Mastering Unity VR Games!
Mastering Unity VR Games!, available at $54.99, has an average rating of 4.1, with 575 lectures, based on 76 reviews, and has 6117 subscribers.
You will learn about Learn to code for game development in Unity C# Use Blender and navigate its interface. Learn cutting-edge tools that will put you ahead of other game development Integrate art from Blender into Unity®. Understand the fundamentals of game design And More! This course is ideal for individuals who are People who want to be game developers or Developers who want to make games with smart automated features or Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® and Blender. It is particularly useful for People who want to be game developers or Developers who want to make games with smart automated features or Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® and Blender.
Enroll now: Mastering Unity VR Games!
Summary
Title: Mastering Unity VR Games!
Price: $54.99
Average Rating: 4.1
Number of Lectures: 575
Number of Published Lectures: 575
Number of Curriculum Items: 575
Number of Published Curriculum Objects: 575
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code for game development in Unity C#
- Use Blender and navigate its interface.
- Learn cutting-edge tools that will put you ahead of other game development
- Integrate art from Blender into Unity®.
- Understand the fundamentals of game design
- And More!
Who Should Attend
- People who want to be game developers
- Developers who want to make games with smart automated features
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® and Blender.
Target Audiences
- People who want to be game developers
- Developers who want to make games with smart automated features
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® and Blender.
This course was funded through a massively successful Kickstarter campaign.
In this course, you learn how to build small VR Games and one Big Mobile Game using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!
We really hope you decide to purchase this course and take your knowledge to the next level. Let’s get started.
Enroll now to join the community!
Course Curriculum
Chapter 1: Intro to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Intro to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Intro to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Intro to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: Random Angles
Lecture 4: Explosion Effects
Lecture 5: Adding Explosion Effects
Chapter 5: Intro to VR
Lecture 1: Introduction
Lecture 2: Activating VR
Lecture 3: Building a Castle
Lecture 4: Lowering the Door
Lecture 5: Triggering
Lecture 6: Interface
Lecture 7: UPDATE – Using the Unity Package with Unity 5.6
Chapter 6: Introduction to Blender
Lecture 1: Download and Install Blender
Lecture 2: Setting Up Blender
Lecture 3: Camera Controls
Lecture 4: Emulated Numbpad Camera
Lecture 5: Basic Object Manipulation
Lecture 6: Frequently Used Tools
Lecture 7: Mirror Modifier
Chapter 7: Build 30 Mini 3D Virtual Reality Games: Unity® From Scratch
Lecture 1: VR Games-Preview
Lecture 2: VR SDK
Chapter 8: Whack-a-Mole
Lecture 1: Whack-a-Mole Intro
Lecture 2: Whack-a-Mole – Part 1
Lecture 3: Whack-a-Mole – Part 2
Lecture 4: Whack-a-Mole – Part 3
Lecture 5: Whack-a-Mole Art – Part 1
Lecture 6: Whack-a-Mole Art – Part 2
Lecture 7: Whack-a-Mole – Part 4
Chapter 9: Hurdles
Lecture 1: Hurdles – Intro
Lecture 2: Hurdles – Part 1
Lecture 3: Hurdles – Part 2
Lecture 4: Hurdles – Part 3
Lecture 5: Hurdles – Art
Lecture 6: Hurdles – Part 4
Chapter 10: Cups and Balls
Lecture 1: Cups and Balls – Intro
Lecture 2: Cups And Balls – Part 1
Lecture 3: Cups And Balls – Part 2
Lecture 4: Cups And Balls – Part 3
Lecture 5: Cups and Balls – Art
Lecture 6: Cups and Balls – Part 4
Chapter 11: Bowling
Lecture 1: Bowling – Intro
Lecture 2: Bowling – Part 1
Lecture 3: Bowling – Part 2
Lecture 4: Bowling – Part 3
Lecture 5: Bowling Art – Part 1
Lecture 6: Bowling Art – Part 2
Lecture 7: Bowling – Part 4
Chapter 12: Ninja Sword
Lecture 1: Ninja Sword – Intro
Lecture 2: Ninja Sword – Part 1
Lecture 3: Ninja Sword – Part 2
Lecture 4: Ninja Sword – Part 3
Lecture 5: Ninja Sword Art – Part 1
Lecture 6: Ninja Sword Art – Part 2
Lecture 7: Ninja Sword – Part 4
Chapter 13: Basketball
Lecture 1: Basketball – Intro
Lecture 2: Basketball – Part 1
Lecture 3: Basketball – Part 2
Lecture 4: Basketball – Part 3
Lecture 5: Basketball Art
Lecture 6: Basketball – Part 4
Chapter 14: Christmas Gifts
Lecture 1: Christmas Gifts – Intro
Lecture 2: Christmas Gifts – Part 1
Lecture 3: Christmas Gifts – Part 2
Lecture 4: Christmas Gifts – Part 3
Lecture 5: Christmas Gifts Art – Part 1
Lecture 6: Christmas Gifts Art – Part 2
Lecture 7: Christmas Gifts – Part 4
Instructors
-
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students -
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 2 votes
- 3 stars: 2 votes
- 4 stars: 22 votes
- 5 stars: 44 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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