State of the Art Android App Development in Kotlin
State of the Art Android App Development in Kotlin, available at $74.99, has an average rating of 4.15, with 51 lectures, based on 416 reviews, and has 2569 subscribers.
You will learn about MVVM Dagger2 Unit tests State of the Art Android development Retrofit Glide Navigation Data Binding Kotlin This course is ideal for individuals who are Beginner Android developers or Students with an interest in mobile development It is particularly useful for Beginner Android developers or Students with an interest in mobile development.
Enroll now: State of the Art Android App Development in Kotlin
Summary
Title: State of the Art Android App Development in Kotlin
Price: $74.99
Average Rating: 4.15
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- MVVM
- Dagger2
- Unit tests
- State of the Art Android development
- Retrofit
- Glide
- Navigation
- Data Binding
- Kotlin
Who Should Attend
- Beginner Android developers
- Students with an interest in mobile development
Target Audiences
- Beginner Android developers
- Students with an interest in mobile development
Build a State of the Art Android App with this new course on Android development and Kotlin.
Most tutorials and how to’s show you the basics of app building, but they don’t show you how to use the latest technologies and libraries.
Most projects and jobs require you to know how to use the latest libraries. This is what this course is all about.
The purpose of this course is to give you a practical example of how to use these technologies, all while building a simple example app.
We will learn about:
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MVVM architecture using the Google recommended Android Lifecycle Extensions
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Retrofit and JSON for remote server communication
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RxJava as a reactive framework
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Dagger2 for dependency injection
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Jetpack navigation for navigating the user through the app screens
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Jetpack Data Binding for building UI screens
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Glide for seamless image loading
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Jetpack Palette for extracting colors from images
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Unit tests to test the application and make it stable and robust
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And we will build everything in Kotlin, the shiny new language that Google recommends
If you want to become an expert Android Developer, you need to know how to use these technologies.
If you want to build an app that scales and is robust, these technologies will make your life easy in the long term.
Sign up today, and let’s learn how to properly build a State of the Art Android Application.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: How to take this course
Lecture 3: Important message about Udemy reviews
Lecture 4: Engage on social media
Lecture 5: Resources
Chapter 2: Setup
Lecture 1: Android Studio
Lecture 2: Install Android Studio on a Mac
Lecture 3: Install Android Studio on a PC
Lecture 4: How to test on your phone
Lecture 5: Create the project
Lecture 6: Adding necessary libraries
Chapter 3: Navigation
Lecture 1: What is Navigation
Lecture 2: Navigation configuration
Lecture 3: Navigation actions
Lecture 4: Cleanup
Chapter 4: MVVM
Lecture 1: Lifecycles, LiveData, MVVM
Lecture 2: Model and ViewModel
Lecture 3: Build the Layout
Lecture 4: Create the Adapter class
Lecture 5: Putting it all together
Lecture 6: Refresh layout
Chapter 5: Model – getting data with Retrofit
Lecture 1: What is Retrofit
Lecture 2: Data classes
Lecture 3: Retrofit
Lecture 4: Retrieve the data
Lecture 5: Glide
Lecture 6: Shared Preferences
Chapter 6: Detail screen and Palette library
Lecture 1: Detail screen layout
Lecture 2: Detail screen functionality
Lecture 3: What is the Palette library
Lecture 4: Palette library
Chapter 7: Data Binding
Lecture 1: What is Data Binding
Lecture 2: Detail Fragment
Lecture 3: Challenge
Lecture 4: Palette Binding
Lecture 5: Binding the list items
Chapter 8: Dependency Injection using Dagger2
Lecture 1: What is Dependency Injection
Lecture 2: Injecting the ApiService
Lecture 3: Injecting the Shared Preferences
Lecture 4: More Dagger features
Chapter 9: Unit Testing using Mockito
Lecture 1: What are Unit Tests
Lecture 2: Create the test rules
Lecture 3: Create the Dagger Test objects
Lecture 4: Test the Animals API success path
Lecture 5: Test the Animals API failure path
Lecture 6: Challenge
Lecture 7: Test the Key API
Chapter 10: Conclusions
Lecture 1: Next steps
Lecture 2: Conclusions
Lecture 3: Further resources
Lecture 4: Thank you
Instructors
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Catalin Stefan
Software Development Teacher
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 3 votes
- 3 stars: 33 votes
- 4 stars: 137 votes
- 5 stars: 237 votes
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