Procedural Terrain Generation with Unity Updated for 2024!
Procedural Terrain Generation with Unity Updated for 2024!, available at $94.99, has an average rating of 4.73, with 164 lectures, 4 quizzes, based on 1047 reviews, and has 11236 subscribers.
You will learn about Use various algorithmic approaches to create procedurally generated content. Manipulated terrain meshes with code to create realistic looking landscapes. Texture terrain meshes procedurally. Discuss the design principles involved in producing aesthetically pleasing terrains. Manipulate the render settings in Unity to produce better looking camera results. Create custom Unity windows and graphical user interface elements for use inside the Editor. This course is ideal for individuals who are Anyone interested in learning the algorithms used in procedural generation. or Those wanting to develop code to manipulate meshes, to produce realistic landscapes. or Anyone keen to find out how to write custom Unity inspector editors. It is particularly useful for Anyone interested in learning the algorithms used in procedural generation. or Those wanting to develop code to manipulate meshes, to produce realistic landscapes. or Anyone keen to find out how to write custom Unity inspector editors.
Enroll now: Procedural Terrain Generation with Unity Updated for 2024!
Summary
Title: Procedural Terrain Generation with Unity Updated for 2024!
Price: $94.99
Average Rating: 4.73
Number of Lectures: 164
Number of Quizzes: 4
Number of Published Lectures: 163
Number of Published Quizzes: 2
Number of Curriculum Items: 168
Number of Published Curriculum Objects: 165
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Use various algorithmic approaches to create procedurally generated content.
- Manipulated terrain meshes with code to create realistic looking landscapes.
- Texture terrain meshes procedurally.
- Discuss the design principles involved in producing aesthetically pleasing terrains.
- Manipulate the render settings in Unity to produce better looking camera results.
- Create custom Unity windows and graphical user interface elements for use inside the Editor.
Who Should Attend
- Anyone interested in learning the algorithms used in procedural generation.
- Those wanting to develop code to manipulate meshes, to produce realistic landscapes.
- Anyone keen to find out how to write custom Unity inspector editors.
Target Audiences
- Anyone interested in learning the algorithms used in procedural generation.
- Those wanting to develop code to manipulate meshes, to produce realistic landscapes.
- Anyone keen to find out how to write custom Unity inspector editors.
Updated for Unity in 2024
The creation of beautiful virtual terrains isn’t just the domain of the artist, but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes, using algorithms developed by researchers studying landscape formation and erosion? Well now you can.
In this course, Penny introduces procedural terrain generation techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Throughout the course you will follow along with hands-on workshops, designed to teach you the fundamental techniques used for generating realistic virtual landscapes.
Learn how to program and work with:
-
Voronoi Tessellation
-
Midpoint Displacement
-
Perlin Noise
-
Splat Maps
-
Trees and Vegetation
-
Clouds
-
Weather
-
Erosion
-
Water and new to 2024
-
Working with Multiple Terrain Objects
-
Dealing with URP and HDRP
Contents and Overview
The course begins by examining the nature of a landscape and the design considerations you should include in making decisions on structure, colour and vegetation. You’ll learn what makes for a natural looking terrain, so you can replicate this in Unity.
Following on, we will examine some of the most popular algorithms used in generating terrains (including many fractal and tessellation techniques) that can be used together, to form random and yet convincing mountainous vistas.
Once you are confident with landscape formation, we’ll move onto texturing the terrain with a variety of images that can be placed via splatmaps onto differing heights and gradients. Then, continue to decorate the terrain with trees, rocks and grass placed with an algorithmic approach before investigating erosion methods, that will add that extra level of realism.
The course concludes with the development of a cloud generation system and an exploration of particle systems for adding rain, snow and other atmospheric effects to the finalised landscape.
Throughout, we’ll be developing our own custom Unity editor code that will allow you to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of your very own.
What students are saying about Penny’s courses:
-
Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.
-
Penny’s teaching style is exceptionally well-motivated and illustrated.
-
This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.
