The All-in-One Developer Masterclass – Learn Great Coding
The All-in-One Developer Masterclass – Learn Great Coding, available at $79.99, has an average rating of 4.8, with 172 lectures, 1 quizzes, based on 40 reviews, and has 1371 subscribers.
You will learn about You will learn how to create programs, make games and solve programming problems. Understand all the fundamental programming principles. Understand complex programming topics. Learn to use coding to develop games! This course is ideal for individuals who are Anyone who wants to learn to code easily by creating a game. or Beginners who have never programmed before in Scratch. or Students that want to learn difficult programming concepts by having fun using their creativity. It is particularly useful for Anyone who wants to learn to code easily by creating a game. or Beginners who have never programmed before in Scratch. or Students that want to learn difficult programming concepts by having fun using their creativity.
Enroll now: The All-in-One Developer Masterclass – Learn Great Coding
Summary
Title: The All-in-One Developer Masterclass – Learn Great Coding
Price: $79.99
Average Rating: 4.8
Number of Lectures: 172
Number of Quizzes: 1
Number of Published Lectures: 169
Number of Published Quizzes: 1
Number of Curriculum Items: 173
Number of Published Curriculum Objects: 170
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to create programs, make games and solve programming problems.
- Understand all the fundamental programming principles.
- Understand complex programming topics.
- Learn to use coding to develop games!
Who Should Attend
- Anyone who wants to learn to code easily by creating a game.
- Beginners who have never programmed before in Scratch.
- Students that want to learn difficult programming concepts by having fun using their creativity.
Target Audiences
- Anyone who wants to learn to code easily by creating a game.
- Beginners who have never programmed before in Scratch.
- Students that want to learn difficult programming concepts by having fun using their creativity.
* THIS COURSE COVERS GAME DEVELOPMENT IN SCRATCH 3.0, KODU AND CODING PRINCIPLES TO FILL THE GAP BETWEEN SCRATCH 3.0 AND REAL CODING *
In this course you will be able to develop games in Scratch 3.0 programming language and 3D games in Kodu Game Lab. For the development of these games, is used Scratch 3.0 and Kodu Game Lab because they are educational programming environments that have an easy graphical interface that it will allow us to drag and drop the right blocks of coding.
I promise you that it will be a funny and exciting course that it will motivate you to learn coding in more depth.
Scratch 3.0 is a free programming language and online community where you can create your own interactive stories, games, and animations. Using Scratch, users can create online projects and develop them into almost anything by using a simple block-like interface. When they are ready, they then share, and also discuss their creations with each other. Scratch 3.0 was developed by the Lifelong Kindergarten group at the MIT Media Lab. Scratch 3.0 is designed to help children (ages 8 and up) learn to utilize their imaginations, practice common sense, and, most importantly, to interact with computers.
From Game Development with Scratch and Kodu Game Lab to Real coding with Python
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Block #1: Basic Concepts
Objectives covered by the block
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fundamental concepts: interpreting and the interpreter, compilation and the compiler, language elements, lexis, syntax and semantics, Python keywords, instructions, indenting
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literals: Boolean, integer, floating-point numbers, scientific notation, strings
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comments
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the print() function
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the input() function
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numeral systems (binary, octal, decimal, hexadecimal)
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numeric operators: ** * / % // + –
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string operators: * +
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assignments and shortcut operators
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Block #2: Data Types, Evaluations, and Basic I/O Operations
Objectives covered by the block
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operators: unary and binary, priorities and binding
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bitwise operators: ~ & ^ | << >>
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Boolean operators: not and or
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Boolean expressions
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relational operators ( == != > >= < <=), building complex Boolean expressions
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accuracy of floating-point numbers
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basic input and output operations using the input(), print(), int(), float(), str(), len() functions
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formatting print() output with end= and sep= arguments
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type casting
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basic calculations
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simple strings: constructing, assigning, indexing, immutability
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Block #3: Flow Control – loops and conditional blocks
Objectives covered by the block
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conditional statements: if, if-else, if-elif, if-elif-else
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multiple conditional statements
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the pass instruction
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building loops: while, for, range(), in
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iterating through sequences
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expanding loops: while-else, for-else
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nesting loops and conditional statements
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controlling loop execution: break, continue
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Block #4: Data Collections – Lists, Tuples, and Dictionaries
Objectives covered by the block(7 items)
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simple lists: constructing vectors, indexing and slicing, the len() function
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lists in detail: indexing, slicing, basic methods (append(), insert(), index()) and functions (len(), sorted(), etc.), del instruction, iterating lists with the for loop, initializing, in and not in operators, list comprehension, copying and cloning
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lists in lists: matrices and cubes
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tuples: indexing, slicing, building, immutability
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tuples vs. lists: similarities and differences, lists inside tuples and tuples inside lists
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dictionaries: building, indexing, adding and removing keys, iterating through dictionaries as well as their keys and values, checking key existence, keys(), items() and values() methods
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strings in detail: escaping using the character, quotes and apostrophes inside strings, multiline strings, basic string functions.
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Block #5: Functions (20%)
Objectives covered by the block(6 items)
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defining and invoking your own functions and generators
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return and yield keywords, returning results,
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the None keyword,
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recursion
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parameters vs. arguments,
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positional keyword and mixed argument passing,
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default parameter values
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converting generator objects into lists using the list() function
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name scopes, name hiding (shadowing), the global keyword
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So What Are You Waiting For?
