S.O.L.I.D Principles and Design Patterns for C# Developers
S.O.L.I.D Principles and Design Patterns for C# Developers, available at $44.99, has an average rating of 4.25, with 138 lectures, based on 16 reviews, and has 1189 subscribers.
You will learn about Understand and apply S.O.L.I.D principles in software development using C# Acquire skills in the use of design patterns in C#. Develop a deep understanding of how S.O.L.I.D principles and design patterns improve the maintainability, scalability, and reusability of code. Effectively apply S.O.L.I.D principles and design patterns in a C# project from start to finish. This course is ideal for individuals who are Beginner C# developers looking to improve their coding practices. or Experienced C# developers wanting to deepen their understanding of design patterns. or Software engineering students learning C# and interested in mastering best practices. or Tech leads and software architects seeking to enforce better coding standards in their teams. or .NET developers wanting to gain a solid foundation in C# coding principles. or Developers in other languages interested in learning C# and its best practices. It is particularly useful for Beginner C# developers looking to improve their coding practices. or Experienced C# developers wanting to deepen their understanding of design patterns. or Software engineering students learning C# and interested in mastering best practices. or Tech leads and software architects seeking to enforce better coding standards in their teams. or .NET developers wanting to gain a solid foundation in C# coding principles. or Developers in other languages interested in learning C# and its best practices.
Enroll now: S.O.L.I.D Principles and Design Patterns for C# Developers
Summary
Title: S.O.L.I.D Principles and Design Patterns for C# Developers
Price: $44.99
Average Rating: 4.25
Number of Lectures: 138
Number of Published Lectures: 138
Number of Curriculum Items: 138
Number of Published Curriculum Objects: 138
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand and apply S.O.L.I.D principles in software development using C#
- Acquire skills in the use of design patterns in C#.
- Develop a deep understanding of how S.O.L.I.D principles and design patterns improve the maintainability, scalability, and reusability of code.
- Effectively apply S.O.L.I.D principles and design patterns in a C# project from start to finish.
Who Should Attend
- Beginner C# developers looking to improve their coding practices.
- Experienced C# developers wanting to deepen their understanding of design patterns.
- Software engineering students learning C# and interested in mastering best practices.
- Tech leads and software architects seeking to enforce better coding standards in their teams.
- .NET developers wanting to gain a solid foundation in C# coding principles.
- Developers in other languages interested in learning C# and its best practices.
Target Audiences
- Beginner C# developers looking to improve their coding practices.
- Experienced C# developers wanting to deepen their understanding of design patterns.
- Software engineering students learning C# and interested in mastering best practices.
- Tech leads and software architects seeking to enforce better coding standards in their teams.
- .NET developers wanting to gain a solid foundation in C# coding principles.
- Developers in other languages interested in learning C# and its best practices.
Welcome to “Mastering SOLID Principles and Classic Design Patterns,” a comprehensive course meticulously curated for C# developers. Guided by Microsoft MVP and veteran software developer Hector Perez, this course aims to instill the foundational understanding of SOLID principles and classic design patterns, thereby elevating your coding skills to new heights.
SOLID Principles and Classic Design Patterns are key to producing clean, modular, and maintainable code, forming the bedrock of best software development practices. You’ll gain a firm understanding of the five SOLID principles — Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. We’ll walk you through their applications, elucidating how to leverage these principles to foster code cleanliness and maintainability.
This course also provides an in-depth exploration of the 23 classic design patterns propounded by the Gang of Four, segmented into Creational, Structural, and Behavioral patterns. Each pattern is a solution to a unique design issue, enhancing code reusability and fostering software that is comprehensible, scalable, and maintainable.
Complementing theoretical learning, this course features extensive coding demonstrations to help cement your understanding of SOLID principles and design patterns. These demos are readily available for download, facilitating hands-on learning at your preferred pace.
By the conclusion of this course, you will have mastered the SOLID principles and the Gang of Four’s design patterns, empowering you to produce efficient, maintainable, and scalable code. The curriculum covers a wide range of topics, including introductions to SOLID principles and Gang of Four design patterns, and deep dives into Creational, Structural, and Behavioral patterns.
To ensure an optimal learning experience, a rudimentary knowledge of software development and object-oriented programming is recommended. Embark on this journey to become a proficient C# developer, adept at modern software development with SOLID principles and Gang of Four design patterns. We’re eager to see you in the course!
Course Curriculum
Chapter 1: CQS Software Principle
Lecture 1: Do we really know what encapsulation is?
