Master Unity and C# By Developing 5 Super Mario Games
Master Unity and C# By Developing 5 Super Mario Games, available at $49.99, has an average rating of 3.33, with 166 lectures, based on 3 reviews, and has 105 subscribers.
You will learn about Develop 5 Super Mario games in Unity using C# Create a Dance Dance Revolution Mario Mix game for mobile Build a Super Mario VR game for Google Cardboard Develop a 2D Super Mario Bros. game for PC and Web Create a Super Mario Baseball game for Android and iOS Develop a Super Mario Sunshine version of Jetpack Joyride Learn how to develop Artificially Intelligent (AI) enemies in Unity using C# Create exciting power-up effects like Mega Mario, Fire Mario, Metal Mario, and Mini Mario Learn how to program swinging on rope, swimming, and other physics driven behaviors Packed with professional C# coding techniques to level you up as a developer Practice industry standard version control techniques with GitHub Over 17 hours of content This course is ideal for individuals who are Anyone that wants to build 5 awesome Super Mario games in Unity using C# or Anyone that wants to gain mastery of the Unity Game Engine or Aspiring game developers that want to build professional quality games for their portfolio or Video game fans that are curious how to build Super Mario Games It is particularly useful for Anyone that wants to build 5 awesome Super Mario games in Unity using C# or Anyone that wants to gain mastery of the Unity Game Engine or Aspiring game developers that want to build professional quality games for their portfolio or Video game fans that are curious how to build Super Mario Games.
Enroll now: Master Unity and C# By Developing 5 Super Mario Games
Summary
Title: Master Unity and C# By Developing 5 Super Mario Games
Price: $49.99
Average Rating: 3.33
Number of Lectures: 166
Number of Published Lectures: 166
Number of Curriculum Items: 166
Number of Published Curriculum Objects: 166
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop 5 Super Mario games in Unity using C#
- Create a Dance Dance Revolution Mario Mix game for mobile
- Build a Super Mario VR game for Google Cardboard
- Develop a 2D Super Mario Bros. game for PC and Web
- Create a Super Mario Baseball game for Android and iOS
- Develop a Super Mario Sunshine version of Jetpack Joyride
- Learn how to develop Artificially Intelligent (AI) enemies in Unity using C#
- Create exciting power-up effects like Mega Mario, Fire Mario, Metal Mario, and Mini Mario
- Learn how to program swinging on rope, swimming, and other physics driven behaviors
- Packed with professional C# coding techniques to level you up as a developer
- Practice industry standard version control techniques with GitHub
- Over 17 hours of content
Who Should Attend
- Anyone that wants to build 5 awesome Super Mario games in Unity using C#
- Anyone that wants to gain mastery of the Unity Game Engine
- Aspiring game developers that want to build professional quality games for their portfolio
- Video game fans that are curious how to build Super Mario Games
Target Audiences
- Anyone that wants to build 5 awesome Super Mario games in Unity using C#
- Anyone that wants to gain mastery of the Unity Game Engine
- Aspiring game developers that want to build professional quality games for their portfolio
- Video game fans that are curious how to build Super Mario Games
In this course we will use Unity and C# to develop 5 Super Mario video games:
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Dance Dance Revolution – Mario Mix
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Super Mario Bros.
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Super Mario Sunshine (Jetpack Joyride style)
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Super Mario Baseball
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Super Mario VR (for Google Cardboard)
Here are some more details on each of the games we will develop:
Dance Dance Revolution – Mario Mix
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3D game development
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Animated start screen
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In-game audio
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3D dance animations
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Rotating disco lights effect
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Pattern timing and coordination
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Android and iOS
Super Mario Bros.
