Publish Games on Android, iTunes, and Google Play with UE4
Publish Games on Android, iTunes, and Google Play with UE4, available at $34.99, has an average rating of 4, with 12 lectures, based on 34 reviews, and has 264 subscribers.
You will learn about How to package your Unreal game for iOS and Android How to set up your game on Google Play How to set up you game on Apple iTunes Connect Learn to work with common issues in getting your game working on mobile This course is ideal for individuals who are Anyone who is interested in making mobile games with Unreal Engine 4 It is particularly useful for Anyone who is interested in making mobile games with Unreal Engine 4.
Enroll now: Publish Games on Android, iTunes, and Google Play with UE4
Summary
Title: Publish Games on Android, iTunes, and Google Play with UE4
Price: $34.99
Average Rating: 4
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to package your Unreal game for iOS and Android
- How to set up your game on Google Play
- How to set up you game on Apple iTunes Connect
- Learn to work with common issues in getting your game working on mobile
Who Should Attend
- Anyone who is interested in making mobile games with Unreal Engine 4
Target Audiences
- Anyone who is interested in making mobile games with Unreal Engine 4
This lesson summarizes all that I have learned from my experience in publishing our first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, I’ll show you some of the issues I had building a game on mobile. We will discuss things like limitations in joint count, polygon count, and shader complexity. Then we will go through the process of setting up Unreal for developing for Android. We’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. We’ll upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there we’ll port our project over to the Mac using Mac-In-Cloud, get our mobile provisioning profiles from the Apple Developer site, and upload our game to iTunes Connect.
More about the Instructor:
Chad Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Ever since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in #d world Magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad Morgan currently lives in Lake Forest, CA with his wife Carol and his son Xander.
Course Curriculum
Chapter 1: Introduction to Publishing Games and Apps with Unreal 4
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the Course
Lecture 3: Engine Limits for Mobile
Lecture 4: Setting Up For Development On Android
Lecture 5: Setting Up For Shipping On Android
Lecture 6: Setting Up For In-App Purchases
Lecture 7: Summary Of Setting Up For Android
Lecture 8: Developing for IOS
Lecture 9: Setting Up Mobile Provisions
Lecture 10: Uploading to Itunes Connect
Lecture 11: Conclusion and Course Wrapup
Lecture 12: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 10 votes
- 5 stars: 15 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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