SwiftUI – Build Amazing Apps – With much less code
SwiftUI – Build Amazing Apps – With much less code, available at $22.99, has an average rating of 4, with 97 lectures, 26 quizzes, based on 148 reviews, and has 1028 subscribers.
You will learn about Students will be able to work with and build apps with SwiftUI and deploy them on all of Apple platforms This course is ideal for individuals who are Beginner iOS / macOS / watchOS / tvOS developers through intermediate and advanced It is particularly useful for Beginner iOS / macOS / watchOS / tvOS developers through intermediate and advanced.
Enroll now: SwiftUI – Build Amazing Apps – With much less code
Summary
Title: SwiftUI – Build Amazing Apps – With much less code
Price: $22.99
Average Rating: 4
Number of Lectures: 97
Number of Quizzes: 26
Number of Published Lectures: 97
Number of Published Quizzes: 26
Number of Curriculum Items: 123
Number of Published Curriculum Objects: 123
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to work with and build apps with SwiftUI and deploy them on all of Apple platforms
Who Should Attend
- Beginner iOS / macOS / watchOS / tvOS developers through intermediate and advanced
Target Audiences
- Beginner iOS / macOS / watchOS / tvOS developers through intermediate and advanced
Welcome to the SwiftUI course
My name is Steve DeStefano, an iOS / macOS developer, and I created this course for anyone who wants to learn how to build beautiful apps with Apples new framework SwiftUI.
SwiftUI is Apples new Declarative building framework that actually might forever change the way apps are made.
Gone here are the familiar story boards, as well as auto layout, which was at times very frustrating to work with… this has all been replaced with intuitive new design tools within Xcode that make building interfaces with SwiftUI as easy as dragging and dropping, and using about 5 times less code then working with UIKit and storyboards.
SwiftUI is a declarative approach to building apps and it includes all of apples platforms… so build the app once, and deploy it on the other platforms very easily.
What is Declarative Programming?
Declarative Programming is a non-imperative style of programming in which we describe, or declare, the desired results without explicitly coding out the commands or steps that must be performed.
imperative programming is a style of programming that uses statements, in explicit steps to change a program’s state…meaning, we would have to code the various components or views ourselves to make them show and hide…this is what we do with UIKit and storyboards
The key contrast between the two styles can be summed up with two words – WHAT and HOW –
Declarative programming focuses on what the program should accomplish, and imperative programming focuses on how the program should achieve the result.
This course will show you how to use this declarative approach and the SwiftUI features, and walk you through the process of building fun and stylish apps.
You will learn all about:
• Text views
• TextFields
• Images
• Modifiers
• State
• Object Binding
• Environment
• Lists
• Navigation
• Passing data back and forth
• Integrating SwiftUI with UIKit
• Stacks
• Animations
• Core Data
• CoreML
• SwiftUI and the Camera
• Shadows
• Shapes
• Gradients
• Forms
• Tab Bars
• Learn the Swift Language in the language section – here you can learn from the beginning on how to code in Swift with dozens of lectures that cover all you need to know to be proficient in writing code.
• Swift Language quizzes help you solidify your progress as you work through the language lectures
and much more…
So code along with me working with an incredibly cool and insane set of design tools – SwiftUI – and get a head-start on the future of app building.
Course Curriculum
Chapter 1: Awesome Resources for the course
Lecture 1: Extra Awesome Resources to Help you on your SwiftUI journey
Chapter 2: Introduction – What is SwiftUI?
Lecture 1: Introduction – What is SwiftUI?
Chapter 3: Previews and the new Xcode
Lecture 1: XCode and previews
Chapter 4: The Swift Language – Introduction
Lecture 1: The Swift Language – Introduction
Chapter 5: Constants and Variables
Lecture 1: Constants and Variables – Data types – part 1
Lecture 2: Constants and Variables – Data types – part 2
Chapter 6: Strings
Lecture 1: Strings – Working with strings and thier properties and methods – part 1
Lecture 2: Strings – Working with strings and thier properties and methods – part 2
Chapter 7: Operators
Lecture 1: Operators – Part 1 – unary•binary•ternary•assign•compound
Lecture 2: Operators – Part 2 – Comparison•nil•range•logical
Chapter 8: Classes and Structs
Lecture 1: Classes and structs – Part 1 – syntax • properties • initialization
Lecture 2: Classes and structs – Part 2 – Value and reference types • identity operator
Chapter 9: Properties
Lecture 1: Properties part 1 – Stored properties
Lecture 2: Properties – part 2 – Lazy properties
Lecture 3: Properties – Part 3 – Computed properties
Lecture 4: Properties – Part 4 – Property observers
Lecture 5: Properties – Part 5 – Static propeties
Chapter 10: Initializers
Lecture 1: Initializers – Part 1 – Syntax – Value type delegation
Lecture 2: Initializers – Part 2 – Designated and convenience inits
Lecture 3: Initializers – Part 3 – Initializer inheritance
Lecture 4: Initializers – Part 4 – Required and failable inits
Chapter 11: Control Flow
Lecture 1: If and if else statements
Lecture 2: Switch Statements
Lecture 3: Guard statement
Lecture 4: For in loop
Lecture 5: While and repeat while loops
Lecture 6: Control transfer statements
Chapter 12: Functions
Lecture 1: Functions – Part 1 – Parameters • Arguments • return values
Lecture 2: Functions – Part 2 • Returning multiple values
Lecture 3: Functions – Part 3 • Argument labels and parameter names
Lecture 4: Functions – Part 4 • Variadic • in-out • nested functions
Chapter 13: Collections
Lecture 1: Arrays
Lecture 2: Dictionaries
Lecture 3: Sets
Chapter 14: Optionals
Lecture 1: Optionals
Chapter 15: Tuples
Lecture 1: Tuples
Chapter 16: Enums
Lecture 1: Enums part 1 – Declaring and iterating over
Lecture 2: Enums – Part 2 – Associated and raw values
Lecture 3: Enums – Part 3 – Recurssive enums
Chapter 17: Error Handling
Lecture 1: Error Handling
Chapter 18: Stacks (VStack – HStack – ZStack)
Lecture 1: Stacks (HStack – VStack – ZStack)
Chapter 19: Text and Modifiers
Lecture 1: Text and Modifiers part 1
Lecture 2: Text and Modifiers part 2
Lecture 3: Text and Modifiers part 3
Chapter 20: TextFields and State
Lecture 1: TextFields and State
Chapter 21: Image and Modifiers
Lecture 1: Images and modifiers part 1
Lecture 2: Images and modifiers part 2
Chapter 22: The Dog Breed App
Lecture 1: Dog Breed Intro
Lecture 2: Part 1 – Text, Image, View modifiers, Stacks, Gradients, Shapes
Lecture 3: Part 2 – Adding the data – text labels and icons – and the Identifiable protocol
Lecture 4: Part 3 – Lists – Navigation – Creating and populating rows with data
Lecture 5: Part 4 – Passing the row data to the detail view
Instructors
-
Stephen DeStefano
SwiftUI / Swift / Developer / Instructor
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 3 votes
- 3 stars: 12 votes
- 4 stars: 33 votes
- 5 stars: 94 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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