Mastering ARKit for iOS
Mastering ARKit for iOS, available at $69.99, has an average rating of 4.3, with 164 lectures, based on 962 reviews, and has 6930 subscribers.
You will learn about Build amazing ARKit applications Learn how to use SceneKit with ARKit enabled apps This course is ideal for individuals who are Anyone who wants to learn about Augmented Reality Using ARKit for iOS or Anyone who wants to build applications for the fourth transformation It is particularly useful for Anyone who wants to learn about Augmented Reality Using ARKit for iOS or Anyone who wants to build applications for the fourth transformation.
Enroll now: Mastering ARKit for iOS
Summary
Title: Mastering ARKit for iOS
Price: $69.99
Average Rating: 4.3
Number of Lectures: 164
Number of Published Lectures: 156
Number of Curriculum Items: 164
Number of Published Curriculum Objects: 156
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build amazing ARKit applications
- Learn how to use SceneKit with ARKit enabled apps
Who Should Attend
- Anyone who wants to learn about Augmented Reality Using ARKit for iOS
- Anyone who wants to build applications for the fourth transformation
Target Audiences
- Anyone who wants to learn about Augmented Reality Using ARKit for iOS
- Anyone who wants to build applications for the fourth transformation
Are you interested in learning how to write Augmented Reality Apps?
Augmented Reality is the future of digital transformation. And now you can learn it from the comfort of your home.. in your own time.. without having to attend class.
My name is Mohammad Azam, creator of many popular online courses including Mastering MapKit in iOS Using Swift and Creating Stickers and iMessages Applications in iOS 10 Using Swift 3, Mastering Micro Services Using JPA, Mastering Server Side Swift Using Vapor and more.
I have created over 2 dozens apps and some of my apps were even featured by Apple on the App Store. I have worked with fortune 500 companies as a lead iOS developer and helped them grow their business ten folds.
What’s stopping you from signing up to today?
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You don’t have enough time: Not a problem at all. We have designed the course so you can learn everything you need to know in less than 4 hours. In fact if you think that the course fell short on delivering topics then we will give you your MONEY BACK.
Here are some of the reviews from our previous courses:
“His course is AWESOME very detail instructions.”
“Mohammad Azam has an excellent teaching style which makes it easy & fun to comprehend these Swift features in such a short course & he explains the concepts in more detail & clarity than most instructors. Plus, his videos are well prepared & he’s very articulate. I hope he will create more courses.”
“Excellent teaching. Just perfect!!!”
Buy this course today and this is what you’ll get.
I will show you how to build real and amazing augmented reality apps using ARKit. I will start from the very beginning covering the basics of AR and how to setup your AR project. Next we will dive into advanced concepts of plane detection, physics and collision detection. I will also show you how you can load models from Google 3D Warehouse using SketchUp.
The course is accompanied with all the code sample files.
You will also receive a UNLIMITED support on Udemy forums. I am very active on forums and make sure that every questions is answered.
Can you believe you get all this (and more) for just $195?
“Awesome class for really learning how to setup and implement MapKit in your iOS apps using swift. Def. one of the best classes I’ve taken on Udemy. Looking forward to more classes offered by Mohammad Azam. A++ class”
Why learn ARKit?
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ARKit is the next step towards the future of apps. AR is going to allow users to enter fourth transformation and consume information more seamlessly.
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ARKit allows iOS developers to use their existing skills to create amazing augmented reality experiences.
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Augmented Reality will play an important role in education. Take advantage of ARKit and create attractive and intuitive experiences.
Who is this for?
This course is for anyone who wants to take their skills to the next level. ARKit is a new technology and companies will be jumping on it to create their future app experiences. Augmented Reality Using ARKit can also help you to earn higher salary since now you know how to write a complete app which deals with placing virtual objects in the real world.
Is this course right for me?
Look: if you are still not convinced then I urge you to check out my 5 star reviews in other courses. I am a well known developer in the iOS community with a large following. I do a lot of speaking engagements in which I spread knowledge and education.
If you are not satisfied with the course then I offer a 100% REFUND. I am confident that you will enjoy the course and you will utilize the knowledge you learned in this course in your future applications.
What are the requirements?
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A Mac Computer
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Xcode 10 or above
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Physical iPhone 6S or better running iOS 11 or above
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Basic understanding of the Swift language and the iOS SDK – I’ll teach you everything you need to know about ARKit.
What am I going to get from this course?
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Create amazing Augmented Reality Apps Using ARKit Using Swift
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Build apps for the fourth transformation by placing virtual objects in the real world
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Learn SceneKit framework through the use of ARKit
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Become a professional app developer, take freelance gigs and work from anywhere in the world
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Bored with the same old, same old? Apply for a new job in a software company as an iOS developer
Who is the target audience?
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Anyone who wants to be an app developer: This is a complete course, just like my Complete MapKit, iMessages and Swift courses.
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Anyone who wants to learn to code: Augmented Reality is the future and the future is right NOW.
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Anyone who wants to understand how computers work: Learning to code is so much more than being able to make apps – knowing how computers work is your key to a hugely powerful world.
Course Curriculum
Chapter 1: Welcome
Lecture 1: Introduction
Lecture 2: Prerequisites
Lecture 3: What is Augmented Reality?
