Publish Captain Rocket* iPhone game under 2 hours, Unity 5
Publish Captain Rocket* iPhone game under 2 hours, Unity 5, available at $29.99, has an average rating of 3.35, with 27 lectures, based on 68 reviews, and has 1310 subscribers.
You will learn about Learn how to get your iOS developer license Learn how to create your own iPhone game without having to write code Learn basic of Unity 5 for iOS development Learn advertising network setup within Unity Learn how find free graphic images for games Learn how to modify and create your own game graphics, for non-artists Learn how to find free or cheap sound effects for games Learn how to add your own sound effects Learn how to publish your very own iPhone game to the iTunes app store in one afternoon This course is ideal for individuals who are Solo / Indi entrepreneurs or Graphic design students or Computer science students or great course for someone who wants to learn about the iTunes publication process or People who want to start a mobile app business the inexpensive way, on their own It is particularly useful for Solo / Indi entrepreneurs or Graphic design students or Computer science students or great course for someone who wants to learn about the iTunes publication process or People who want to start a mobile app business the inexpensive way, on their own.
Enroll now: Publish Captain Rocket* iPhone game under 2 hours, Unity 5
Summary
Title: Publish Captain Rocket* iPhone game under 2 hours, Unity 5
Price: $29.99
Average Rating: 3.35
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to get your iOS developer license
- Learn how to create your own iPhone game without having to write code
- Learn basic of Unity 5 for iOS development
- Learn advertising network setup within Unity
- Learn how find free graphic images for games
- Learn how to modify and create your own game graphics, for non-artists
- Learn how to find free or cheap sound effects for games
- Learn how to add your own sound effects
- Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
Who Should Attend
- Solo / Indi entrepreneurs
- Graphic design students
- Computer science students
- great course for someone who wants to learn about the iTunes publication process
- People who want to start a mobile app business the inexpensive way, on their own
Target Audiences
- Solo / Indi entrepreneurs
- Graphic design students
- Computer science students
- great course for someone who wants to learn about the iTunes publication process
- People who want to start a mobile app business the inexpensive way, on their own
This course gives you the source code to create a clone of the Captain Rocket game for iPhone, made with Unity game engine.
You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flying Angels, demons, ducks, penguins, or robots. Let your imagination go wild!
This course assumes you know nothing about making games, and you will publish your very own game to the apple app store without coding not even a single line of code,
The game comes with multiple advertising channels to bring your passive income.
And as a bonus, the game can also work on Android phones.
All it takes is one afternoon to have your very own game. Join us now.
Course Curriculum
Chapter 1: Initial Setup
Lecture 1: Course outline and Instructor biography
Lecture 2: Get the source code project for FREE
Lecture 3: Get the iOS dev license
Lecture 4: Getting ready – assets overview
Lecture 5: Get XCode tool and Open it
Lecture 6: Create the iOS certificate and app provisioning profile
Chapter 2: Creating your own game theme
Lecture 1: Modifying the game background images and waves
Lecture 2: Creating the captain rocket space robot new title
Lecture 3: Designing the main robot character and its walk animation in unity 5
Lecture 4: Modifying the dynamic background items
Lecture 5: Working on the game over and score board interfaces
Lecture 6: Working on the app settings and the app icon design
Chapter 3: Settings
Lecture 1: Certificates and provisioning profile setup in unity 5 and xcode
Lecture 2: Changing xcode info tab app name and bundle ID
Lecture 3: Create the iTunes Connect main app settings
Lecture 4: Adding the in-app purchase settings to remove ads
Lecture 5: Create the game center leaderboard in itunes connect and unity 5
Lecture 6: Creating screenshots for all device dimensions
Lecture 7: Setup advertising networks google admob banner and chartboost full screen ad
Lecture 8: Find free sound effects and adding them to unity 5 source code
Lecture 9: Uploading all screenshots to iTunes Connect dashboard
Lecture 10: Change Pricing and Launch a Live Chartboost campaign
Chapter 4: Publishing the game to iTunes app store
Lecture 1: Integrate Google Admob inside xcode iOS
Lecture 2: Start XCode archiving process
Lecture 3: Uploading the app to the iTUnes app store for technical review
Lecture 4: Wrapping up and deal
Lecture 5: BONUS
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 10 votes
- 5 stars: 44 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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