Simple and Advanced Topics of Animating 2D Characters
Simple and Advanced Topics of Animating 2D Characters, available at $54.99, has an average rating of 4.75, with 20 lectures, based on 95 reviews, and has 49175 subscribers.
You will learn about Create custom bone-based animated characters in Unity 3d Work with sprite sheets in Unity. We'll cover importing, slicing and setting up the pivot points. Assemble bone based 2D characters, organize all the body parts in Hierarchy and prepare for animating. Create Idle, Walk and Jump animations for your character. We'll make a Jump animation with an interesting technique that involves Blend Trees. Configure transitions between animations in the Animator component. Write a simple controller script that will let our character move on the level and jump. Use ScriptableObject assets to store outfits of your character. Apply outfits from your custom-made assets to your character changing the way he looks. Display extra clothing and decoration items like bracelets, necklaces as a part of your character's outfit. Make characters with joints that will be able to “turn into” differently shaped characters while using the same animations. This course is ideal for individuals who are This course is for people who are starting out with Unity development and want to know more about making 2D platformer characters. It provides some basic info as well as some advanced techniques for making interesting animated 2D characters. You should be familiar with basic C# to read and understand the scripts that we use in this course. It is particularly useful for This course is for people who are starting out with Unity development and want to know more about making 2D platformer characters. It provides some basic info as well as some advanced techniques for making interesting animated 2D characters. You should be familiar with basic C# to read and understand the scripts that we use in this course.
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Summary
Title: Simple and Advanced Topics of Animating 2D Characters
Price: $54.99
Average Rating: 4.75
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create custom bone-based animated characters in Unity 3d
- Work with sprite sheets in Unity. We'll cover importing, slicing and setting up the pivot points.
- Assemble bone based 2D characters, organize all the body parts in Hierarchy and prepare for animating.
- Create Idle, Walk and Jump animations for your character. We'll make a Jump animation with an interesting technique that involves Blend Trees.
- Configure transitions between animations in the Animator component.
- Write a simple controller script that will let our character move on the level and jump.
- Use ScriptableObject assets to store outfits of your character.
- Apply outfits from your custom-made assets to your character changing the way he looks.
- Display extra clothing and decoration items like bracelets, necklaces as a part of your character's outfit.
- Make characters with joints that will be able to “turn into” differently shaped characters while using the same animations.
Who Should Attend
- This course is for people who are starting out with Unity development and want to know more about making 2D platformer characters. It provides some basic info as well as some advanced techniques for making interesting animated 2D characters. You should be familiar with basic C# to read and understand the scripts that we use in this course.
Target Audiences
- This course is for people who are starting out with Unity development and want to know more about making 2D platformer characters. It provides some basic info as well as some advanced techniques for making interesting animated 2D characters. You should be familiar with basic C# to read and understand the scripts that we use in this course.
Making a 2D platformer game is a nice way to start learning about Unity game development. In this course you will learn how to create so-called “bone-based” 2D characters – characters that are made out of separate body parts. The material in this course is divided into 3 Sections. Section 1 features a short introduction to the course.
In Section 2 we will focus on making a simple bone-based character from scratch. We`ll go through the whole process of character creation from setting up an empty Unity project and importing sprite sheets with art to assembling a bone-based character the right way and animating it using Unity`s built-in mechanim animation system. By the end of this Section we`ll have a simple bone-based character that can walk and jump on our improvised level.
In Section 3 we will talk about some advanced techniques of working with 2D animated characters. For bone-based characters correct sorting order in the scene is very important, so in our first couple of lectures we`ll talk about resolving all the sorting order issues. Then we`ll discuss how to apply different looks and different clothing items to your character. This approach is very convenient, because you can have all the characters in your game made from a single character prefab, but they can all use different outfits and look differently. It`s also much easier to dress your characters or re-skin your game if you need. We`ll also talk about displaying some unique items on your characters such as bracelets, necklaces, belts, other decorations. The same approach can be used to display other clothing items. We`ll finish this section by making a more complex character that will have “joints”. Joints will allow us to use the same animated model for characters that are differently shaped (wider shoulders, shorter legs, longer arms, etc…).
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to This Course
Lecture 2: Downloadable materials
Chapter 2: Making a bone-based 2D character in Unity
Lecture 1: Creating a Project and Slicing Sprites
Lecture 2: Setting Up Pivot Points and Assembling Character – Part 1
Lecture 3: Setting Up Pivot Points and Assembling Character – Part 2
Lecture 4: Background and Walk Cycle Animation – Part 1
Lecture 5: Background and Walk Cycle Animation – Part 2
Lecture 6: Controller Script and Animator Configuration – Part 1
Lecture 7: Controller Script and Animator Configuration – Part 2
Lecture 8: Bonus – Making a Jump Animation
Chapter 3: Advanced techniques of working with bone-based 2D characters
Lecture 1: Introduction to Section 3
Lecture 2: Resolving Sorting Order Issues
Lecture 3: Sorting Order Fix Script – Part 1
Lecture 4: Sorting Order Fix Script – Part 2
Lecture 5: Scriptable Object Assets in Unity
Lecture 6: Applying Outfit from Asset
Lecture 7: Outfit Applier Script – Basics
Lecture 8: Displaying Unique Items
Lecture 9: Character with Joints – Part 1
Lecture 10: Character with Joints – Part 2
Instructors
-
Sandor Kiss
Teaching 800,000+ Students, Performance Marketer -
Vladimir Limarchenko
Game Developer, Unity3d and C#
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 6 votes
- 3 stars: 12 votes
- 4 stars: 26 votes
- 5 stars: 50 votes
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