Object-Oriented Programming using C# for beginners
Object-Oriented Programming using C# for beginners, available at $19.99, has an average rating of 4, with 26 lectures, based on 3 reviews, and has 1057 subscribers.
You will learn about Create classes Instantiate Objects Create Methods Add Properties to classes Create Abstract Classes and Methods Implement Encapsulation Implement Inheritance Override Methods Create child or derived classes This course is ideal for individuals who are Beginners to Object Oriented Programming using C# It is particularly useful for Beginners to Object Oriented Programming using C#.
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Summary
Title: Object-Oriented Programming using C# for beginners
Price: $19.99
Average Rating: 4
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create classes
- Instantiate Objects
- Create Methods
- Add Properties to classes
- Create Abstract Classes and Methods
- Implement Encapsulation
- Implement Inheritance
- Override Methods
- Create child or derived classes
Who Should Attend
- Beginners to Object Oriented Programming using C#
Target Audiences
- Beginners to Object Oriented Programming using C#
object-oriented programming is an approach to programming that
breaks a programming problem into objects that interact with each other.
Objects are created from templates known as classes. You can think of a class as
the blueprint of a building. An object is the actual “building” that we build based
on the blueprint.
C# is an object-oriented programming language. The four basic principles of object-oriented programming are:
Abstraction Modelling the relevant attributes and interactions of entities as classes to define an abstract representation of a system.
Encapsulation Hiding the internal state and functionality of an object and only allowing access through a public set of functions.
Inheritance Ability to create new abstractions based on existing abstractions.
Polymorphism Ability to implement inherited properties or methods in different ways across multiple abstractions.
Object oriented programming (OOP) is a programming structure where programs are organized around objects as opposed to action and logic. This is essentially a design philosophy that uses a different set of programming languages such as C#. Understanding OOP concepts can help make decisions about how you should design an application and what language to use.
Everything in OOP is placed together as self-sustainable “objects.” An object is a combination of variables, functions, and data that performs a set of related activities. When the object performs those activities, it defines the object’s behaviour. In addition, an object is an instance of a class.
Course Curriculum
Chapter 1: Visual Studio Setup
Lecture 1: Introduction
Lecture 2: What is C#
Lecture 3: What is Visual Studio
Lecture 4: Visual Studio Installation Requirements
Lecture 5: Installing Visual Studio
Lecture 6: Visual studio workload
Lecture 7: Creating a console application
Lecture 8: Creating a Windows Form App
Chapter 2: Object oriented programming (OOP)
Lecture 1: Overview of object-oriented programming with C#
Lecture 2: What is OOP
Lecture 3: Creating your own classes
Lecture 4: Adding fields to classes & Encapsulation
Lecture 5: Adding properties to fields
Lecture 6: Auto -implemented properties
Lecture 7: Adding methods to classes
Lecture 8: Overloading
Lecture 9: Overriding ToString() Method
Lecture 10: Contructors
Lecture 11: Instantiating Objects
Lecture 12: Static Keywords
Lecture 13: Inheritance: Creating Parent Class
Lecture 14: Inheritance and creating child classes
Lecture 15: Inheritance and writing code for the main method
Lecture 16: Polymorphism
Lecture 17: GetType() and typeof() method
Lecture 18: Abstract Classes and Methods
Instructors
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Bluelime Learning Solutions
Making Learning Simple
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
Frequently Asked Questions
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