RPG COURSE
RPG COURSE, available at $49.99, has an average rating of 4.25, with 123 lectures, based on 193 reviews, and has 3949 subscribers.
You will learn about Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to find solutions Learn the fundamentals of C#. Everything from variables, "if" statements and creating an object oriented structure. No prior programming experience necessary. Become a professional programmer by learning "Version Control" a tool used by expert engineers. Not only in game development but in all programming projects Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and other object oriented languages This course is ideal for individuals who are Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unity's very simple engine or Someone who's looking to create a 2D Role Playing Game and doesn't know how to do it easily and efficiently It is particularly useful for Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unity's very simple engine or Someone who's looking to create a 2D Role Playing Game and doesn't know how to do it easily and efficiently.
Enroll now: RPG COURSE
Summary
Title: RPG COURSE
Price: $49.99
Average Rating: 4.25
Number of Lectures: 123
Number of Published Lectures: 123
Number of Curriculum Items: 123
Number of Published Curriculum Objects: 123
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to find solutions
- Learn the fundamentals of C#. Everything from variables, "if" statements and creating an object oriented structure. No prior programming experience necessary.
- Become a professional programmer by learning "Version Control" a tool used by expert engineers. Not only in game development but in all programming projects
- Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and other object oriented languages
Who Should Attend
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unity's very simple engine
- Someone who's looking to create a 2D Role Playing Game and doesn't know how to do it easily and efficiently
Target Audiences
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unity's very simple engine
- Someone who's looking to create a 2D Role Playing Game and doesn't know how to do it easily and efficiently
Create an RPG Using Unity is a very fun way. We’ll be using sprite we download for free. Applying animations to those sprites. Create main menus and create a turn based combat system.
We’ll also create a quest system were we find items, gain experience, collect money and go buy items in shops to upgrade our player so that he can find more and more loot.
We’ll also learn all about tile sets and how to use cinemachine in our games. It’s going to be extremely fun. So let’s not waste anymore time and lets get started.
Create an RPG Using Unity is a very fun way. We’ll be using sprite we download for free. Applying animations to those sprites. Create main menus and create a turn based combat system.
We’ll also create a quest system were we find items, gain experience, collect money and go buy items in shops to upgrade our player so that he can find more and more loot.
We’ll also learn all about tile sets and how to use cinemachine in our games. It’s going to be extremely fun. So let’s not waste anymore time and lets get started.
Can’t wait to see you there. Have a good day
Course Curriculum
Chapter 1: Introduction
Lecture 1: How To Use This Course
Lecture 2: Download Unity & Visual Studio Step-by-Step
Lecture 3: Unity & Visual Studio 101
Lecture 4: Your First Code
Lecture 5: Introduction To Version Control
Lecture 6: Legends Of Conquest Game Design
Chapter 2: Setting Up Player
Lecture 1: Setting Up Sprite sheet
Lecture 2: Sorting Layers
Lecture 3: Colliders & RigidBody
Lecture 4: Scripts & Variables 101
Lecture 5: Inputs & RigidBody Velocity
Lecture 6: Animator & Animation
Lecture 7: Transition & Blending
Lecture 8: Facing The Right Direction Part 1
Lecture 9: Facing The Right Direction Part 2
Lecture 10: Colliding With Objects
Chapter 3: Scene Management
Lecture 1: Switching Scenes Part 1
Lecture 2: Switching Scenes Part 2 (Scene Manager and Prefabs)
Lecture 3: Singleton Pattern
Lecture 4: Area Enter
Lecture 5: Script Order Of Execution
Chapter 4: Tilemaps & Cinemachine
Lecture 1: Cinemachine 101
Lecture 2: Cinemachine Confiner Extension
Lecture 3: Tilesets In Unity
Lecture 4: Creating a Tile Map
Lecture 5: Keeping Player Inside The Map
Lecture 6: Creating A Second Level
Lecture 7: Level Manager
Lecture 8: Canvas in Unity
Lecture 9: Coroutines 101
Chapter 5: Dialog In Game
Lecture 1: Creating Dialog UI
Lecture 2: Dialog Controller (Arrays)
Lecture 3: Array Properties
Lecture 4: Dialog Handler Part 1
Lecture 5: Dialog Handler Part 2
Lecture 6: Holding Player Movement
Lecture 7: Showing Characters Names
Chapter 6: Player Stats
Lecture 1: Player Stats
Lecture 2: For Loops In Unity
Lecture 3: Experience Distribution
Lecture 4: Testing Levelling
Lecture 5: Leveling Up The Stats
Lecture 6: Game Manager
Chapter 7: Menu System
Lecture 1: Menu UI
Lecture 2: Character Info
Lecture 3: Menu Manager
Lecture 4: Stop Player Movement (again)
Lecture 5: Setting Up Stat
Lecture 6: Updating Stats
Lecture 7: Using The Buttons
Lecture 8: Status Widow Part 1
Lecture 9: Status Widow Part 2
Chapter 8: Inventory System
Lecture 1: Creating Items
Lecture 2: Items Window
Lecture 3: Lists In C#
Lecture 4: Picking Up Items
Lecture 5: Displaying Picked Up Items Part 1
Lecture 6: Displaying Picked Up Items Part 2
Lecture 7: Stackable Items
Lecture 8: Selecting Items
Lecture 9: Discard Items
Lecture 10: Using Items
Lecture 11: Adding Character Choice
Lecture 12: Choosing A Character
Lecture 13: Using Weapons & Armor
Chapter 9: Shop & Money Systems
Lecture 1: Shop Tiles
Lecture 2: Setting Up Shop
Lecture 3: Setting Up Shop Keeper
Lecture 4: Items To Buy & Sell
Lecture 5: Buying Items
Lecture 6: Making Buy & Sell Buttons Work
Chapter 10: Questing System
Lecture 1: Creating Quests
Lecture 2: Marking Quests
Lecture 3: Quest Objects
Lecture 4: Completing Quests
Lecture 5: Activating Quests
Lecture 6: Activating Quests After Dialogue
Chapter 11: Save & Load
Lecture 1: PlayerPrefs
Lecture 2: Loading Data
Lecture 3: Set & Get Float
Lecture 4: Saving & Loading Player Stats
Lecture 5: Saving Item Lists using Items Assets
Chapter 12: Music & SFX
Lecture 1: Audio In Unity
Lecture 2: Playing Music
Lecture 3: Playing Audio From Code
Chapter 13: Main Menu
Lecture 1: Main Menu UI
Lecture 2: Main Menu Manager
Instructors
-
Michael Murr
Software Engineer :: Game Developer :: Entrepreneur
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 5 votes
- 3 stars: 9 votes
- 4 stars: 39 votes
- 5 stars: 133 votes
Frequently Asked Questions
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