The Complete ARKit Course – Build 11 Augmented Reality Apps
The Complete ARKit Course – Build 11 Augmented Reality Apps, available at $109.99, has an average rating of 4.75, with 94 lectures, based on 2265 reviews, and has 17179 subscribers.
You will learn about Break into a brand new industry expected to be worth $165 billion by 2024 Build augmented reality apps for your business or organisation Create your own augmented reality app Get app development jobs on freelancer sites This course is ideal for individuals who are Creative people and mobile app designers who want to build new experiences using the latest technology It is particularly useful for Creative people and mobile app designers who want to build new experiences using the latest technology.
Enroll now: The Complete ARKit Course – Build 11 Augmented Reality Apps
Summary
Title: The Complete ARKit Course – Build 11 Augmented Reality Apps
Price: $109.99
Average Rating: 4.75
Number of Lectures: 94
Number of Published Lectures: 94
Number of Curriculum Items: 94
Number of Published Curriculum Objects: 94
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Break into a brand new industry expected to be worth $165 billion by 2024
- Build augmented reality apps for your business or organisation
- Create your own augmented reality app
- Get app development jobs on freelancer sites
Who Should Attend
- Creative people and mobile app designers who want to build new experiences using the latest technology
Target Audiences
- Creative people and mobile app designers who want to build new experiences using the latest technology
ARKit has been called a ‘Game Changer’ for Augmented Reality! It allows developers to create augmented reality apps for Apple’s newly launched iOS 11.
This new technology opens up the door for creative people and mobile app designers to build new experiences in a brand new industry that is expected to be worth $165 billion by 2024!
Come learn Arkit in this fun and exciting course with Rayan Slim – an experienced iOS developer who has followed Rob Percival’s “learn by doing” style to create this amazing course.
With over 9 hours of content and 5* reviews, it’s already the longest and best rated ARKit course on Udemy!
Just Take A Look At What Students Are Saying…
★★★★★ “Goes from 0 to 100 very slowly and steadily, explains everything to the decimal point, and the apps we’re building are fun and easy to understand.”- Vladimir Porton
★★★★★ “Totally amazing, I love the step-by-step style of this course.”- Wang Hang
★★★★★ “It gets you where you want to be with ARKit quickly. I would absolutely take another course from this instructor.” – James Justin Davis
Build 11 Augmented Reality apps using ARKit in iOS 11 and Swift 4
You’ll go from beginner to extremely high-level and your instructor will build each app with you step by step on screen.
You’ll build 11 AR apps, including a Floor is Lava App, AR measuring App, Ikea App and many other popular augmented reality apps. By doing so, you will learn how to:
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Use textures to make cool 3D models
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Display and animate 3D models in the camera view of the real world
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Use World Tracking to track your position at all times
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Launch projectiles in the real world
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Place 3D objects on horizontal surfaces
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Drive a car on horizontal surfaces
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Build an inter-dimensional portal
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Detect collisions between two 3D nodes
As always, you’ll get all the required source code and friendly support in the Q&A area. No ARKit or iOS development experience required, although basic understanding of Xcode and Swift will help you progress quicker.
Make This Investment in Yourself
If you’re looking to create your own augmented reality app or win work as a freelancer or developer in a new field, then this is the course for you!
Come join this new wave of app development!
Take this course and start learning!