Course Curriculum
Chapter 1: Introduction
Lecture 1: How to Study This Course
Lecture 2: Join the H3D Student Community
Lecture 3: Contacting H3D
Lecture 4: Welcome
Lecture 5: FAQs
Chapter 2: 2024: The Unity Terrain Object
Lecture 1: Getting Started: Setting up Unity for Terrain Generation
Lecture 2: Manually Adding Texture Layers
Lecture 3: Landscape Reproduction Challenge
Lecture 4: A Word about Brushes
Lecture 5: Adding Trees to a Terrain
Lecture 6: Adding Details to a Terrain
Lecture 7: Design Principles for Terrain Aesthetics
Lecture 8: Important Terrain Settings
Lecture 9: Getting Ready to Create a Custom Editor
Lecture 10: Generating Random Heights Part 1
Lecture 11: Generating Random Heights Part 2
Lecture 12: Loading Height Map Data from an Image
Lecture 13: Test Your Knowledge: Height Setting
Lecture 14: Want to Refactor?
Chapter 3: 2024: Noise
Lecture 1: Noise Theory
Lecture 2: Implementing Simple Perlin Noise
Lecture 3: Brownian Motion
Lecture 4: A Quick Note about the GUITable Code
Lecture 5: Multiple Perlin Noise
Lecture 6: Test Your Knowledge: Ridge Noise
Chapter 4: 2024: Voronoi Tessellation
Lecture 1: What is Voronoi Tessellation
Lecture 2: Creating Mountain Peaks
Lecture 3: Modifying Mountain Slopes
Lecture 4: Multiple Random Peaks
Lecture 5: Adding a Choice of Function Types
Lecture 6: Test Your Knowledge: Voronoi & Perlin
Chapter 5: 2024: Midpoint Displacement
Lecture 1: Introduction to Midpoint Displacement
Lecture 2: The Diamond Step
Lecture 3: The Square Step Method
Lecture 4: Smoothing Part 1
Lecture 5: Smoothing Part 2
Chapter 6: 2024: Texturing
Lecture 1: Splatmaps
Lecture 2: Coding for Terrain Layers
Lecture 3: Specifying Texture Heights
Lecture 4: Overlapping with Noise
Lecture 5: Blending Texture Overlaps
Lecture 6: Controlling Tile Size
Lecture 7: Adding Normal Maps to Terrain Layers
Lecture 8: Running out of Room in the Inspector Editor?
Lecture 9: Texturing on a Steep Terrain
Lecture 10: Test Your Knowledge: Texturing
Chapter 7: 2024: Vegetation
Lecture 1: Working with Tree Prototypes Part 1
Lecture 2: Working with Tree Prototypes Part 2
Lecture 3: Working with Layers
Lecture 4: Setting Tree Heights
Lecture 5: Test Your Knowledge: Vegetation
Chapter 8: 2024: Detail
Lecture 1: Adding Details
Lecture 2: Setting Heights and Slopes for Detail Positions
Lecture 3: Terrain Detail Setting Specifics
Lecture 4: Working with Detail Properties
Chapter 9: 2024: Natural Exposure
Lecture 1: Adding Water
Lecture 2: Adding Water Via the Terrain Editor
Lecture 3: Erosion
Lecture 4: Rain
Lecture 5: Thermal
Lecture 6: Tidal
Lecture 7: River
Lecture 8: Wind
Lecture 9: Wind Direction
Lecture 10: Test Your Knowledge: Canyon Challenge
Chapter 10: 2024: The Great Outdoors
Lecture 1: Fog
Lecture 2: A Word About Clouds
Lecture 3: Making Your Own Clouds Part 1
Lecture 4: Making Your Own Clouds Part 2
Lecture 5: Cloud Management
Lecture 6: Cloud Painting
Lecture 7: Cloud Shadows
Lecture 8: Cloud Challenge
Lecture 9: Producing Rain Particles Part 1
Lecture 10: Producing Rain Particles Part 2
Lecture 11: Producing Rain Particles Part 3
Chapter 11: 2024: Final Touches and Postproduction Hacks
Lecture 1: Working with Multiple Terrains
Lecture 2: Adding Perlin Heights to Multiple Terrains
Lecture 3: Fixing Perlin Height Alignment
Lecture 4: Joining the Seams
Lecture 5: Offsetting Perlin
Chapter 12: A Final Word From The Instructor
Lecture 1: Final Words
Lecture 2: Where to Now?
Chapter 13: The Unity Terrain Object
Lecture 1: READ ME
Lecture 2: Behind the Scenes of a Terrain Object
Lecture 3: Manual Terrain Creation Part 1
Lecture 4: Manual Terrain Creation Part 2
Instructors
-
Penny de Byl
International Award Winning Professor & Best Selling Author -
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 15 votes
- 3 stars: 65 votes
- 4 stars: 284 votes
- 5 stars: 672 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024