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2D game development
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7 levels
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Enemy AI including:
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Goomba
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Koopa
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Flying Koopa
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Dry Bones
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Cheep Cheep
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Blooper
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Mr. Blizzard
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Frost Piranha
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Bowser (boss fight)
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Items and Power-ups including:
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Fire Flower
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Red Mushroom
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Mega Mushroom
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1up Mushroom
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PC and Web
Super Mario Sunshine (Jetpack Joyride style)
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3D game development
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Infinite Runner / Sidescroller style
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Enemy AI:
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Petey Piranha
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Bullet Bill
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Bowser
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Power-ups:
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Mini Mushroom
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Mega Mushroom
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Metal Armor
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1up Mushroom
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Fruit
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Super Star
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Android and iOS
Super Mario Baseball
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3D game development
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Mario sports style game
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Waluigi is up to bat, Kritter is pitching
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Tap the screen to hit the ball
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Android and iOS
Super Mario VR
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3D Virtual Reality Game Development
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Google Cardboard SDK for Unity
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Main Menu that uses gaze tracking
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3 levels
By the end of this course you will have 5 Super Mario games you developed in Unity using C# and have an intricate knowledge of the Unity game engine that you can use to develop professional quality games and content for your portfolio. Are you ready to master Unity game development? If so, then in the words of our favorite plumber dressed in red, “Here we goooo!”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Program Install and Setup
Lecture 1: Section Introduction
Lecture 2: Unity Hub
Lecture 3: Unity
Lecture 4: Visual Studio
Lecture 5: Android Studio
Lecture 6: XCode
Lecture 7: Github
Lecture 8: Fork
Lecture 9: Section Summary
Chapter 3: DDR – Mario Mix Mobile (Android and iOS)
Lecture 1: Section Introduction
Lecture 2: Game Design Document and Game Mechanics
Lecture 3: Project Setup
Lecture 4: Start Screen
Lecture 5: Level Design
Lecture 6: Lighting
Lecture 7: Program Mario to Dance
Lecture 8: User Interface
Lecture 9: Playing in the Editor
Lecture 10: Considerations When Building for Mobile
Lecture 11: Building for Android
Lecture 12: Playing on Android
Lecture 13: Building for iOS
Lecture 14: Playing on iOS
Lecture 15: Section Summary
Chapter 4: Super Mario Bros – 2D Game Development (PC and Web)
Lecture 1: Section Introduction
Lecture 2: Game Design Document and Game Mechanics
Lecture 3: Project Setup
Lecture 4: Creating an Animated Start Screen
Lecture 5: Main Menu
Lecture 6: Options Screen
Lecture 7: Coding a Reusable Game Framework
Lecture 8: World Intro Screen
Lecture 9: Building Level 1 – Goomba's Grounds
Lecture 10: Level 1 – Level Design
Lecture 11: Mario Movement and Controls
Lecture 12: Camera Movement and Follow Player Logic
Lecture 13: UI
Lecture 14: Mario State Logic
Lecture 15: Item Base Class
Lecture 16: Coins
Lecture 17: Stars
Lecture 18: Fire Flower
Lecture 19: Mushroom Base Class
Lecture 20: Red Mushroom
Lecture 21: One Up Mushroom
Lecture 22: Mega Mushroom
Lecture 23: IBreakable Interface
Lecture 24: Block Base Class
Lecture 25: Block Trigger Class
Lecture 26: Brick Block
Lecture 27: Item Block
Lecture 28: Solid Block
Lecture 29: Pipe
Lecture 30: Level 1 – Part 2 (Enter through Pipe)
Lecture 31: Spring
Lecture 32: AI Base Class
Lecture 33: Goomba
Lecture 34: Koopa Base Class
Lecture 35: Green Koopa
Lecture 36: Red Koopa
Lecture 37: Flying Green Koopa
Lecture 38: Flying Red Koopa
Lecture 39: Game Over Logic
Lecture 40: Pause Menu
Lecture 41: End of Level Flag and Castle Logic
Lecture 42: Level 1 – Final Level
Lecture 43: Building Level 2 – Underground
Lecture 44: Level 2 – Level Design
Lecture 45: Blue Brick Block
Lecture 46: Blue Item Block
Lecture 47: Blue Solid Block
Lecture 48: Moving Platforms
Lecture 49: Level 2 Intro Sequence
Lecture 50: Level 2 – Final Level
Lecture 51: Building Level 3 – Sky Level
Lecture 52: Level 3 – Level Design
Lecture 53: Mushroom Platforms
Lecture 54: Level 3 – Final Level
Lecture 55: Building Level 4 – Snowy Hill
Lecture 56: Level 4 – Level Design
Lecture 57: Ice Platforms
Lecture 58: Snow Particle Effect
Lecture 59: Mr. Blizzard
Lecture 60: Frost Piranha
Lecture 61: Level 4 – Final Level
Lecture 62: Building Level 5 – Graveyard
Lecture 63: Level 5 – Level Design
Lecture 64: Dry Bones
Lecture 65: Gray Brick Block
Lecture 66: Gray Item Block
Lecture 67: Gray Solid Block
Lecture 68: Level 5 – Final Level
Lecture 69: Building Level 6 – Underwater Treasures
Lecture 70: Level 6 – Level Design
Lecture 71: Cheep Cheep
Instructors
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Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
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