Master UNO Game Development: Build with Unity & C#
Master UNO Game Development: Build with Unity & C#, available at $54.99, has an average rating of 5, with 66 lectures, based on 1 reviews, and has 17 subscribers.
You will learn about Understand the rules of UNO and strategic gameplay. Develop AI logic for card games using C# and Unity. Implement Single Player functionality, including human and AI and players. Create a polished UNO game with UI elements and game mechanics in Unity. This course is ideal for individuals who are Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project. or Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch. or C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics. or Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project. It is particularly useful for Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project. or Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch. or C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics. or Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project.
Enroll now: Master UNO Game Development: Build with Unity & C#
Summary
Title: Master UNO Game Development: Build with Unity & C#
Price: $54.99
Average Rating: 5
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the rules of UNO and strategic gameplay.
- Develop AI logic for card games using C# and Unity.
- Implement Single Player functionality, including human and AI and players.
- Create a polished UNO game with UI elements and game mechanics in Unity.
Who Should Attend
- Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project.
- Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch.
- C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics.
- Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project.
Target Audiences
- Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project.
- Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch.
- C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics.
- Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project.
Are you ready to build a complete card game from scratch? This course will guide you through the process of developing a fully functional UNO game in Unity using C#. Whether you’re a beginner looking to break into game development or an experienced developer wanting to enhance your skills, this course is designed to take you step-by-step through every aspect of creating a professional-quality UNO card game.
What You’ll Learn:
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Unity Game Development: Get hands-on experience with Unity, one of the most popular game engines in the industry.
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C# Programming: Enhance your C# coding skills by applying them to real-world game development scenarios.
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Game Logic Implementation: Understand and implement the core mechanics of an UNO game, including turn management, card effects, and AI behavior.
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UI Design & Integration: Learn how to create and integrate user interfaces to display player hands, card effects, and game status.
Why Take This Course?
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Hands-On Projects: This course is project-based, ensuring you gain practical experience by building a UNO game from start to finish.
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Step-by-Step Guidance: Each section is carefully structured to provide clear instructions and explanations, making it easy to follow along.
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Develop Key Skills: By the end of this course, you will have a solid understanding of game development with Unity and C#, as well as the ability to create other card games and more complex projects.
Important Note:
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Educational Use Only: The materials and assets provided in this course are for educational purposes only. To stand out in the competitive game development market, students are encouraged to create their own unique assets and designs.
Who This Course Is For:
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Aspiring Game Developers: Those who are new to game development and want to build a strong foundation in Unity and C#.
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Intermediate Programmers: Developers who are familiar with C# and want to apply their skills to game development.
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Indie Game Creators: Individuals looking to expand their portfolio with a well-known card game.
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Unity Enthusiasts: Anyone interested in creating fun, interactive games with Unity.
Enroll Now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: #02 – Uno – Conzept
Lecture 3: #03 – Uno – New Project Overview
Lecture 4: #04 – Uno – Preparing Texture Atlas
Lecture 5: #05 – Uno – The Canvas
Chapter 2: The Uno Card
Lecture 1: #06 – Uno – Card Prefab 1
Lecture 2: #07 – Uno – Card Prefab 2
Lecture 3: #08 – Uno – Card Prefab 3
Lecture 4: #09 – Uno – Display Card 1
Lecture 5: #10 – Uno – Display Card 2
Lecture 6: #11 – Uno – Display Card 3
Lecture 7: #12 – Uno – Display Card 4
Lecture 8: #13 – Uno – Display Card 5
Lecture 9: #14 – Uno – Display Card 6
Chapter 3: Uno Deck and Playfield
Lecture 1: #15 – Uno – Initialize Card Deck1
Lecture 2: #16 – Uno – Init Card Deck2 & Shuffle
Lecture 3: #17 – Uno – Drawing a Card
Lecture 4: #18 – Uno – Player Classes
Lecture 5: #19 – Uno – GameManager Base
Lecture 6: #20 – Uno – Creating Hand Transforms
Lecture 7: #21 – Uno – Card Prefab Update
Lecture 8: #22 – Uno – Card Layout Update
Chapter 4: Uno Gameplay Mechanics
Lecture 1: #23 – Uno – Prepare Dealing Cards
Lecture 2: #24 – Uno – Testing Deal Cards
Lecture 3: #25 – Uno – Dealing Cards Time based
Lecture 4: #26 – Uno – Dealing Cards Visually
Lecture 5: #27 – Uno – Show Hide Cards
Lecture 6: #28 – Uno – Card Interaction 1
Lecture 7: #29 – Uno – Card Interaction 2
Lecture 8: #30 – Uno – Discard Pile
Lecture 9: #31 – Uno – Playing a Card
Lecture 10: #32 – Uno – Playing a Card Visually
Lecture 11: #33 – Uno – Draw Card from Deck
Lecture 12: #34 – Uno – Game Loop
Lecture 13: #35 – Uno – Allow Player Inputs
Lecture 14: #36 – Uno – Switching Players
Lecture 15: #37 – Uno – The First Card
Lecture 16: #38 – Uno – Checking Playable Cards
Lecture 17: #39 – Uno – Block Unplayable Cards
Lecture 18: #40 – Uno – Apply Card Effects
Lecture 19: #41 – Uno – Skip Player Card
Lecture 20: #42 – Uno – Next Player Draw Cards
Lecture 21: #43 – Uno – Reverse Cards
Lecture 22: #44 – Uno – Switch Player Update
Lecture 23: #45 – Uno – Update Color Behavior
Lecture 24: #46 – Uno – Wild Panel
Lecture 25: #47 – Uno – Wild Cards and Colors
Lecture 26: #48 – Uno – Game Over Check
Lecture 27: #49 – Uno – Uno Button
Lecture 28: #50 – Uno – Bring Back Used Cards
Lecture 29: #51 – Uno – Only Draw One Card
Chapter 5: Uno AI
Lecture 1: #52 – Uno – AI Playable Cards
Lecture 2: #53 – Uno – AI Descisions 1
Lecture 3: #54 – Uno – AI Descisions 2
Lecture 4: #55- Uno – AI Descisions 3
Lecture 5: #56 – Uno – Fixing Switch Players
Lecture 6: #57 – Uno – Random Start Color
Lecture 7: #58 – Uno – AI Wish Color
Lecture 8: #59 – Uno – AI Calls UNO
Chapter 6: Uno Final Touches
Lecture 1: #60 – Uno – Game Over
Lecture 2: #61 – Uno – Player Highlight & Card Count
Lecture 3: #62 – Uno – Message Box
Lecture 4: #63 – Uno – Main Menu
Lecture 5: #64 – Uno – Creating A Webbuild
Lecture 6: #65 – Uno – Some Extras
Chapter 7: Conclusion and Thank you
Lecture 1: #66 – Uno – Conclusion & Thank you
Instructors
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Octo Man
Let's make your dream game a reality.
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- 5 stars: 1 votes
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