Substance Painter – Rune Sword
Substance Painter – Rune Sword, available at $74.99, has an average rating of 4.9, with 21 lectures, based on 54 reviews, and has 557 subscribers.
You will learn about Texturing a game asset in Substance Painter Baking mesh maps from high-poly to low-poly meshes What the different maps are and what they do for our mesh How to apply masks to layers and layer groups Use of paint and fill layers, filters, and generators Adding color variations, edge wear, dirt, ambient occlusion, post process effects, and more! This course is ideal for individuals who are Those who wish to use Substance Painter to texture their meshes and create AAA quality assets for their games or animations! It is particularly useful for Those who wish to use Substance Painter to texture their meshes and create AAA quality assets for their games or animations!.
Enroll now: Substance Painter – Rune Sword
Summary
Title: Substance Painter – Rune Sword
Price: $74.99
Average Rating: 4.9
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Texturing a game asset in Substance Painter
- Baking mesh maps from high-poly to low-poly meshes
- What the different maps are and what they do for our mesh
- How to apply masks to layers and layer groups
- Use of paint and fill layers, filters, and generators
- Adding color variations, edge wear, dirt, ambient occlusion, post process effects, and more!
Who Should Attend
- Those who wish to use Substance Painter to texture their meshes and create AAA quality assets for their games or animations!
Target Audiences
- Those who wish to use Substance Painter to texture their meshes and create AAA quality assets for their games or animations!
Welcome to the Substance Painter – Rune Sword Course!
This is a beginner level course teaching the basics of Substance Painter to create a AAA quality rune sword, complete with PBR textures (don’t worry, you’ll learn what those are), with emissive glowing runes that shine their magical light in the dark!
You’ll be introduced to Substance Painter and how to get your meshes into the software. This course uses the Rune Sword, modeled in my Blender Sculpting – Rune Sword course, but you’ll be provided with both the high and low poly mesh for this course!
We’ll learn all the basics of Substance Painter, including (but not limited to):
· Importing meshes
· Baking mesh maps
· What the mesh maps do for our materials and how to use them
· Layers
· The Layer Stack and Layer Groups
· Masking
· Adding fill layers and grunge maps
· Using curvature to get Edge Wear and highlights/shadows
· Filters, Modifiers, Post Processing Effects
· Realistic and Stylized techniques
· Hand-painted looks without the need to hand-paint
· Emissive materials and painting layers by hand
· Adjusting bake parameters to get the high-poly details onto the low poly mesh in an efficient manner
· Exporting textures and importing our meshes into Unreal Engine and Unity
· Creating the materials and applying the textures in both game engines
This course assumes you have access to Substance Painter. You can have a subscription or buy the program with a one-time payment through Steam. Students have also obtained student licenses to get a discount, so look into that!
By the end of the course, you’ll be able to professionally texture your meshes to make beautiful game assets! This is a great portfolio piece that you can add to your collection! All skills are explained in depth so you understand everything you’re doing and will be able to recreate these processes with your own models.
Jump in, and let’s create this beautiful Rune Sword together!
Course Curriculum
Chapter 1: Project Setup and Baking Mesh Maps
Lecture 1: Introduction
Lecture 2: Project Creation, Baking, Layers, and Layer Groups
Lecture 3: Baking Mesh Maps
Lecture 4: Viewing Mesh Maps
Lecture 5: Layers and Masking
Lecture 6: Layer Groups
Chapter 2: Texturing the Blade
Lecture 1: The Blade – Color Variations
Lecture 2: The Blade – Edge Wear
Lecture 3: The Blade – Ambient Occlusion
Lecture 4: The Blade – Dirt
Lecture 5: The Blade – Blade Touch Up
Chapter 3: Guard and Disk
Lecture 1: Guard and Disk – Color Variations
Lecture 2: Guard and Disk – Edge Wear
Lecture 3: Guard and Disk – Dirt
Chapter 4: The Handle Wrap
Lecture 1: Wrap Highlights
Lecture 2: Wrap Dirt
Lecture 3: Post Process Effects
Chapter 5: Emission, Post Process Effects, and Exporting our Textures for Game Engines
Lecture 1: Emission
Lecture 2: Exporting Textures for UE5
Lecture 3: Exporting Textures for Unity
Lecture 4: Congratulations! Bonus Lecture
Instructors
-
Stephen Ulibarri
Engineer, Programmer, Game Developer, Author
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 7 votes
- 5 stars: 46 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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