The Beginner's Guide to Animation in Unity (v5 to v2020+)
The Beginner's Guide to Animation in Unity (v5 to v2020+), available at $99.99, has an average rating of 4.73, with 132 lectures, 1 quizzes, based on 1998 reviews, and has 15719 subscribers.
You will learn about create animations from scratch using the Unity Mecanim system and place them onto game objects. import third party animated assets into Unity and set up animation controllers. write C# code to dynamically control animations through user interaction. explore the use of inverse kinematics in humanoid rigs. create complex animation sequences and blends dynamically controlled by the user at runtime. This course is ideal for individuals who are This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games. or This course is not for those wanting to learn to program in Unity. It is particularly useful for This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games. or This course is not for those wanting to learn to program in Unity.
Enroll now: The Beginner's Guide to Animation in Unity (v5 to v2020+)
Summary
Title: The Beginner's Guide to Animation in Unity (v5 to v2020+)
Price: $99.99
Average Rating: 4.73
Number of Lectures: 132
Number of Quizzes: 1
Number of Published Lectures: 64
Number of Curriculum Items: 133
Number of Published Curriculum Objects: 64
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- create animations from scratch using the Unity Mecanim system and place them onto game objects.
- import third party animated assets into Unity and set up animation controllers.
- write C# code to dynamically control animations through user interaction.
- explore the use of inverse kinematics in humanoid rigs.
- create complex animation sequences and blends dynamically controlled by the user at runtime.
Who Should Attend
- This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
- This course is not for those wanting to learn to program in Unity.
Target Audiences
- This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
- This course is not for those wanting to learn to program in Unity.
The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:
-
new challenges and projects
-
blending animations to create strafe sets
-
adjusting curves
-
designing a character and the placing of motion capture with free third-party tools
Learn how to animate and work with:
-
the mecanim timeline
-
curve and keyframe editors
-
animation events that trigger code
-
root motion
-
imported animations created in third party packages
-
animation state machines
Contents and Overview
The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome
Lecture 2: Join the H3D Student Community
Lecture 3: Contacting H3D
Lecture 4: FAQs
Lecture 5: Installation
Lecture 6: Unity's Windows
Lecture 7: 3D Navigation
Lecture 8: External Resources
Lecture 9: Fixing Model Issues
Lecture 10: Physics Bounce
Chapter 2: Press Play
Lecture 1: Why Animation Works
Lecture 2: The Principles of Animation
Lecture 3: Keyframes
Lecture 4: The Animation Window Part 1
Lecture 5: The Animation Window Part 2
Lecture 6: Curves
Lecture 7: Local and World Space
Lecture 8: Squash Challenge
Chapter 3: States and Transitions
Lecture 1: The Animator
Lecture 2: Triggering Animation States Part 1
Lecture 3: Triggering Animation States Part 2
Lecture 4: Trigger Challenge Part 1
Lecture 5: Trigger Challenge Part 2
Chapter 4: The Bare Bones
Lecture 1: Bones, Joints and Rigs
Lecture 2: Importing Animations from 3D Software
Lecture 3: Generic Animations
Lecture 4: Animation Cycles
Lecture 5: Generic Animations and Avatars
Lecture 6: Making a Humanoid
Lecture 7: Animating a Humanoid
Lecture 8: Animating and Rigging with Mixamo
Lecture 9: Importing Mixamo to Unity
Chapter 5: Runtime Control
Lecture 1: A Simple Character Controller
Lecture 2: Transitioning Between Walking and Idle Animations
Lecture 3: Walking In a Straight Line
Lecture 4: Jumping
Lecture 5: Simple Blending of Animation Transitions
Lecture 6: Humanoid Root Motion Challenge Part 1
Lecture 7: Humanoid Root Motion Challenge Part 2
Chapter 6: Triggering Animations
Lecture 1: Triggering Animations with Colliders
Lecture 2: Triggering Animations By Clicking Part 1
Lecture 3: Triggering Animations By Clicking Part 2
Lecture 4: Triggering Animations By Clicking Part 3
Lecture 5: Jumping and Climbing Part 1
Lecture 6: Editing Read Only Animations
Lecture 7: Jumping and Climbing Part 2
Lecture 8: Jumping and Climbing Part 3
Lecture 9: Jumping and Climbing Part 4
Lecture 10: Jumping and Climbing Part 5
Chapter 7: Blend Shapes
Lecture 1: Introducing Blendshapes
Lecture 2: Creating Blendshapes
Lecture 3: Blendshapes for Facial Animation
Lecture 4: Blend Tree Basics
Lecture 5: Strafe Sets Part 1
Lecture 6: Strafe Sets Part 2
Chapter 8: Inverse Kinematics
Lecture 1: Using Inverse Kinematics
Lecture 2: Making A Dynamic Animated Character
Lecture 3: Using IK to Pickup and Hold an Object
Chapter 9: Final Project
Lecture 1: Project Specifications
Lecture 2: Project Solution Part 1
Lecture 3: Project Solution Part 2
Lecture 4: Project Solution Part 3
Chapter 10: Final Words
Lecture 1: Final Words
Lecture 2: Where to now?
Instructors
-
Penny de Byl
International Award Winning Professor & Best Selling Author -
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating Distribution
- 1 stars: 18 votes
- 2 stars: 18 votes
- 3 stars: 122 votes
- 4 stars: 517 votes
- 5 stars: 1323 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024