Python Scripting for Blender Introduction
Python Scripting for Blender Introduction, available at $44.99, has an average rating of 3.75, with 23 lectures, based on 159 reviews, and has 1085 subscribers.
You will learn about Overview of all tools and utilities Blender has to offer Using the console and tooltips efficiently Close look at how to structure and group your code Converting and Applying Best Practices in Programming / Scripting Data Structures in Python ( List, Dictionary, Float, String, Int ) Generating Objects through Code Generating and Modifying Curves through Code Creating and Assigning Materials through Code Controlled Randomization Working with existing modules to generate interesting geometry Reading and Visualizing Data from .csv and .txt files in Blender using Python This course is ideal for individuals who are 3D Artists who want to automate and optimize their workflow or Programmers who want to learn Python and Blender or People who are intrigued by the possibilities of combining code with art It is particularly useful for 3D Artists who want to automate and optimize their workflow or Programmers who want to learn Python and Blender or People who are intrigued by the possibilities of combining code with art.
Enroll now: Python Scripting for Blender Introduction
Summary
Title: Python Scripting for Blender Introduction
Price: $44.99
Average Rating: 3.75
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Overview of all tools and utilities Blender has to offer
- Using the console and tooltips efficiently
- Close look at how to structure and group your code
- Converting and Applying Best Practices in Programming / Scripting
- Data Structures in Python ( List, Dictionary, Float, String, Int )
- Generating Objects through Code
- Generating and Modifying Curves through Code
- Creating and Assigning Materials through Code
- Controlled Randomization
- Working with existing modules to generate interesting geometry
- Reading and Visualizing Data from .csv and .txt files in Blender using Python
Who Should Attend
- 3D Artists who want to automate and optimize their workflow
- Programmers who want to learn Python and Blender
- People who are intrigued by the possibilities of combining code with art
Target Audiences
- 3D Artists who want to automate and optimize their workflow
- Programmers who want to learn Python and Blender
- People who are intrigued by the possibilities of combining code with art
This course will teach you Python from the ground up.
No previous knowledge on Blender nor Python is required to follow along.
We will start slow, by discussing all utilities and tools that Blender has to offer. This way, you know exactly what is available and how to use it.
Using these features we will build a proficient workflow that allows us to work very efficiently.
From the beginning we start coding. This course is very applied, so be prepared to write some code!
But do not be afraid. We tackle every step and problem together.
During this course we will create 5 scripts from scratch, covering multiple topics including:
-
Overview of all tools and utilities Blender has to offer
-
Using the console and tooltips efficiently
-
Close look at how to structure and group your code
-
Converting and Applying Best Practices in Programming / Scripting
-
Data Structures in Python ( List, Dictionary, Float, String, Int )
-
Generating Objects through Code
-
Generating and Modifying Curves through Code
-
Creating and Assigning Materials through Code
-
Controlled Randomization
-
Working with existing modules to generate interesting geometry
-
Reading and Visualizing Data from .csv and .txt files in Blender using Python
-
Many Many More
If at any point you are completely lost, don’t be afraid to reach out to me. I will be very pleased to help you get through whatever issue you encounter. You are not alone in this process.
Let’s start together.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Interface Overview
Lecture 1: Introduction
Lecture 2: Scripting Workspace
Lecture 3: Scripting Panels: Info
Lecture 4: Scripting Panels: Integrated Console
Lecture 5: Scripting Panels: Text Editor
Lecture 6: System Console
Chapter 3: Object Creation and Randomization
Lecture 1: Creating Objects with Code
Lecture 2: Cleaning up a scene using Code
Lecture 3: Ideas to build on top of this project
Chapter 4: Controlled Randomization
Lecture 1: Introduction
Lecture 2: Creating a fence
Chapter 5: Creating a sine wave
Lecture 1: Introduction
Lecture 2: Creating a sine wave
Chapter 6: Read and Visualize Real Data
Lecture 1: Introduction
Lecture 2: Reading the data ( .csv )
Lecture 3: Reading the data ( .txt )
Lecture 4: Creating the bar chart
Lecture 5: Adding labels
Lecture 6: Adding ticks
Lecture 7: Labeling the ticks
Chapter 7: Material Creation and Randomization
Lecture 1: Creating and Randomizing Materials
Lecture 2: Controlled Randomization
Instructors
-
Simon Van Den Hende
Pipeline Developer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 9 votes
- 3 stars: 25 votes
- 4 stars: 54 votes
- 5 stars: 69 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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