Mobile Game Development With Corona SDK ( 2014 )
Mobile Game Development With Corona SDK ( 2014 ), available at $69.99, has an average rating of 4.8, with 69 lectures, based on 55 reviews, and has 436 subscribers.
You will learn about Learn how to create mobile apps that work on both iOS and Android platforms Learn how to use the Corona SDK to reduce development time and make the process of mobile app creation simple Create apps for iOS and Android on either a PC or Mac This course is ideal for individuals who are A course aimed at users who wish to create mobile games and apps that are to be deployed across multiple platforms It is particularly useful for A course aimed at users who wish to create mobile games and apps that are to be deployed across multiple platforms .
Enroll now: Mobile Game Development With Corona SDK ( 2014 )
Summary
Title: Mobile Game Development With Corona SDK ( 2014 )
Price: $69.99
Average Rating: 4.8
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create mobile apps that work on both iOS and Android platforms
- Learn how to use the Corona SDK to reduce development time and make the process of mobile app creation simple
- Create apps for iOS and Android on either a PC or Mac
Who Should Attend
- A course aimed at users who wish to create mobile games and apps that are to be deployed across multiple platforms
Target Audiences
- A course aimed at users who wish to create mobile games and apps that are to be deployed across multiple platforms
Covers App creation for iOS 8 and Android L
Corona allows you to create games and apps quickly which run on both Android and iOS without the need to write 2 versions. It's by far the easiest way to create complex games and applications in the shortest possible time.
This Mobile Game Development with Corona SDK from Infinite Skills will teach you how to create a mobile game with Corona SDK for iOS or Android. This course is developed for beginners, meaning no prior programming experience is required.
You will start by learning about the Lua language, then jump into how to display and animate images. From there, Whye will teach you about tap and touch events and how to use the widget library, including how to make buttons with widgets and create scrolling pictures. This video tutorial will also cover how to create text on the screen, manage a scene with Composer, and saving and loading files.
You will also learn how to display Sprites on the screen and animate them, as well as how to use music and sound effects in your game to create a scoring system. Finally, you will learn how to create three simple games: a physics-based puzzler, a memory match game, and a space shooter.
Once you have completed this computer based training course, you will be fully capable of creating your own game from scratch with Corona SDK. Working files are included, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Important – Download These First – Working Files
Lecture 2: What You Will Discover
Lecture 3: Installing The Corona SDK Framework
Lecture 4: Installing The Outlaw IDE
Lecture 5: Using Outlaw Or A Simple Code Editor
Lecture 6: Using The Sample Code
Lecture 7: 0106 How To Access Your Working Files
Chapter 2: Crash Course In Lua
Lecture 1: An Introduction To The Lua Language
Lecture 2: Lua Variables
Lecture 3: Functions
Lecture 4: Lua Tables – Part 1
Lecture 5: Lua Tables – Part 2
Lecture 6: Control Structures And Loops
Chapter 3: Display And Animate Images
Lecture 1: Display An Image
Lecture 2: Simple Animation
Lecture 3: Playing With Display Properties
Lecture 4: Triggering Code From Animations
Lecture 5: Our First Explosion
Chapter 4: Tap And Touch Events
Lecture 1: A Quick Look At Event-Driven Programming
Lecture 2: Listening For A Tap Event
Lecture 3: Touch Events And Their Phases
Lecture 4: Dragging Display Objects
Lecture 5: Bonus Sample Code
Chapter 5: Using The Widget Library
Lecture 1: Making Buttons With Widgets
Lecture 2: Graphical Buttons With Widgets
Lecture 3: Switches And Checkboxes
Lecture 4: Scrolling Pictures – Part 1
Lecture 5: Scrolling Pictures – Part 2
Chapter 6: Make Some Noise – Music And Sound FX
Lecture 1: Playing Short Sounds – Bleep And Bloop
Lecture 2: Playing Music In Your App
Lecture 3: Channel Management For Audio
Lecture 4: Sounds In A Game Setting
Lecture 5: Tweaking Audio With Audacity
Chapter 7: Text As Display Objects
Lecture 1: Creating Text On The Screen
Lecture 2: Using Custom Fonts
Lecture 3: Building A Scoring Module
Lecture 4: Bonus – The Lineprinter Function
Chapter 8: Scene Management With Composer
Lecture 1: What Is Composer?
Lecture 2: Understanding The Scene Template
Lecture 3: Using Composer – Part 1
Lecture 4: Using Composer – Part 2
Lecture 5: A Composer Framework
Chapter 9: Saving And Loading Files
Lecture 1: Writing Data To Text Files
Lecture 2: Loading Text
Lecture 3: Using A 3rd-Party Code Library
Lecture 4: Adding Preferences To The App Framework
Chapter 10: Sprite Animation
Lecture 1: Introduction To Animated Sprites
Lecture 2: Creating Image Sheets
Lecture 3: Playing Sprite Sequences – Part 1
Lecture 4: Playing Sprite Sequences – Part 2
Lecture 5: Playing Sprite Sequences – Part 3
Lecture 6: Crash Dummies In The Moonlight
Chapter 11: The Basics Of Box2D Physics
Lecture 1: Setting Up Your Physics World
Lecture 2: Bounding Boxes For Physics Objects
Lecture 3: It Is Raining Physics
Lecture 4: Basic Collision Detection
Chapter 12: Creating A Physics-Based Game
Lecture 1: Setting Up The Foundation – Part 1
Lecture 2: Setting Up The Foundation – Part 2
Lecture 3: A Mini Layout Editor
Lecture 4: Building The Game – Part 1
Lecture 5: Building The Game – Part 2
Lecture 6: Building The Game – Part 3
Chapter 13: Creating A Space Shooter Game
Lecture 1: The Space Shooter Game
Chapter 14: Creating A Puzzle Game
Lecture 1: The Puzzle Game – Part 1
Lecture 2: The Puzzle Game – Part 2
Chapter 15: Polishing Up The Games – Miscellaneous Tips
Lecture 1: High Resolution Images
Lecture 2: Chopping Trees And Mining Gold
Lecture 3: Drifting Text Objects
Lecture 4: The End Of The Beginning
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 12 votes
- 5 stars: 35 votes
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