Swift and iOS8 Apps in 31 Days: Build 16 iPhone apps
Swift and iOS8 Apps in 31 Days: Build 16 iPhone apps, available at $34.99, has an average rating of 3.85, with 255 lectures, based on 159 reviews, and has 6406 subscribers.
You will learn about You will learn how to publish apps to the App Store How to sell and earn money from your apps Design and create new iPhone apps from scratch Create a real app for an app idea you have had Start a career as an iOS app developer This course is ideal for individuals who are Anyone who wants to make apps or Anyone who wants to learn to code or Designers and web programmers who want to make iOS apps or Business owners who need to build an iPhone app or Any underpaid employee who wants to switch careers or People who want to earn side income from app development It is particularly useful for Anyone who wants to make apps or Anyone who wants to learn to code or Designers and web programmers who want to make iOS apps or Business owners who need to build an iPhone app or Any underpaid employee who wants to switch careers or People who want to earn side income from app development.
Enroll now: Swift and iOS8 Apps in 31 Days: Build 16 iPhone apps
Summary
Title: Swift and iOS8 Apps in 31 Days: Build 16 iPhone apps
Price: $34.99
Average Rating: 3.85
Number of Lectures: 255
Number of Published Lectures: 255
Number of Curriculum Items: 255
Number of Published Curriculum Objects: 255
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to publish apps to the App Store
- How to sell and earn money from your apps
- Design and create new iPhone apps from scratch
- Create a real app for an app idea you have had
- Start a career as an iOS app developer
Who Should Attend
- Anyone who wants to make apps
- Anyone who wants to learn to code
- Designers and web programmers who want to make iOS apps
- Business owners who need to build an iPhone app
- Any underpaid employee who wants to switch careers
- People who want to earn side income from app development
Target Audiences
- Anyone who wants to make apps
- Anyone who wants to learn to code
- Designers and web programmers who want to make iOS apps
- Business owners who need to build an iPhone app
- Any underpaid employee who wants to switch careers
- People who want to earn side income from app development
From a former Apple employee and the incredibly successful Kickstarter project (475% funded) comes the Swift and iOS8 Apps in 31 Days: build 16 iPhone appscourse.
Do you want to boost your income as an app developer?
Or do you want to change careers to increase your salary, flexibility, and freedom?
The Swift and iOS8 Apps in 31 Days courseis the most comprehensive, cost effective, and career changing iPhone app development course that you’ll find online – or your money back.
BONUS CONTENT –Learn from the creators of Square, Zombie Highway, and Fantastical. You’ll get insight into how successful app developers have been able to get millions of downloads and tons of money. Listen to the exclusive interview and Q&A that you can’t get anywhere else! The insight is worth $1000’s!
It is the complete course that you can use to start making professional iOS apps that will delight users, solve problems, and will make you money!
If you are looking for a course that will turn your ideas into apps that will start earning you cash, I personally guarantee this is the best course for you.
From Beginner to iOS App Developer in 31 Days
- Xcode and Interface Builder
- Buttons, user input, and adaptive UI
- Swift: Apple’s new programming language (the future of iOS)
- Variables, tables, touch gestures, and Auto Layout
- Navigation, storage, and web content
- Images, animations, and App Store polish
- Facebook SDK and JSON
- Web services + top 100 App Store app tracker
- App Store submission
- Open source code and SDK integration
- Interview with successful app developers (millions of downloads + $$$ = Day 12)
Throughout 150 lectures and over 18 hours of content, you will start with the basics and build apps from the very beginning. You’ll learn tips and tricks to work effortlessly with Xcode and Swift.
Throughout the course you will build upon knowledge into bigger apps using web, animations, and touch input. Together these technologies will allow you to create apps like many on the top 100 lists of the App Store.
I promise that this course will not waste your time or hard earned money. You don’t need to buy books, expensive online courses, or bootcamps. Skip old YouTube videos that lack a structured curriculum.
With the Swift and iOS8 Apps in 31 Days course you will get everything you need, all with one convenient, easy to navigate online course. Plus, you will get fast, friendly, and responsive support by email, Twitter, and on the Udemy discussions.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Xcode Setup – Download Xcode 6 from the Mac App Store
Lecture 2: Xcode Setup – Open Xcode 6 on Mac
Lecture 3: Xcode Setup – New Xcode Project – Your First iPhone App
Chapter 2: Day 1
Lecture 1: Lecture – Welcome to Swift and iOS 8 Apps in 31 Days
Lecture 2: Tutorial – Text Labels, Animations, Physics, and Gestures
Lecture 3: Tutorial – Add Text Labels in Code
Lecture 4: Tutorial – Animate Text Labels using Spring Physics
Lecture 5: Tutorial – Add Tap Gestures to Animate Refactored Code from a Method
Lecture 6: Tutorial – Troubleshooting Common Mistakes
Lecture 7: Swift Q&A – Day 1
Lecture 8: Code Exercise – Change Animation Directions and Physics
Lecture 9: Notebook Activity – What did you create?