Course Curriculum
Chapter 1: ARKit – Introduction
Lecture 1: Introduction
Lecture 2: Additional FREE Content
Lecture 3: Tools and Software Needed
Lecture 4: (Update) iPhone Compatibility
Lecture 5: ARKit – Student Success
Lecture 6: Syntax Changes (Xcode Updates)
Chapter 2: Xcode & Swift Beginner Crash Course (Optional)
Lecture 1: Xcode Beginner Crash Course (Optional)
Chapter 3: ARKit – Getting Started
Lecture 1: Tips Before Proceeding
Lecture 2: World Tracking
Lecture 3: World Tracking (Resources)
Lecture 4: Positioning Nodes – Overview
Lecture 5: Positioning Nodes
Lecture 6: Positioning Nodes (Resources)
Lecture 7: Reset Tracking
Lecture 8: Reset Tracking (Resources)
Lecture 9: Random Positioning
Lecture 10: Random Positioning (Resources)
Lecture 11: Default Shapes
Lecture 12: Default Shapes (Resources)
Lecture 13: Relative Positioning
Lecture 14: Relative Positioning (Resources)
Lecture 15: Rotation
Lecture 16: Z axis rotation – Further Explanation
Lecture 17: Rotation (Resources)
Chapter 4: AR Drawing
Lecture 1: Renderer Delegate
Lecture 2: Renderer Delegate (Resources)
Lecture 3: Camera Position
Lecture 4: Position – Further Explanation
Lecture 5: Camera Position (Resources)
Lecture 6: Drawing in 3D
Lecture 7: Drawing in 3D (Resources)
Chapter 5: Textures and Surfaces
Lecture 1: Planet Earth
Lecture 2: Planet Earth (Resources)
Lecture 3: Red reflected light? (Fix)
Lecture 4: Planet Textures and Positions
Lecture 5: Planet Textures and Positions (Resources)
Lecture 6: Rotating Planets
Lecture 7: Rotating Planets (Resources)
Chapter 6: 3D Models and Hit-Testing
Lecture 1: Hit-testing
Lecture 2: Hit-testing (Resources)
Lecture 3: 3D Model Correction
Lecture 4: 3D Models
Lecture 5: Xcode 9 Bug 1 (Crash)
Lecture 6: Xcode 9 Bug 2 – Cannot Drag to SCNAssets
Lecture 7: 3D Models (Resources)
Lecture 8: CABasicAnimation
Lecture 9: CABasicAnimation (Resources)
Lecture 10: Putting it all together
Lecture 11: Putting it all together (Resources)
Chapter 7: Planes
Lecture 1: Plane Detection
Lecture 2: Plane Detection (Resources)
Lecture 3: Horizontal Lava
Lecture 4: Horizontal Lava (Resources)
Lecture 5: Ikea User Interface
Lecture 6: Ikea User Interface (Resources)
Lecture 7: Horizontal Hit-Testing
Lecture 8: Xcode 9 Bug . (Crash)
Lecture 9: Horizontal Hit-Testing (Resources)
Lecture 10: Scaling and Rotating Objects
Lecture 11: Scaling and Rotating Objects (Resources)
Chapter 8: Vehicular Physics
Lecture 1: Physics Body
Lecture 2: Physics Body (Resources)
Lecture 3: Building The Car
Lecture 4: Building The Car (Resources)
Lecture 5: Accelerometer
Lecture 6: Accelerometer (Resources)
Lecture 7: Vehicular Behaviour
Lecture 8: Vehicular Behaviour (Resources)
Lecture 9: Steering
Lecture 10: Steering (Resources)
Lecture 11: Driving
Lecture 12: Driving (Resources)
Lecture 13: Reversing
Lecture 14: Reversing (Resources)
Chapter 9: Distance Measurement
Lecture 1: Overview
Lecture 2: Matrices
Lecture 3: Matrices (Resources)
Lecture 4: Distance
Lecture 5: Distance (Resources)
Chapter 10: AR-Portal
Lecture 1: Building the Portal
Lecture 2: Building the Portal (Resources)
Lecture 3: Cube Map
Lecture 4: Cube Map (Resources)
Lecture 5: Masking
Lecture 6: Masking (Resources)
Chapter 11: Projectiles
Lecture 1: Building the Court
Lecture 2: Building the Court (Resources)
Lecture 3: SCNForce
Lecture 4: SCNForce (Resources)
Instructors
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Codestars • over 2 million students worldwide!
Teaching the Next Generation of Coders -
Rayan Slim
Developer -
Rob Percival
Web Developer And Teacher -
Jad Slim
Developer
Rating Distribution
- 1 stars: 23 votes
- 2 stars: 30 votes
- 3 stars: 177 votes
- 4 stars: 703 votes
- 5 stars: 1332 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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