Lecture 2: Bad code and why to worry about it
Lecture 3: Example of non-empathic code
Lecture 4: What is CQS?
Lecture 5: Queries
Lecture 6: Commands
Lecture 7: Inputs
Lecture 8: Outputs
Lecture 9: Completed Project
Chapter 2: SOLID Principles – Single Responsability Principle
Lecture 1: What are the SOLID principles?
Lecture 2: Coupling
Lecture 3: Cohesion
Lecture 4: SRP Principle
Lecture 5: Examining the sample project
Lecture 6: Applying the SRP principle
Chapter 3: SOLID Principles – Open Closed Principle
Lecture 1: What is the Open Closed Principle?
Lecture 2: Implementing the Open Closed Principle
Chapter 4: SOLID Principles – Liskov's Substitution Principle
Lecture 1: What is the Liskov Substitution Principle?
Lecture 2: Applying the Liskov Substitution Principle
Chapter 5: SOLID Principles – Interface Segregation Principle
Lecture 1: What is the Interface Segregation Principle?
Lecture 2: Implementing the Interface Segregation Principle
Chapter 6: SOLID Principles – Dependency Inversion Principle
Lecture 1: What is the Dependency Inversion Principle?
Lecture 2: Implementing the Dependency Inversion Principle
Chapter 7: Design Patterns – Introduction
Lecture 1: What are design patterns?
Lecture 2: Classification of Design Patterns
Lecture 3: How a design pattern is composed
Chapter 8: Design Patterns – Factory Method
Lecture 1: Factory Method – Intent
Lecture 2: Factory Method – Motivation
Lecture 3: The Simple Factory Pattern
Lecture 4: Factory Method – Structure
Lecture 5: Factory Method – Implementation
Chapter 9: Design Patterns – Abstract Factory
Lecture 1: Abstract Factory – Intent
Lecture 2: Abstract Factory – Motivation
Lecture 3: Abstract Factory – Structure
Lecture 4: Abstract Factory – Implementation
Chapter 10: Design Patterns – Builder
Lecture 1: Builder – Intent
Lecture 2: Builder – Motivation
Lecture 3: Builder – Structure
Lecture 4: Builder – Explanation of initial code
Lecture 5: Builder Implementation
Chapter 11: Design Patterns – Prototype
Lecture 1: Prototype – Intent
Lecture 2: Prototype – Motivation
Lecture 3: Prototype – Structure
Lecture 4: Prototype – Initial Project Overview
Lecture 5: Prototype – Implementation
Chapter 12: Design Patterns – Singleton
Lecture 1: Singleton – Intent
Lecture 2: Singleton – Motivation
Lecture 3: Singleton – Structure
Lecture 4: Singleton – Initial Project Overview
Lecture 5: Singleton – Implementation
Lecture 6: Singleton – Thread Safe Implementation
Chapter 13: Design Patterns – Adapter
Lecture 1: Adapter – Intent
Lecture 2: Adapter – Motivation
Lecture 3: Adapter – Initial Project Overview
Lecture 4: Adapter – Structure
Lecture 5: Adapter – Implementation
Chapter 14: Design Patterns – Bridge
Lecture 1: Bridge – Intent
Lecture 2: Bridge – Motivation
Lecture 3: Bridge – Initial Project Overview
Lecture 4: Bridge – Structure
Lecture 5: Bridge – Implementation
Chapter 15: Design Patterns – Composite
Lecture 1: Composite – Intent
Lecture 2: Composite – Motivation
Lecture 3: Composite – Initial Project Overview
Lecture 4: Composite – Using the object type
Lecture 5: Composite – Structure
Lecture 6: Composite – Implementation
Chapter 16: Design Patterns – Decorator
Lecture 1: Decorator – Intent
Lecture 2: Decorator – Motivation
Lecture 3: Decorator – Initial Project Overview
Lecture 4: Decorator – Structure
Lecture 5: Decorator – Implementation
Chapter 17: Design Patterns – Facade
Lecture 1: Facade – Intent
Lecture 2: Facade – Motivation
Lecture 3: Facade – Initial Project Overview
Lecture 4: Facade – Structure
Lecture 5: Facade – Implementation
Chapter 18: Design Patterns – Flyweight
Lecture 1: Flyweight – Intent
Lecture 2: Flyweight – Motivation
Lecture 3: Flyweight – Initial Project Overview
Lecture 4: Flyweight – Structure
Lecture 5: Flyweight- Implementation
Instructors
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Héctor Uriel Pérez
Microsoft MVP
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 4 votes
- 5 stars: 7 votes
Frequently Asked Questions
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