Missile Commando with Swift and Sprite Kit
Missile Commando with Swift and Sprite Kit, available at $19.99, has an average rating of 4.3, with 26 lectures, based on 22 reviews, and has 315 subscribers.
You will learn about Program a complete game from start to finish. Feel comfortable coding with Swift Know plenty of Sprite Kit to create their next app or game! This course is ideal for individuals who are Anyone interested in learning to program an iOS app It is particularly useful for Anyone interested in learning to program an iOS app .
Enroll now: Missile Commando with Swift and Sprite Kit
Summary
Title: Missile Commando with Swift and Sprite Kit
Price: $19.99
Average Rating: 4.3
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Program a complete game from start to finish.
- Feel comfortable coding with Swift
- Know plenty of Sprite Kit to create their next app or game!
Who Should Attend
- Anyone interested in learning to program an iOS app
Target Audiences
- Anyone interested in learning to program an iOS app
*****INCLUDES UPDATES SOURCE PROJECTS FOR SWIFT 3
In this Swift and Sprite Kit video tutorial series we will wield our mighty modern programming skills to re-make a classic arcade game. Along the way, we’ll also add modern graphics and some new features so the finished product is a more enjoyable app using today’s fancier technology. Topics taught includes…
- Custom SKNode and SKSpriteNode classes
- Programming your own game loops
- A myriad of SKActions
- Adding and removing children (properly)
- Collision detections
- Playing sounds
- Transitioning SKScenes
- And much more!
Course Curriculum
Chapter 1: Initial Setup and Swift / Sprite Kit Beginners
Lecture 1: Series Introduction
Lecture 2: Course Assets
Lecture 3: Blackboarding the Game
Lecture 4: How to Create a Universal-sized Intro Image with SKSpriteNode
Lecture 5: Introduction to SKLabelNodes and SKActions
Lecture 6: Declaring Variables in Swift and using SKActions to Remove a Child
Lecture 7: Using an Intro Scene in Sprite Kit to Transition to the main Game Scene
Chapter 2: The Player and Surrounding Environment
Lecture 1: Adding the Player Base and Ground
Lecture 2: Using a Rotation Gesture Recognizer to rotate and move the Turret and Target
Lecture 3: Creating Bullets and Applying Force to an SKPhysicsBody
Lecture 4: Creating Firing Particles from the Gun Turret
Lecture 5: Parallax Moving Backgrounds with Swift and Sprite Kit
Lecture 6: SKActions to Play Sound and AVFoundation for Background Sound
Chapter 3: Game Play Loops
Lecture 1: Clearing Unseen Nodes and Game Loop Outline
Lecture 2: Launching the EnemyMissile Class
Lecture 3: EnemyMissile Particles and Animation
Lecture 4: Adding Comet Trails to Missiles
Lecture 5: Send in the Drones!
Lecture 6: Creating the Base Class
Lecture 7: The Game Over Loop
Chapter 4: Collision Detection, Stats and all the rest!
Lecture 1: Creating Explosions and Adding a Hit Function to the EnemyMissile Class
Lecture 2: Contacts Between Bullets and Missiles
Lecture 3: Finishing the Contact Listener
Lecture 4: Game Over Functions and Restarting
Lecture 5: Wave Stats, Move Labels, and Leveling Up
Lecture 6: Conclusion
Instructors
-
Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 4 votes
- 5 stars: 15 votes
Frequently Asked Questions
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