Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging
Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging, available at $64.99, has an average rating of 4.2, with 76 lectures, based on 61 reviews, and has 751 subscribers.
You will learn about Animating with Keyframes using Autodesk Maya Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya Getting started with Maya and understanding the interface Creating proper skinning & weights Joint Placement Character Setup Character Rigging to prepare for animation Animating a Production Ready Walk Cycle Exporting the character rig, and animation to the Unreal Engine This course is ideal for individuals who are Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. or Anyone Interested in Character Animation or Anyone Interested in Character Rigging or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity It is particularly useful for Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. or Anyone Interested in Character Animation or Anyone Interested in Character Rigging or Anyone Wanting to Develop New Skills for Unreal Engine, or Unity.
Enroll now: Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging
Summary
Title: Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging
Price: $64.99
Average Rating: 4.2
Number of Lectures: 76
Number of Published Lectures: 75
Number of Curriculum Items: 76
Number of Published Curriculum Objects: 75
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Animating with Keyframes using Autodesk Maya
- Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya
- Getting started with Maya and understanding the interface
- Creating proper skinning & weights
- Joint Placement
- Character Setup
- Character Rigging to prepare for animation
- Animating a Production Ready Walk Cycle
- Exporting the character rig, and animation to the Unreal Engine
Who Should Attend
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
- Anyone Interested in Character Animation
- Anyone Interested in Character Rigging
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
Target Audiences
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
- Anyone Interested in Character Animation
- Anyone Interested in Character Rigging
- Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
Hi there!
Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!
In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.
We will cover the following core skill sets:
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Getting started with Maya and understanding the interface
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Joint placement and theory
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Creating proper skinning & weights
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Character setup and rig pose theory
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Unreal Engine’s A.R.T. rigging tools for Autodesk Maya
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Understanding hotkeys to animate and rig quickly
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Character Rigging to prepare for animation
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Animating with keyframes
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Animating a production ready walk cycle quickly and efficiently
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Exporting the character rig, and animation to the Unreal Engine
NOTE – Course does NOT include custom character mesh. ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of rigging YOUR custom mesh character of choice, and animating a high fidelity walk cycle for ANY character regardless of software or rig limitations. ART tools requires Python 2 Support. Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.
UPDATE – We now provide and support current versions of Maya with a provided Advanced Skeleton Unreal Mannequin rig for the animation section of the course if you choose not to use the ART tools Mannequin rig for Maya 2022.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
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Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture based walk cycles for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic character walk or a cartoony stylized “Disney” walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.
Who This Course is For:
Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Course Curriculum
Chapter 1: Rigging Introduction
Lecture 1: Animation Rigging Toolset
Lecture 2: Course Setup Getting Started with Autodesk Maya
Lecture 3: Documentation
Lecture 4: Frequently Asked Questions
Lecture 5: Udemy Rating System Very Important Info!
Lecture 6: Rig Breakdown
Chapter 2: A.R.T Tool Project Overview and Setup
Lecture 1: Character Setup
Lecture 2: Z-Up World Space
Lecture 3: What is a Skeleton
Lecture 4: Creating the Skeleton
Lecture 5: A.R.T File Structures
Chapter 3: Skeleton and Joint Placement Overview
Lecture 1: Skeleton Placement
Lecture 2: Joint Mover UI
Lecture 3: Joint Outliner
Lecture 4: Locking the Geometry
Lecture 5: Pivots and Rotations
Lecture 6: Placing the Joints
Lecture 7: Joint Placement Timelapse
Lecture 8: Saving the Joints
Lecture 9: Joint Placement Timelapse Cont'd
Lecture 10: Joint Placement Final
Chapter 4: Deformation Setup Overview
Lecture 1: Deformation Setup
Lecture 2: Rig Pose Theory
Chapter 5: Skinning the Character Rig
Lecture 1: Automated Skin Weights
Lecture 2: Skin Weights Tools
Lecture 3: Paint Operations
Lecture 4: Component Editor
Lecture 5: Exporting the Skin Weights
Lecture 6: Painting the Skin Weights
Lecture 7: Prepping for the Mirror
Chapter 6: The Completed Control Rig Overview
Lecture 1: The Control Rig
Lecture 2: Loading the Character
Lecture 3: Editing the Skin Weights
Lecture 4: Re-Skinning the Character
Lecture 5: Editing the Control Rig
Lecture 6: Editing the Icons
Lecture 7: Exporting the Rig
Lecture 8: Final Rig Overview
Chapter 7: Advanced Skeleton | Python 3 Supported Auto Rigging Solution
Lecture 1: Advanced Skeleton Vs. ARTv1 | Python 3 & Post Maya 2022 Unreal Mannequin
Chapter 8: Animation Introduction
Lecture 1: Introduction Overview
Chapter 9: Maya Animation Preferences and Best Practices
Lecture 1: Maya Preferences
Lecture 2: Hotkeys
Lecture 3: Referencing the Rig
Lecture 4: Image Planes
Lecture 5: Saving Animation
Chapter 10: Production Ready Walk Animation Lower Body
Lecture 1: Overview Rig Controls
Lecture 2: Setting Keys
Lecture 3: Side View Contact Pose
Lecture 4: Side View Down Pose
Lecture 5: Side View Passing Pose
Lecture 6: Side View Up Pose
Lecture 7: Side View Opposite Contact Pose
Lecture 8: Front View Translations
Lecture 9: Front View Hips
Lecture 10: Front View Knees
Lecture 11: Animation Playblast
Chapter 11: Production Ready Walk Animation Upper Body
Lecture 1: Upper Torso
Lecture 2: Shoulders and Arms
Lecture 3: Opposite Arms
Lecture 4: Arm Drag Follow Through
Lecture 5: Neck and Head
Chapter 12: Production Ready Walk Animation Polish
Lecture 1: Hand Animation
Lecture 2: Hand Animation Cleanup
Lecture 3: Hand Timelapse
Lecture 4: Upper Body Clean Loops
Lecture 5: Lower Body Cleanup
Lecture 6: Lower Body Timelapse
Lecture 7: Common Walk Cycle Mistakes and How to Fix Them
Lecture 8: Off the Spot
Lecture 9: Motion Path
Lecture 10: Combining Animations in Timeline
Lecture 11: Animation Export
Lecture 12: UE5 Mannequins and UE4 Mannequins
Lecture 13: Course Wrap
Chapter 13: Outro and Follow Ups
Lecture 1: BONUS: Advanced Skeleton Maya & Unreal Rigging for Beginners
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 15 votes
- 5 stars: 30 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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