Text Based Game Swift 5
Text Based Game Swift 5, available at $19.99, with 67 lectures, and has 8 subscribers.
You will learn about Learn how to create a simple text game with the Swift Programming Language This course is ideal for individuals who are Beginner to Advanced It is particularly useful for Beginner to Advanced.
Enroll now: Text Based Game Swift 5
Summary
Title: Text Based Game Swift 5
Price: $19.99
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create a simple text game with the Swift Programming Language
Who Should Attend
- Beginner to Advanced
Target Audiences
- Beginner to Advanced
Welcome to “Text Based Game Swift 5,” a comprehensive course designed for aspiring game developers and Swift enthusiasts who wish to embark on a thrilling journey into the world of text-based games. With 3 hours and 55 minutes of detailed video content, this course will guide you through the intricacies of game development using Swift 5, Apple’s powerful and intuitive programming language.
This course is meticulously structured to cater to learners of various levels, especially those with a keen interest in game development and Swift programming. Whether you’re a complete beginner or have some experience under your belt, you will find valuable insights and challenges tailored to enhance your learning experience.
Our curriculum is divided into strategic sections, each focusing on different aspects of creating a text-based game from scratch. Starting with the basics, you’ll learn how to set up your development environment, create a single view application, and progressively add complexity to your game. Through hands-on challenges, such as designing your game view, adding text and color changes, and incorporating interactive elements like keyboard input and score animations, you’ll build a solid foundation in Swift programming and game development principles.
Beyond the technical skills, this course covers essential topics like course editing, accessibility, pricing, promotions, and course management. You’ll also learn how to make your course accessible to a broader audience with captions and by adhering to Udemy’s feedback and accessibility guidelines.
By the end of this course, you will have created your very own text-based game in Swift 5, equipped with a rich understanding of game development concepts and Swift programming. You’ll also be well-versed in managing and promoting your course, ensuring it reaches and impacts a wide array of learners.
Join us on this exciting journey to unleash your potential as a game developer with “Text Based Game Swift 5.” Let’s create, learn, and grow together in the dynamic world of text-based games.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Hi
Lecture 2: This is what we are going to make
Chapter 2: Text Game Part 1
Lecture 1: Start Here – All challenges
Lecture 2: Preview Section 1 – What you will end up with
Lecture 3: DESCRIPTION – Challenge 1. Create a Single View Application Description
Lecture 4: Challenge 1. Create a Single View Application
Lecture 5: DESCRIPTION – Challenge 2. Add UITextView to the View
Lecture 6: Challenge 2. Add UITextView to the View
Lecture 7: DESCRIPTION – Challenge 3
Lecture 8: Challenge 3. Connect the UITextView to your ViewController Class
Lecture 9: DESCRIPTION – Challenge 4 Change Text and Run Simulator
Lecture 10: Challenge 4 Change Text and Run Simulator
Lecture 11: DESCRIPTION – Challenges 5.6.7. Design Your View – Changing Text, Colour View
Lecture 12: Challenges 5.6.7. Design Your View – Changing Text, Colour View
Lecture 13: DESCRIPTION – Challenge 8.9. Make Text Disappear – Snippets
Lecture 14: Challenge 8.9. Make Text Disappear – Snippets
Lecture 15: Project So Far
Chapter 3: Text Game Part 2
Lecture 1: Challenges for Part 2
Lecture 2: Project Goal Demo
Lecture 3: Challenge – Make the keyboard appear
Lecture 4: 2.1 Show the keyboard
Lecture 5: Challenge – Change the tint colour of the TextView
Lecture 6: 2.2 Change the colour of the UITextView Curser
Lecture 7: Challenge – Detect changes in the UITextView
Lecture 8: 2.3 Detect Text View Changes
Lecture 9: Challenge Description
Lecture 10: 2.4 and 2.5 Scoring
Chapter 4: Text Game Part 3
Lecture 1: Challenges
Lecture 2: Demo of Challenges
Lecture 3: 3.1 DESCRIPTION
Lecture 4: 3.1 Speech Utterance
Lecture 5: 3.2 DESCRIPTION
Lecture 6: 3.2 BackGround Music
Lecture 7: 3.3 Challenge
Lecture 8: 3.3 Play Effects
Chapter 5: Text Game Part 4
Lecture 1: Plan and Challenges
Lecture 2: 4.1 Description
Lecture 3: 4.1 Music On/Off
Lecture 4: 4.2 Challenge
Lecture 5: 4.2 Well Done / Finish and Load next Question
Lecture 6: 4.3 Challenge
Lecture 7: 4.3 Check the next answer
Lecture 8: 4.4 Challenges
Lecture 9: 4.4 Part 1 How to use the Challenges
Lecture 10: 4.4 Challenge
Lecture 11: 4.4 Part 2 How to create a new level
Lecture 12: 4.5 Animate Typing resources and Challenges
Lecture 13: 4.5 Animate the typing
Lecture 14: 4.6 Challenges
Lecture 15: 4.6 Add typing Sound
Chapter 6: A Better Way to Score The Game
Lecture 1: 5.0 Animate the score
Lecture 2: 5.1 Challenges
Lecture 3: 5.1 More exciting score
Lecture 4: 5.2 Challenges
Lecture 5: 5.2 Add score from the timer
Lecture 6: 5.3 Animate the score label Demo
Lecture 7: 5.3 Challenges
Lecture 8: 5.3 Animate the score label
Lecture 9: 5.4 Add the Animation to the main project
Lecture 10: 5.4 Add the animate score to the project
Chapter 7: Save Score
Lecture 1: 6.1 Challenge
Lecture 2: 6.1 User Defaults
Lecture 3: 6.2 Challenges
Lecture 4: 6.2 Add Score Saver To Project
Lecture 5: 6.3 Challenges
Lecture 6: 6.3 Add Game Over Scene
Lecture 7: Congratulations
Instructors
-
Gerard Grundy
Guitar Teacher / IOS & Android programmer
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