Object Oriented Java
Object Oriented Java, available at $54.99, with 33 lectures, and has 1 subscribers.
You will learn about Participants will develop a strong understanding of Java syntax, including variables, data types, operators, and control structures such as conditional statem Learners will become proficient in using essential tools for Java development, including the Eclipse Integrated Development Environment (IDE) and the Java Dev Participants will grasp fundamental programming concepts such as arrays, ArrayLists, and basic mathematical operations, laying a solid foundation for Java pro The course will cover advanced topics in Java programming, including handling Strings, creating and utilizing static methods, and working with input/output op Learners will explore object-oriented programming (OOP) principles in Java, including classes, inheritance, abstract classes, and interfaces, and gain practic Participants will learn GUI development using the Lightweight Java Game Library (lwjgl) and rendering graphics with the Graphics Library Framework (GLFW), ena The course will provide insights into network programming and cryptographic procedures using the Java Standard Library, equipping learners with essential skil This course is ideal for individuals who are This course is suitable for individuals who are new to programming and want to learn Java as their first programming language, as well as those who have some experience in programming and wish to deepen their understanding of Java. It is particularly useful for This course is suitable for individuals who are new to programming and want to learn Java as their first programming language, as well as those who have some experience in programming and wish to deepen their understanding of Java.
Enroll now: Object Oriented Java
Summary
Title: Object Oriented Java
Price: $54.99
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $149.99
Quality Status: approved
Status: Live
What You Will Learn
- Participants will develop a strong understanding of Java syntax, including variables, data types, operators, and control structures such as conditional statem
- Learners will become proficient in using essential tools for Java development, including the Eclipse Integrated Development Environment (IDE) and the Java Dev
- Participants will grasp fundamental programming concepts such as arrays, ArrayLists, and basic mathematical operations, laying a solid foundation for Java pro
- The course will cover advanced topics in Java programming, including handling Strings, creating and utilizing static methods, and working with input/output op
- Learners will explore object-oriented programming (OOP) principles in Java, including classes, inheritance, abstract classes, and interfaces, and gain practic
- Participants will learn GUI development using the Lightweight Java Game Library (lwjgl) and rendering graphics with the Graphics Library Framework (GLFW), ena
- The course will provide insights into network programming and cryptographic procedures using the Java Standard Library, equipping learners with essential skil
Who Should Attend
- This course is suitable for individuals who are new to programming and want to learn Java as their first programming language, as well as those who have some experience in programming and wish to deepen their understanding of Java.
Target Audiences
- This course is suitable for individuals who are new to programming and want to learn Java as their first programming language, as well as those who have some experience in programming and wish to deepen their understanding of Java.
This comprehensive course, led by Mark and Justin, is designed to guide learners through mastering the Java programming language from scratch. By the end of the course, participants will have developed a strong understanding of Java syntax, common tools, and essential programming concepts.
The course begins with setting up the Eclipse Integrated Development Environment (IDE) and installing the Java Development Kit (JDK) necessary for compiling and running Java programs. Subsequent episodes cover fundamental programming constructs such as conditional statements, loops, arrays, and ArrayLists.
As the course progresses, learners delve into more advanced topics including handling Strings, utilizing the Math class for complex mathematical operations, creating and utilizing static methods, and working with input/output operations using the Scanner object.
Moreover, the course explores object-oriented programming (OOP) principles in Java, including classes, inheritance, abstract classes, and interfaces. Practical demonstrations include implementing classes, constructors, and managing exceptions effectively.
Additionally, learners will explore graphical user interface (GUI) development using the Lightweight Java Game Library (lwjgl) and rendering graphics with the Graphics Library Framework (GLFW). They will also gain insights into network programming and cryptographic procedures using the Java Standard Library.
Throughout the course, Mark and Justin provide examples, common mistakes, shortcuts, and practical exercises to reinforce learning. By the end of the series, participants will have built feature-filled programs and gained the skills necessary to tackle junior programming jobs with confidence.
Whether learners are new to programming or looking to expand their skills, this course equips them with the knowledge and tools needed to succeed in Java programming.
Course Curriculum
Chapter 1: Object Oriented Java
Lecture 1: Installation and Setup Java
Lecture 2: Language Basics
Lecture 3: Control and Program Flow: if
Lecture 4: Control and Program Flow: else
Lecture 5: Control and Program Flow: switch
Lecture 6: Java Primitive Types
Lecture 7: Arrays and ArrayLists
Lecture 8: Loops
Lecture 9: Strings
Lecture 10: Math Library
Lecture 11: Static Methods
Lecture 12: IO Scanner
Lecture 13: IO Streams
Lecture 14: JUnit Testing
Lecture 15: Basic Guessing Game
Lecture 16: Debugging Techniques in Eclipse
Lecture 17: Handling Exceptions
Lecture 18: Deploying and Publishing
Lecture 19: Object-Oriented Concepts
Lecture 20: Object-Oriented Implementation
Lecture 21: Object-Oriented Implementation Part 2
Lecture 22: Object-Oriented Inheritance and Hierarchy
Lecture 23: Abstract Classes and Interfaces
Lecture 24: Abstract Classes and Interfaces Part 2
Lecture 25: Abstract Classes and Interfaces Part 3
Lecture 26: Abstract Classes and Interfaces Part 4
Lecture 27: 2d Graphics and Sprites
Lecture 28: 2d Graphics and Sprites Part 2
Lecture 29: Keyboard Controls with GLFW
Lecture 30: Saving the Game
Lecture 31: Java HTTP Server
Lecture 32: Java Collections API
Lecture 33: Security and Cryptography
Instructors
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Stone River eLearning
Over 1,000,000 Happy Students
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