Enroll Today!
Course Curriculum
Chapter 1: Starting from Scratch Programming and Game Development
Lecture 1: Getting Introduced in Scratch 3.0 Environment
Lecture 2: 3 Tips to Get More Value Out of this Course
Lecture 3: Blocks and Commands in Scratch 3.0
Lecture 4: Sequential Programming with Scratch 3.0
Lecture 5: Learn Loops with Scratch 3.0, Building the "Ghost Effect"
Lecture 6: Building a Helicopter Game in Scratch 3.0
Lecture 7: Developing the "Super Space Invaders" Game in Scratch 3.0
Lecture 8: Coding the Ship
Lecture 9: Coding the GunFire
Lecture 10: Coding the Invader
Lecture 11: Finalizing the Game and some Minor Improvements
Lecture 12: Snake Game Overview in Scrach 3.0
Lecture 13: Coding the Head of the Snake Game in Scratch 3.0
Lecture 14: Coding the Body of the Snake Game in Scratch 3.0
Lecture 15: Coding the Apples of the Snake Game in Scratch 3.0
Lecture 16: Coding the "Game over" functionality of the Snake Game is Scratch 3.0
Lecture 17: Introducing the Great Pac-Man in Scratch 3.0
Lecture 18: Coding Pac-Man in Scratch 3.0
Lecture 19: Coding the Dots
Lecture 20: Coding the Ghosts
Lecture 21: Coding the Messages and Finalizing Pac-Man
Lecture 22: Developing Scary Shark Game in Scratch 3.0
Lecture 23: Adding more functionalities in Scary Shark Game and finishing the Game
Lecture 24: Introducing the game "A Lovebug in my Plate"
Lecture 25: Coding the "Ready" Event
Lecture 26: Coding the "Start" Event
Lecture 27: Coding the "Take" Event
Lecture 28: Coding the Lovebug
Lecture 29: Testing and Finishing the Lovebug Game in Scratch 3.0
Chapter 2: Kodu
Lecture 1: Kodu Game Lab Installation
Lecture 2: Setting up the environment in Kodu Game Lab
Lecture 3: Programming the Players in Kodu
Lecture 4: Adding Points, Score & Game Winners in Kodu
Chapter 3: From Game Development to Real Coding
Lecture 1: Introduction to Visual Studio Code Editor
Lecture 2: Installing Visual Studio Code Editor
Lecture 3: Variables
Lecture 4: Data Types
Lecture 5: Variable Operators
Lecture 6: If-Statements and Conditional Logic
Lecture 7: Loops and Iteration
Lecture 8: Arrays
Lecture 9: Introductions to 2-Dimensional Arrays
Lecture 10: Multidimensional Arrays & Examples
Lecture 11: Functions
Lecture 12: File Input/Output
Chapter 4: Coding Exercises #1
Chapter 5: Advanced Programming Concepts
Lecture 1: Introduction to Object-oriented Programming
Lecture 2: Objects and Classes
Lecture 3: Methods
Lecture 4: Encapsulation and Data Hiding
Lecture 5: Message Passing
Lecture 6: Inheritance
Lecture 7: Polymorphism
Lecture 8: Generalization and Specification
Lecture 9: Links and Associations
Chapter 6: Python
Lecture 1: What is Visual Studio Code?
Lecture 2: Installing Visual Studio Code
Lecture 3: Introduction to Python
Lecture 4: Python Variables
Lecture 5: Python Data Type Conversion
Lecture 6: If-Statements and Conditional Logic in Python
Lecture 7: Loops in Python – Part 1
Lecture 8: Loops in Python – Part 2
Lecture 9: Input/ Output and Files in Python
Lecture 10: Functions in Python
Lecture 11: Sending Emails to multiple receivers with Python
Lecture 12: XML Parsing
Lecture 13: Multithreading in Python
Chapter 7: C#
Lecture 1: Installing Visual Studio
Lecture 2: First Webapp with Visual Studio
Lecture 3: Developing My First Desktop Project in C#
Lecture 4: Finishing My First Desktop Project in C#
Lecture 5: Understanding Web Applications
Lecture 6: Creating HTML with an Example
Lecture 7: Creating your First Web App with ASP.NET
Lecture 8: Adding More Tags in your First Web App
Lecture 9: Adding Styling with CSS in you ASP.NET Web App
Lecture 10: Adding Javascript in your ASP.NET Web App
Lecture 11: More Javascript and Styling to your ASP.NET Web App
Lecture 12: Adding New Styling Buttons with CSS and Actions with Javascript
Lecture 13: Adding Dynamic Images with Javascript
Lecture 14: Understanding Web App Development
Lecture 15: Web Application Execution with ASP.NET
Lecture 16: Example on Web Page Execution using ASP.NET
Lecture 17: Understanding Webpage Application Life Cycle and Event Modeling
Lecture 18: Understanding State Management
Lecture 19: Client Side State Management
Lecture 20: Server Side State Management
Lecture 21: 5 Essential Tips for Preparing for Microsoft Certifications as the Next Step
Chapter 8: Java
Lecture 1: IDE Installation
Lecture 2: 1st Java application with a main method
Lecture 3: Declaration Rules in Java
Instructors
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Dr. Chris Mall • 35,000+ Students Worldwide
Scratch | C# | GDPR | Java | Python | C++ | Flutter | CySA+
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 25 votes
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