Python Graphics Programming and Game Development
Python Graphics Programming and Game Development, available at $49.99, has an average rating of 4.45, with 48 lectures, 1 quizzes, based on 32 reviews, and has 199 subscribers.
You will learn about Create digital art through Python code Program video games in Python Create basic graphics creation programs using Python to build digital art tools This course is ideal for individuals who are Anyone who wants to take their Python skills up a level or Beginners who want to learn how to create graphics through code or Aspiring game programmers and software engineers It is particularly useful for Anyone who wants to take their Python skills up a level or Beginners who want to learn how to create graphics through code or Aspiring game programmers and software engineers.
Enroll now: Python Graphics Programming and Game Development
Summary
Title: Python Graphics Programming and Game Development
Price: $49.99
Average Rating: 4.45
Number of Lectures: 48
Number of Quizzes: 1
Number of Published Lectures: 48
Number of Published Quizzes: 1
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Create digital art through Python code
- Program video games in Python
- Create basic graphics creation programs using Python to build digital art tools
Who Should Attend
- Anyone who wants to take their Python skills up a level
- Beginners who want to learn how to create graphics through code
- Aspiring game programmers and software engineers
Target Audiences
- Anyone who wants to take their Python skills up a level
- Beginners who want to learn how to create graphics through code
- Aspiring game programmers and software engineers
In this course, students will learn Python programming hands-on by using code to create fun art and games. This course teaches programming in Python and the Turtle Graphics library, a Python library used to create digital art and visual patterns. Students with little to no programming experience will find this course particularly useful as it will teach concepts from the ground up. Intermediate level students with an interest in using programming to capture user input and create graphics can also benefit from the later sections of this course.
First, we will look at setting up Python IDLE and Turtle Graphics and some basic things we can do using the graphics library. Next, you will get hands-on experience using programming to create a simple graphics creation program. Finally, you will learn basic game development using Turtle Graphics and will understand how we can capture user input and construct game logic in Python.
By the end of this course, you will have a firm grasp on the foundational concepts of Python programming and be able to implement your knowledge to create visually appealing graphics. You will have a set of skills that you can use to build video games for your portfolio.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download and Install Python IDLE
Lecture 3: Turtle Graphics Overview
Chapter 2: Turtle Graphics API
Lecture 1: Turtle Graphics API Section Introduction
Lecture 2: import turtle
Lecture 3: turtle.Turtle() and turtle.Screen()
Lecture 4: up() and down()
Lecture 5: forward() and backward()
Lecture 6: left() and right()
Lecture 7: setheading() and seth()
Lecture 8: home() and goto()
Lecture 9: showturtle() and hideturtle()
Lecture 10: clearscreen() and bye()
Lecture 11: pensize() and pencolor()
Lecture 12: xcor() and ycor()
Lecture 13: onkey() and listen()
Lecture 14: onclick() and onscreenclick()
Lecture 15: begin_fill() and end_fill()
Lecture 16: Section Summary
Chapter 3: Developing a Graphics Creation Program
Lecture 1: Graphics Program Project Overview
Lecture 2: Defining Our Variables
Lecture 3: Create the Toolbar
Lecture 4: Create the Color Palette
Lecture 5: Create the Pen Width Palette
Lecture 6: Add Functionality to Color Palette
Lecture 7: Add Functionality to Width Palette
Lecture 8: Let User Draw to Screen
Lecture 9: Let User Pick Pen Up
Lecture 10: Putting It All Together
Lecture 11: Section Summary
Chapter 4: Game Development using Python
Lecture 1: Game Development Project Overview
Lecture 2: Defining Our Variables
Lecture 3: Creating the Background
Lecture 4: Player and Lives
Lecture 5: Player Movement
Lecture 6: Enemy Spawning
Lecture 7: Initializing Play Game
Lecture 8: Player Shooting
Lecture 9: Destroy Enemy
Lecture 10: Enemy Shooting
Lecture 11: Destroy Player
Lecture 12: Game Over Condition
Lecture 13: You Win Condition
Lecture 14: Quit Game
Lecture 15: Putting it All Together
Lecture 16: Section Summary
Chapter 5: Course Summary
Lecture 1: Course Summary
Lecture 2: Bonus Lecture
Instructors
-
Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 10 votes
- 5 stars: 15 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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