Mobile VR Virtual Reality & Artificial Intelligence in Unity
Mobile VR Virtual Reality & Artificial Intelligence in Unity, available at $64.99, has an average rating of 4, with 276 lectures, 2 quizzes, based on 39 reviews, and has 622 subscribers.
You will learn about Learn to code for game development in Unity C# Make a game that uses artificial intelligence in Unity 2017 Use a path-finding algorithm Use the A* algorithm to make a 2D game in Unity Learn cutting-edge tools that will put you ahead of other game development Build 3D games in Unity® 5.4.3f1 Understand the fundamentals of game design Create artwork in Blender Code in C# This course is ideal for individuals who are Complete beginners or People who want to be game developers or Developers who want to make games with smart automated features It is particularly useful for Complete beginners or People who want to be game developers or Developers who want to make games with smart automated features.
Enroll now: Mobile VR Virtual Reality & Artificial Intelligence in Unity
Summary
Title: Mobile VR Virtual Reality & Artificial Intelligence in Unity
Price: $64.99
Average Rating: 4
Number of Lectures: 276
Number of Quizzes: 2
Number of Published Lectures: 276
Number of Published Quizzes: 2
Number of Curriculum Items: 278
Number of Published Curriculum Objects: 278
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code for game development in Unity C#
- Make a game that uses artificial intelligence in Unity 2017
- Use a path-finding algorithm
- Use the A* algorithm to make a 2D game in Unity
- Learn cutting-edge tools that will put you ahead of other game development
- Build 3D games in Unity® 5.4.3f1
- Understand the fundamentals of game design
- Create artwork in Blender
- Code in C#
Who Should Attend
- Complete beginners
- People who want to be game developers
- Developers who want to make games with smart automated features
Target Audiences
- Complete beginners
- People who want to be game developers
- Developers who want to make games with smart automated features
“I learned a lot with this course. It gives you a step by step guide to game design. If you have an idea on a game that you want to create, this course has many different games which provide you with practical knowledge and experience in coding.” – Jessica O.
Learn to make mini games in this epic course, using Google Cardboard mobile VR and A Star algorithms for Unity. You’ll also learn to make 3D art in Blender.
A wildly successful Kickstarter funded this course
First you will learn how to make a game that uses the A Star pathfinding algorithm. You will learn how to use the A Star algorithm to make a 2D game in Unity 2017.3. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.
A* is also important to avoid dangers like a cliff while getting to a destination. As well – suppose a game’s level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.
Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
For each VR game, Glauco Pires will take you through the process of coding the game in Unity® 5.4.3f1 from scratch.
Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. For 3D modeling you will learn to use the amazing free program Blender.
We really hope you decide to purchase this course and take your knowledge to the next level!
Course Curriculum
Chapter 1: Gameplay
Lecture 1: Gameplay
Chapter 2: Unity Introduction
Lecture 1: Download Unity
Lecture 2: Unity Introduction
Lecture 3: Unity Editor
Lecture 4: Moving a Cube
Lecture 5: Materials
Lecture 6: Lights
Lecture 7: Particle Systems
Lecture 8: Applying Physics
Lecture 9: Unity Asset Store
Chapter 3: C# Coding – Unity Introduction
Lecture 1: C# Coding Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 4: User Interaction in Unity
Lecture 1: Inputs Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 5: Prefabs – Unity Introduction
Lecture 1: Prefabs Introduction
Lecture 2: What are Prefabs?
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effects
Lecture 7: Adding Explosion Effects
Chapter 6: Unity Mini Quiz
Chapter 7: Project: Artificial Intelligence Game
Lecture 1: (Files) Source Code and Art Assets
Lecture 2: What is a Pathfinding Game?
Lecture 3: Motivation
Lecture 4: How to Set Up a Project
Lecture 5: Node
Lecture 6: String Map
Lecture 7: A* Algorithm Setup
Lecture 8: A* Algorithm Loop
Lecture 9: Auxiliary Methods
Lecture 10: Finishing the Algorithm
Lecture 11: Importing 2D Assets
Lecture 12: Building a Level
Lecture 13: From Console to Visual
Lecture 14: Adding Tanks
Lecture 15: Identifying Nodes
Lecture 16: Moving the Tank
Lecture 17: Visually Moving Tank
Lecture 18: Smooth Movement
Lecture 19: Smooth Rotation
Lecture 20: Ordering Tank to Move
Lecture 21: Speeding up Player
Lecture 22: Spawning Logic
Lecture 23: Crate Visuals
Lecture 24: Adding Crates to Valid Positions
Lecture 25: Collecting Crates
Lecture 26: Score Counting
Lecture 27: Game Interface
Lecture 28: Starting the Game
Lecture 29: Game Over Screen
Lecture 30: Highscore
Lecture 31: Sounds
Lecture 32: Finale and Challenge!
Chapter 8: Virtual Reality Introduction
Lecture 1: 5 Reasons To Learn Virtual Reality
Lecture 2: Unity VR Games Preview
Chapter 9: Virtual Reality in Unity – Introduction
Lecture 1: VR Introduction – Unity
Lecture 2: Activating VR
Lecture 3: Building a Castle
Lecture 4: Camera Changing Position?
Lecture 5: Lowering Castle Doors
Lecture 6: Triggering Events
Lecture 7: Interface
Chapter 10: SDK Update of June 2017
Lecture 1: Notes about the Update
Lecture 2: Using Unity Package with Unity 5.6+
Chapter 11: (Files) Code & Art – Unity VR
Lecture 1: Source Code & Art Assets – Unity VR
Chapter 12: Whack a Mole Unity VR Game
Lecture 1: Whack a Mole (Introduction)
Lecture 2: Whack a Mole (Coding) – Part 1
Lecture 3: GvrViewer.Instance.Triggered Equivalent
Lecture 4: Whack a Mole (Coding) – Part 2
Lecture 5: Whack a Mole (Coding) – Part 3
Chapter 13: Blender
Lecture 1: Why You Should Use Blender
Lecture 2: Download and Install Blender
Lecture 3: Introduction & Customizing Settings
Lecture 4: Controlling Blender Camera
Lecture 5: Emulate Numpad Camera
Lecture 6: Manipulating Objects
Lecture 7: Common Tools
Lecture 8: Mirroring 1 Side of Object
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 15 votes
- 5 stars: 17 votes
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