Lecture 4: Hello ARKit and Sample Code
Lecture 5: Understanding Hello ARKit Application
Chapter 2: Implementing ARKit Applications
Lecture 1: Adding Virtual Objects to the Real World
Lecture 2: Displaying Virtual Text in Real World
Lecture 3: Adding Multiple Virtual Objects to the Real World
Lecture 4: Adding Tap Gesture and Sample Code
Chapter 3: Understanding Planes
Lecture 1: What are Planes?
Lecture 2: IMPORTANT PLEASE WATCH – Understanding the Code
Lecture 3: Detecting Planes and Sample Code
Lecture 4: Overlaying Planes and Sample Code
Lecture 5: Placing Virtual Objects on Plane and Sample Code
Chapter 4: Physics
Lecture 1: Adding Physics and Sample Code
Lecture 2: Collision Detection and Sample Code
Lecture 3: Applying Force and Sample Code
Chapter 5: Loading Models
Lecture 1: Turning Models into DAE
Lecture 2: Importing Models Using SketchUp
Chapter 6: Launching Missile Using ARKit
Lecture 1: Importing Missile Model
Lecture 2: Placing Missile Model into Real World
Lecture 3: Adding Smoke Particle Effect to Missile
Lecture 4: Launching the Missile
Lecture 5: Adding Fire Particle Effect and Sample Code
Chapter 7: Collision Detection by Implementing Target Shooting App
Lecture 1: Understanding the App
Lecture 2: Adding Targets
Lecture 3: Shooting an Object
Lecture 4: Collision Detection
Lecture 5: Collision Contact Notification and Sample Code
Chapter 8: Building a Measuring App Using ARKit
Lecture 1: Understanding the Scenario
Lecture 2: Understanding the Measurement App
Lecture 3: Adding a Crosshair in the Middle of the Screen
Lecture 4: Registering a Tap Gesture
Lecture 5: Adding Starting Location of Measurement
Lecture 6: Adding Ending Location of Measurement
Lecture 7: Calculating the Distance
Lecture 8: Displaying the Distance and Sample Code
Chapter 9: ARKit with Google Blocks
Lecture 1: What is Google Blocks?
Lecture 2: Downloading the Model and Installing Blender
Lecture 3: Converting Google Blocks Models to ARKit Models
Lecture 4: Loading Google Blocks Models and Sample Code
Chapter 10: Light
Lecture 1: Prerequisites
Lecture 2: Setting Up Starting Point of the App
Lecture 3: Default Lighting
Lecture 4: Adding a Spotlight
Lecture 5: Light Estimation and Sample Code
Chapter 11: Building a Remote Control Car
Lecture 1: Prerequisites
Lecture 2: Adding Car Model to the Scene
Lecture 3: Adding Game Buttons
Lecture 4: Enabling Physics and Collision Detection
Lecture 5: Continuous Gestures Using Timer
Lecture 6: Applying Torque to Rotate Car
Lecture 7: Applying Force to Accelerate Car and Sample Code
Chapter 12: Integrating ARKit with CoreML Part 1/2
Lecture 1: What is Machine Learning?
Lecture 2: What does it mean to integrate ARKit with CoreML?
Lecture 3: Importing Machine Learning Model
Lecture 4: Importing Picture from Photo Library
Lecture 5: Setting Up Vision Request
Lecture 6: Displaying Observations in Text View and Sample Code
Chapter 13: Integrating ARKit with CoreML Part 2/2
Lecture 1: Importing Core ML Model into ARKit App
Lecture 2: Setting Up Vision Request
Lecture 3: Executing Vision Request Handler
Lecture 4: Displaying Predictions as Virtual Labels and Sample Code
Chapter 14: Occlusion
Lecture 1: Understanding Occlusion
Lecture 2: Implementing Occlusion in ARKit and Sample Code
Chapter 15: Integrating Core Location with ARKit
Lecture 1: Understanding and Implementing User Interface
Lecture 2: Setting Up Location Manager
Lecture 3: Using MKLocalSearch to Find Nearby Places
Lecture 4: Downloading and Installing ARKit-CoreLocation CocoaPods
Lecture 5: Displaying Image Annotations in Augmented Reality
Lecture 6: Displaying Custom Annotations Reality & Sample Code
Chapter 16: Implementing Portal Using ARKit
Lecture 1: Prerequisites
Lecture 2: Creating a Room
Lecture 3: Decorating Room with Textures
Lecture 4: Placing Virtual Objects in the Room
Lecture 5: Loading Room Model into the Real World
Lecture 6: Creating Room Entrance
Lecture 7: Room Containment and Outer Walls
Lecture 8: Creating Portal Effect and Sample Code
Chapter 17: Playing Video in Augmented Reality Using ARKit
Lecture 1: Registering Tap Gestures
Lecture 2: Adding Virtual Plane to the Real World
Lecture 3: Displaying and Running Video File in Plane
Chapter 18: Image Detection Using ARKit 1.5 and iOS 11.3 Beta
Instructors
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Mohammad Azam
Apple Featured iOS Developer and iOS Instructor
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 25 votes
- 3 stars: 112 votes
- 4 stars: 273 votes
- 5 stars: 536 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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