The Complete 2020 Unreal Masterclass: Build 2D and 3D Games
The Complete 2020 Unreal Masterclass: Build 2D and 3D Games, available at $49.99, has an average rating of 4.25, with 114 lectures, based on 16 reviews, and has 427 subscribers.
You will learn about Build classic 2D and 3D platformer games in Unreal engine 4 Create multiple small games of different genres Develop games from scratch This course is ideal for individuals who are You're an absolute beginner who needs to build a larger portfolio or You're a programmer who wants to upskill to game development or You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project or You want to build a game to show your friends and family or You want to learn to code by building hands-on projects or You're a professor/teacher who needs to make a game development curriculum or You want to take your education into your hands by learning online It is particularly useful for You're an absolute beginner who needs to build a larger portfolio or You're a programmer who wants to upskill to game development or You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project or You want to build a game to show your friends and family or You want to learn to code by building hands-on projects or You're a professor/teacher who needs to make a game development curriculum or You want to take your education into your hands by learning online.
Enroll now: The Complete 2020 Unreal Masterclass: Build 2D and 3D Games
Summary
Title: The Complete 2020 Unreal Masterclass: Build 2D and 3D Games
Price: $49.99
Average Rating: 4.25
Number of Lectures: 114
Number of Published Lectures: 114
Number of Curriculum Items: 114
Number of Published Curriculum Objects: 114
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build classic 2D and 3D platformer games in Unreal engine 4
- Create multiple small games of different genres
- Develop games from scratch
Who Should Attend
- You're an absolute beginner who needs to build a larger portfolio
- You're a programmer who wants to upskill to game development
- You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
- You want to build a game to show your friends and family
- You want to learn to code by building hands-on projects
- You're a professor/teacher who needs to make a game development curriculum
- You want to take your education into your hands by learning online
Target Audiences
- You're an absolute beginner who needs to build a larger portfolio
- You're a programmer who wants to upskill to game development
- You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
- You want to build a game to show your friends and family
- You want to learn to code by building hands-on projects
- You're a professor/teacher who needs to make a game development curriculum
- You want to take your education into your hands by learning online
This project is the world’s biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.
Benefits of Learning Unreal
Popular – Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.
Powerful – Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.
High Definition – Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.
Coding Optional – The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.
Resource-Efficient – You can minimize loss of performance by a large amount simply by using Blueprints.
Other Industries – Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.
For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.
The Weather Channel used mixed reality to visualize Hurricane Florence’s floods.
Course Curriculum
Chapter 1: Unreal Overview
Lecture 1: Unreal Overview – Part 1
Lecture 2: Unreal Overview – Part 2
Lecture 3: Unreal Overview – Part 3
Chapter 2: Create a quick shooter game
Lecture 1: Crash course – Shooter – Part 1
Lecture 2: Crash course – Shooter – Part 2
Lecture 3: Crash course – Shooter – Part 3
Lecture 4: Crash course – Shooter – Part 4
Lecture 5: Crash course – Shooter – Part 5
Chapter 3: Unreal Platform Switcher
Lecture 1: Crash course – Platform Switcher – Part 1
Lecture 2: Crash course – Platform Switcher – Part 2
Lecture 3: Crash course – Platform Switcher – Part 3
Lecture 4: Crash course – Platform Switcher – Part 4
Chapter 4: Unreal FPS
Lecture 1: Crash Course – FPS Shooter – Part 1
Lecture 2: Crash Course – FPS Shooter – Part 2
Lecture 3: Crash Course – FPS Shooter – Part 3
Chapter 5: Developing a Turret-Based Game
Lecture 1: Crash Course – Turret – Part 1
Lecture 2: Crash Course – Turret – Part 2
Lecture 3: Crash Course – Turret – Part 3
Lecture 4: Crash course – Turret – Part 4
Chapter 6: Create a Runner Switcher
Lecture 1: Crash course – Runner Switcher – Part 1
Lecture 2: Crash Course – Runner Switcher – Part 2
Lecture 3: Crash Course – Runner Switcher – Part 3
Lecture 4: Crash course – Runner Switcher – Part 4
Lecture 5: Course Files
Chapter 7: Learning more about the Unreal engine
Lecture 1: Getting Started In The Unreal Engine
Lecture 2: Moving around the Unreal Engine
Lecture 3: Moving Objects Around
Lecture 4: Adding Objects to the Scene
Lecture 5: Adding in Lights
Lecture 6: Adding Components to Objects
Lecture 7: Saving work
Lecture 8: Intro to Blueprints
Lecture 9: Level Blueprints and Object Blueprints
Lecture 10: Changing Components in the Object Tree
Lecture 11: Introduction to the Common Kinds of Variables
Lecture 12: Setting Variables and Capitalization
Lecture 13: Getting Setting and Converting Variables
Lecture 14: Printing to the Log and Using Variables
Chapter 8: Learning about Rapid Prototyping
Lecture 1: Prototyping the Level
Lecture 2: Making a playable game
Lecture 3: Adding Hit Logic
Lecture 4: Counter to Cube Destructions
Lecture 5: Adding a Timer
Lecture 6: Rounding up
Lecture 7: Light on the Projectile
Lecture 8: Random Color
Lecture 9: Spot Lights
Lecture 10: Wrapping Up Project
Chapter 9: Prototyping a Shooting game
Lecture 1: Setting up Prototype
Lecture 2: Shoot Gallery
Lecture 3: Set up levels
Lecture 4: Ball Physics
Lecture 5: Create a Spawner
Lecture 6: Impulses
Lecture 7: Destroying the balls
Lecture 8: Adding Explosion to the ball
Lecture 9: More on Spawning objects
Lecture 10: Heads up display
Lecture 11: Refactoring
Lecture 12: Adding Timer
Lecture 13: Testing Prototype-Fix
Lecture 14: Wrapping up
Chapter 10: Prototyping a Shootdown game
Lecture 1: Prototyping the Level
Lecture 2: Changing the FPS character
Lecture 3: Disabling the barrier collision
Lecture 4: A target to fire at
Lecture 5: Ball Health and Transform
Lecture 6: Adding Spawner
Lecture 7: Ball above the spawner
Lecture 8: Scoring System
Lecture 9: Refactoring Code
Lecture 10: Kill all Ball
Lecture 11: Fixing Explosion problem
Lecture 12: Optimizing Explosions
Lecture 13: Adding Final ball
Lecture 14: Testing the No Gravity
Lecture 15: Spawner Bouncing ball
Lecture 16: Adding impulse
Lecture 17: Adding timer
Lecture 18: Destroying classes
Lecture 19: Purple Kill all
Lecture 20: Conclusion of Section
Chapter 11: About fundamentals in Multiplayer
Lecture 1: Intro to Blueprints
Lecture 2: Adding Player Starts
Lecture 3: Debug UI
Lecture 4: Adding Collectables
Lecture 5: Adding a box-collected UI
Lecture 6: Updating the UI
Lecture 7: Fixing the Problem
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 5 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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