Realistic Unity Parkour & Climbing System
Realistic Unity Parkour & Climbing System, available at $69.99, has an average rating of 4.13, with 49 lectures, based on 8 reviews, and has 115 subscribers.
You will learn about Advanced Parkour System Advanced Climbing System Third Person Controller with Parkour which you can used in any other games easily Very Clean and Modular Code in C# Advanced Animations in Unity Detect Obstacles and Obstacles Heights Perform Parkour according to Detected Object Height and Type how to code in C# and how to use Unity Character running, jumping, climbing and crawling and much more This course is ideal for individuals who are if you want to become a professional game developer or if you want to make advanced parkour and climbing system It is particularly useful for if you want to become a professional game developer or if you want to make advanced parkour and climbing system.
Enroll now: Realistic Unity Parkour & Climbing System
Summary
Title: Realistic Unity Parkour & Climbing System
Price: $69.99
Average Rating: 4.13
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Advanced Parkour System
- Advanced Climbing System
- Third Person Controller with Parkour which you can used in any other games easily
- Very Clean and Modular Code in C#
- Advanced Animations in Unity
- Detect Obstacles and Obstacles Heights
- Perform Parkour according to Detected Object Height and Type
- how to code in C# and how to use Unity
- Character running, jumping, climbing and crawling
- and much more
Who Should Attend
- if you want to become a professional game developer
- if you want to make advanced parkour and climbing system
Target Audiences
- if you want to become a professional game developer
- if you want to make advanced parkour and climbing system
In this course you will learn and make realistic advanced parkour system and climbing system using unity with c# programming language. It can include running, jumping, climbing, even crawling, if that is the most suitable movement for the situation. Parkour could be grasped by imagining a race through an obstacle course; the goal is to overcome obstacles quickly and efficiently, without using extraneous movement.
Parkour is an athletic training discipline or sport in which practitioners attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing flips.
Unity is a cross-platform game engine developed by Unity Technologies. Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more.
As the developer, you can help create the concept for games, pitch ideas and implement them into your programming. The work of a developer allows you to participate in creating the vision for the product on which you’re working. At the end of the workday, you can see what you’ve accomplished as the game comes together.
If you enjoy playing video games, this career can offer you an opportunity to earn from your passion. You can specialise in developing games you love, leading to higher job satisfaction. Creating products you have an emotional connection with can also enhance productivity.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setting up Game Environment
Lecture 1: Download
Lecture 2: Creating Project in Unity
Lecture 3: Adding & Setting up Environment
Lecture 4: Adding Barrier Pack
Chapter 3: Camera & Player Movement
Lecture 1: Adding Player Character
Lecture 2: Adding Cinemachine Camera Controller
Lecture 3: Adding Player Basic Movement
Lecture 4: Rotating Player According to inputs
Lecture 5: Moving Player in Camera direction
Lecture 6: Adding Player Rotation
Lecture 7: Downloading Animations
Lecture 8: Adding Animations to player
Lecture 9: Collision & Gravity
Lecture 10: Checking player is on surface
Lecture 11: Adding Falling Speed
Chapter 4: Parkour System – Environment Checker
Lecture 1: Environment Checker Script
Lecture 2: Environment Checker
Chapter 5: Parkour System – Detect Obstacle
Lecture 1: Storing Obstacle data
Lecture 2: Measuring Objects Height
Chapter 6: Parkour System – Performing Different Parkour Actions according to Obstacles
Lecture 1: Downloading Animations for parkour actions
Lecture 2: Creating Parkour Actions
Lecture 3: Performing Parkour Actions
Lecture 4: Parkour Jumping issue fixed
Lecture 5: Rotate player towards obstacle before performing parkour
Lecture 6: Target Matching
Chapter 7: Climbing Parkour System & Vault Jump
Lecture 1: Adding Climbing Up Parkour Action
Lecture 2: Adding Vault Jump
Lecture 3: Fixing Vault Action
Lecture 4: Adding new vault jump
Chapter 8: Obstacles Ledge | Walk on Ledges & Parkour Jumping
Lecture 1: Checking for obstacles ledge
Lecture 2: Jump Down Parkour Action Part 1
Lecture 3: Jump Down Parkour Action Part 2
Lecture 4: Stopping Player to walk on ledge
Lecture 5: Improving Jump Down Parkour Action Part 1
Lecture 6: Improving Jump Down Parkour Action Part 2
Chapter 9: Climbing System
Lecture 1: Making Code Reusable
Lecture 2: Identifying Climb Points
Lecture 3: Performing Climbing Up Action
Lecture 4: Creating Climbing Web
Lecture 5: Performing Climbing Up Action
Chapter 10: Shimmy Parkour Action
Lecture 1: Shimmy Parkour Action Part 1
Lecture 2: Shimmy Parkour Action Part 2
Chapter 11: Jumping From Walls | Climbing to Top | Jumping to Climbing Points
Lecture 1: Jumping From Walls
Lecture 2: Climbing to Top
Lecture 3: Jumping to Climbing Points
Chapter 12: Script Files
Lecture 1: Download Script Files
Chapter 13: Congratulations – Course Finished
Lecture 1: Where to Go From Here
Lecture 2: Thank you
Instructors
-
Muhammad Ali
Indie Game Developer | Unity Game Engine
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 0 votes
- 5 stars: 5 votes
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