Optimising a mobile game in Unity
Optimising a mobile game in Unity, available at $59.99, has an average rating of 4.15, with 47 lectures, based on 60 reviews, and has 751 subscribers.
You will learn about How to optimise graphics and code for mobile games Strategies for designing for android and IOS Modifying Unity settings for better performance Object pooling C# scripting for a mobile shooting game This course is ideal for individuals who are Do you struggle to get good frame rates in your mobile games? This course will show you how to optimise your games for great FPS It is particularly useful for Do you struggle to get good frame rates in your mobile games? This course will show you how to optimise your games for great FPS.
Enroll now: Optimising a mobile game in Unity
Summary
Title: Optimising a mobile game in Unity
Price: $59.99
Average Rating: 4.15
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to optimise graphics and code for mobile games
- Strategies for designing for android and IOS
- Modifying Unity settings for better performance
- Object pooling
- C# scripting for a mobile shooting game
Who Should Attend
- Do you struggle to get good frame rates in your mobile games? This course will show you how to optimise your games for great FPS
Target Audiences
- Do you struggle to get good frame rates in your mobile games? This course will show you how to optimise your games for great FPS
Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.
We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.
Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.
We will be focusing on items such as:
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Draw calls
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Batching
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Coroutines
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Pooling enemies
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And more…
You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.
By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.
So why not enrol today and I look forward to seeing you in my course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setup
Lecture 1: Downloading Unity
Lecture 2: Change to android build
Lecture 3: Optimising the settings
Lecture 4: Importing assets
Chapter 3: Creating the game
Lecture 1: Scene layout
Lecture 2: Prop layout
Lecture 3: The profiler
Lecture 4: Adding walls
Lecture 5: Camera move control
Lecture 6: Assignment solution
Lecture 7: Displaying frame rates
Lecture 8: Baking lightmaps
Lecture 9: Adding player arms
Lecture 10: Adding a zombie character
Lecture 11: Adding more enemies
Lecture 12: New AI Navigation in Unity
Lecture 13: Zombie AI
Lecture 14: Shoot button
Lecture 15: Raycasting
Lecture 16: Shoot enemies task
Lecture 17: Adding particles
Lecture 18: Enemy pooling
Lecture 19: Pooling other enemies
Lecture 20: Damage sounds
Lecture 21: Damage graphics
Lecture 22: Adding a healthbar
Lecture 23: Reloading the gun
Lecture 24: Sound task
Lecture 25: Sound task review
Lecture 26: Timer
Lecture 27: Level load
Lecture 28: Loading enemies
Lecture 29: Displaying level
Lecture 30: Main menu
Lecture 31: Game over screen
Lecture 32: Resetting the game
Lecture 33: Health pickup
Chapter 4: Performance Profiling
Lecture 1: Performance profiling
Lecture 2: Scripting profiling
Lecture 3: Profiler documentation
Lecture 4: Fixing any issues
Chapter 5: Exporting
Lecture 1: Export for android
Lecture 2: Switch to IOS platform
Lecture 3: Export for IOS
Lecture 4: Course completion
Chapter 6: Source Code
Lecture 1: The completed project
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 4 votes
- 4 stars: 10 votes
- 5 stars: 41 votes
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