Chapter 3: Day 2
Lecture 1: Day 2 Introduction – Xcode, UI Design, Auto Layout, and Code Playback
Lecture 2: Lecture – Introduction to Xcode
Lecture 3: Lecture – Xcode Panels and Tabs
Lecture 4: Lecture – Xcode App Flow
Lecture 5: Tutorial – Get User Input with Text Fields
Lecture 6: Tutorial – Design the iPhone User Interface
Lecture 7: Tutorial – Auto Layout for Beginners
Lecture 8: Tutorial – Connect the User Interface to Code
Lecture 9: Tutorial – Parse Text String Input as an Integer
Lecture 10: Tutorial – Troubleshooting User Interface Bugs
Lecture 11: Q&A – Common Problems and Video Downloads
Lecture 12: Code Exercise – Experiment with Double or Float Numbers
Lecture 13: Notebook Activity – Auto Layout and User Interface Design
Lecture 14: Bug Fix – Three Xcode UI Connection Bugs
Lecture 15: Bug Fixes – Size Classes for Compact Any
Chapter 4: Day 3
Lecture 1: Lecture – Xcode Debugger, Playgrounds, and Feedback
Lecture 2: Lecture – Xcode Overview
Lecture 3: Tutorial – Xcode Debugging with Breakpoints and stack frames
Lecture 4: Tutorial – Playgrounds Introduction
Lecture 5: Tutorial – Adding Images to Playgrounds and UIView iPhone Screens
Lecture 6: Tutorial – Add an Image to Xcode 6
Lecture 7: Tutorial – Troubleshooting Playgrounds
Lecture 8: Q&A – Apps and Learning
Lecture 9: Code Exercise – Play with the Playgrounds
Lecture 10: Notebook Activity – What don't you understand?
Chapter 5: Day 4
Lecture 1: Lecture – Introduction to Variables and Types
Lecture 2: Lecture – Variables
Lecture 3: Lecture – Types
Lecture 4: Lecture – var and let Keywords
Lecture 5: Tutorial – Strings and Characters
Lecture 6: Tutorial – Int and Double Numbers
Lecture 7: Tutorial – Tip Calculator App Introduction
Lecture 8: Tutorial – Create the Tip Calculator User Interface (UI)
Lecture 9: Tutorial – Connect Interface to Code in the Tip Calculator
Lecture 10: Tutorial – Auto Layout for the Tip Calculator
Lecture 11: Tutorial – Tip Math Logic Makes the App Work
Lecture 12: Tutorial – Finding Methods and Currency Number Formatting
Lecture 13: Code Exercise – Modify the Tip Calculator
Lecture 14: Q&A
Lecture 15: Tip Calculator Auto Layout Problem and Solution
Chapter 6: Day 5
Lecture 1: Lecture – Arrays, Loops, and Pan Gestures
Lecture 2: Lecture – You can learn anything
Lecture 3: Lecture – Make an Array Word List
Lecture 4: Lecture – Use the for loop
Lecture 5: Lecture – Display a UIView and Label in Playgrounds
Lecture 6: Lecture – Multiple Labels using Loops and Random Numbers
Lecture 7: Lecture – Transition from Playgrounds to iPhone App
Lecture 8: Lecture – Pan Gestures for Dragging and Moving Labels
Lecture 9: Q&A
Lecture 10: Lecture – Image Backgrounds for Apps
Lecture 11: Code Exercise – Design UI for a Weather App and Photo File paths
Chapter 7: Day 6 and Day 7 – 1st App Challenge
Lecture 1: App Challenge – Build a Word Magnets app from Scratch
Lecture 2: Tutorial – App Flow with App Delegate and ViewControllers
Lecture 3: App Challenge – Top Student Apps and Solutions
Chapter 8: Day 8
Lecture 1: Lecture – Conditionals and Optionals
Lecture 2: Lecture – Conditional Statements
Lecture 3: Tutorial – Conditional Code
Lecture 4: Tutorial – Greeting App
Lecture 5: Tutorial – Greeting App with Current Hour from NSDateComponents
Lecture 6: Lecture – Optionals
Lecture 7: Tutorial – Optionals in Code
Lecture 8: Tutorial – Optional Force Unwrap
Lecture 9: Tutorial – Optional Binding with if statements
Lecture 10: Code Exercise – Create a number guessing game
Lecture 11: Code Exercise – Number Guessing Hints
Lecture 12: Q&A
Lecture 13: Bug Fix – Number Guessing Game – Auto Layout Issue and Solution
Lecture 14: Notebook Activity – Conditionals and Optional Variables
Chapter 9: Day 9
Lecture 1: Lecture – Functions
Lecture 2: Lecture – Functions and Parameters
Lecture 3: Lecture – Functions and Return Values
Lecture 4: Lecture – Functions Calling Functions – Code Composition
Lecture 5: Tutorial – Functions vs Methods
Lecture 6: Tutorial – Function Parameter Names
Lecture 7: Code Exercise – Turkey Cooking Calculator
Lecture 8: Notebook Activity: Functions
Chapter 10: Day 10
Lecture 1: Lecture – Objects
Lecture 2: Lecture – Objects in Swift
Instructors
-
Paul Solt
iPhone App Expert
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 13 votes
- 4 stars: 41 votes
- 5 stars: 99 votes
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