level up your skills?
Perhaps you’re a game dev enthusiast looking to break into mobile games, or you want to expand your skill set in Godot, with specific features like exporting and using the in-app purchase plugins.
Move beyond beginner level and build a complete, feature-rich mobile game with this course!
You’ll Learn…
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Godot Engine Basics: Get familiar with the Godot interface and its powerful tools.
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Mobile Game Mechanics: Understand the principles of mobile game design, including touch controls and optimization for mobile devices.
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Scripting and Animation: Learn to script in GDScript and create engaging animations.
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Publishing Your Game: Step-by-step guidance on how to publish your game on various mobile platforms.
-
Make a complete fully featured mobile game that has all the elements of a finished mobile game: gameplay, UI system, in-game shop, saving system etc.
-
This course extensively covers in-app purchases using Godot’s plugins, no other resource on the internet covers it to this extent.
-
The course teaches how to export and run a Godot project to iOS and Android.
-
Unlike beginner courses, this course teaches how to make a complete game. This is very good for students looking to level up their skills and reach an intermediate level.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Enrol now and start your journey to become a mobile game developer with Godot!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Course Overview
Lecture 3: Creating The Project
Lecture 4: Game Architecture
Lecture 5: Project Settings
Lecture 6: Community & Support
Lecture 7: Accessing Our Projects
Chapter 2: Mobile Gameplay
Lecture 1: Section Intro – Mobile Gameplay
Lecture 2: Player Scene
Lecture 3: Horizontal Movement
Lecture 4: Teleporting On Edges
Lecture 5: Adding Gravity
Lecture 6: Platform Scene
Lecture 7: Player Jump
Lecture 8: Game Camera
Lecture 9: Camera Limits
Lecture 10: Level Generation Intro
Lecture 11: Creating The Ground
Lecture 12: Generating The Level
Lecture 13: Level Generate Function
Lecture 14: Infinite Level
Lecture 15: Level Gen Script
Lecture 16: Platform Destroyer
Lecture 17: Overlapping Platforms
Lecture 18: Small Things
Lecture 19: Parallax Background
Lecture 20: Better Parallax
Lecture 21: Wrap Up – Mobile Gameplay
Chapter 3: Exporting And Testing
Lecture 1: Section Intro – Exporting And Testing
Lecture 2: Exporting for iOS
Lecture 3: Active Development
Lecture 4: Android Setup
Lecture 5: Developer Mode
Lecture 6: Exporting for Android
Lecture 7: Accelerometer Input
Lecture 8: Simulator Testing
Lecture 9: Wrap Up – Exporting And Testing
Chapter 4: UI System
Lecture 1: Section Intro – UI System
Lecture 2: Debug Console
Lecture 3: Log Messages
Lecture 4: Title Screen
Lecture 5: Pause Screen
Lecture 6: Game Over Screen
Lecture 7: Handling Buttons
Lecture 8: Changing Screens
Lecture 9: Animating Screens
Lecture 10: Disabling Buttons
Lecture 11: The HUD
Lecture 12: Safe Area
Lecture 13: Screen Scale
Lecture 14: Wrap Up – UI System
Chapter 5: Putting It All Together
Lecture 1: Section Intro – Putting It All Together
Lecture 2: Play Button
Lecture 3: Lose Condition
Lecture 4: Show Game Over
Lecture 5: Game Over Back
Lecture 6: Game Over Retry
Lecture 7: Keeping Score
Lecture 8: High Score
Lecture 9: Saving High Score
Lecture 10: Pausing The Game
Lecture 11: Show Pause Screen
Lecture 12: Pause Screen Buttons
Lecture 13: Pause When Minimized
Lecture 14: Sound Effects
Lecture 15: Wrap Up – Putting It All Together
Chapter 6: In-app Purchases
Lecture 1: Section Intro – In-app Purchases
Lecture 2: New Player Skin
Lecture 3: Shop Screen
Lecture 4: IAP Manager
Lecture 5: Gradle Build
Lecture 6: Google Play Plugin
Lecture 7: Connecting To Google
Lecture 8: Play Console App
Lecture 9: Querying Product Info
Lecture 10: Purchase Product
Lecture 11: Purchases Updated
Lecture 12: Acknowledging
Lecture 13: Query Purchases
Lecture 14: Consume Purchase
Lecture 15: Android Internal Testing
Lecture 16: iOS Plugin
Lecture 17: App Store App
Lecture 18: Understanding The API
Lecture 19: Event Loop
Lecture 20: Purchasing iOS
Lecture 21: Restore Purchases
Lecture 22: Restore Button
Lecture 23: Wrap Up – In-app Purchases
Chapter 7: Publishing The Game
Lecture 1: Section Intro – Publishing The Game
Lecture 2: Google Play Store
Lecture 3: Apple App Store
Lecture 4: Course Wrap Up – Godot Mobile
Instructors
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GameDev.tv Team
Learn to Make and Sell Games -
Kaan Alpar
Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 7 votes
- 4 stars: 58 votes
- 5 stars: 167 votes
Frequently Asked Questions
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