Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D)
Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D), available at Free, with 9 lectures, and has 3 subscribers.
You will learn about What are trigonometric functions How to use a generic sine function for animation What are polar and spherical coordinates How to generate points on a cricle and sphere This course is ideal for individuals who are Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics It is particularly useful for Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics.
Enroll now: Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D)
Summary
Title: Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D)
Price: Free
Number of Lectures: 9
Number of Published Lectures: 9
Number of Curriculum Items: 9
Number of Published Curriculum Objects: 9
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- What are trigonometric functions
- How to use a generic sine function for animation
- What are polar and spherical coordinates
- How to generate points on a cricle and sphere
Who Should Attend
- Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics
Target Audiences
- Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics
The “Math for 3D/Games Programmers” course is the result of my many months of work on a video course which, on the one hand, is intended to be very practical, and on the other hand explains how the theoretical background of the topics discussed, including from time to time delving a little deeper into derivation of some mathematical formulas important for game/3D programmers.
On the one hand, there are a lot of very solid and often voluminous books on 3D mathematics for programmers available on the market (requiring a lot of time to work through them), although they contain few practical examples – reading dry formulas without observing them in action can make them very difficult to understand. On the other hand, we have plenty of free mathematical programming libraries for solving specific programming problems, but whose inner workings can be “dark magic” to us. This course is in the middle – we learn as much theory as needed to understand a given topic, and at the same time we learn this theory on specific sample programs.
This course, which talks about Trigonometry, is the first in the series of courses that comprehensivelycover all the fundamental, and some more advanced topics that every programmer of video games and all types of 3D simulations and applications must be familiar with.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Math for 3D/Games Programmers (Unity 3D)
Chapter 2: Trigonometry
Lecture 1: Intro
Lecture 2: Trigonometric Functions
Lecture 3: Generic Sine Function
Lecture 4: Polar Coordinates
Lecture 5: Generating Points on Circle
Lecture 6: Spherical Coordinates
Lecture 7: Generating Points on Sphere
Lecture 8: Exercises
Instructors
-
Wojciech Sterna
Principal Engine Programmer
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Frequently Asked Questions
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