The Complete Course of Microsoft DirectX 2024
The Complete Course of Microsoft DirectX 2024, available at $84.99, has an average rating of 2.95, with 31 lectures, based on 20 reviews, and has 210 subscribers.
You will learn about At the end of the course you will fully master Microsoft DirectX, to be able to create custom rendering solutions or your own games from scratch You will be able to manage your own projects, understanding all the logic and ending with advanced practical examples & step by step exercises You will become familiar with the user interface, toolbars and basic commands, and you will master all the phases of the configuration process You will learn in a professional way the Direct 3D and the Drawing of your First Triangle You will understand Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures… You will learn the Rendering Engine, Device Components, and System Design for Swapchain, understanding their interpretation You will understand how to develop Buffers and Pipeline Assets in a professional way, or how to Develop Mesh System You will perform real practical scenarios to wrap up: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, Adding Diffuse Light You will master the advanced Tips and Tricks to Master DirectX, and you will discover the best resources to stay updated You will be able to practice the content learned in a practical way by following all the steps in the complete exercises and the complete projects You will start with the basics and progressively carry out more complex steps until you reach an advanced level and absolute mastery at the end of the course This course is ideal for individuals who are Beginners who have never used DirectX11 before or Graphic software programmers, game developers, engineers, students… who want to learn to use a new application programming interface for game programming and video or Intermediate or advanced Microsoft DirectX users who want to improve their skills even more! It is particularly useful for Beginners who have never used DirectX11 before or Graphic software programmers, game developers, engineers, students… who want to learn to use a new application programming interface for game programming and video or Intermediate or advanced Microsoft DirectX users who want to improve their skills even more!.
Enroll now: The Complete Course of Microsoft DirectX 2024
Summary
Title: The Complete Course of Microsoft DirectX 2024
Price: $84.99
Average Rating: 2.95
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: €219.99
Quality Status: approved
Status: Live
What You Will Learn
- At the end of the course you will fully master Microsoft DirectX, to be able to create custom rendering solutions or your own games from scratch
- You will be able to manage your own projects, understanding all the logic and ending with advanced practical examples & step by step exercises
- You will become familiar with the user interface, toolbars and basic commands, and you will master all the phases of the configuration process
- You will learn in a professional way the Direct 3D and the Drawing of your First Triangle
- You will understand Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures…
- You will learn the Rendering Engine, Device Components, and System Design for Swapchain, understanding their interpretation
- You will understand how to develop Buffers and Pipeline Assets in a professional way, or how to Develop Mesh System
- You will perform real practical scenarios to wrap up: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, Adding Diffuse Light
- You will master the advanced Tips and Tricks to Master DirectX, and you will discover the best resources to stay updated
- You will be able to practice the content learned in a practical way by following all the steps in the complete exercises and the complete projects
- You will start with the basics and progressively carry out more complex steps until you reach an advanced level and absolute mastery at the end of the course
Who Should Attend
- Beginners who have never used DirectX11 before
- Graphic software programmers, game developers, engineers, students… who want to learn to use a new application programming interface for game programming and video
- Intermediate or advanced Microsoft DirectX users who want to improve their skills even more!
Target Audiences
- Beginners who have never used DirectX11 before
- Graphic software programmers, game developers, engineers, students… who want to learn to use a new application programming interface for game programming and video
- Intermediate or advanced Microsoft DirectX users who want to improve their skills even more!
Become a DirectX professional and learn one of employer’s most requested skills nowadays!
This comprehensive course is designed so that software developers, game programmers, graphic programmers, engineers, students… can learn Microsoft DirectX 11 from scratch to use it in a practical and professional way. Never mind if you have no experience in the topic, you will be equally capable of understanding everything and you will finish the course with total mastery of the subject.
After several years working in software engineering, we have realized that nowadays mastering DirectX is very necessary for creating custom rendering solutions, creating your own game from scratch, or other graphic development applications. Knowing how to use this package can give you many job opportunities and many economic benefits, especially in the world of the graphics software engineering.
The big problem has always been the complexity to perfectly understand DirectX it requires, since its absolute mastery is not easy. In this course we try to facilitate this entire learning and improvement process, so that you will be able to carry out and understand your own projects in a short time, thanks to the step-by-step and detailed examples of every concept.
With almost 18 exclusive hours of video and 31 lectures, this comprehensive course leaves no stone unturned! It includes both practical exercises and theoretical examples to fully master Microsoft DirectX. The course will teach you DirectX 11 in a practical way, from scratch, and step by step.
We will start with the installation and setup of needed software to follow the course and then, we’ll cover a wide variety of topics, including:
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Introduction to DirectX and course dynamics
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Work environment set up, configurations and needed installations
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General familiarization with the user interface and elements
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Introduction to Direct 3D: Fundamentals and Drawing First Triangle
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Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures…
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Introduction to Rendering Engine, Device Components and System Design for Swapchain
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Development of Buffers and Development of Pipeline Assets
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Developing Mesh System
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Final exercises: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, and Adding Diffuse Light
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How to Troubleshoot Common Problems and Fix Them Fast
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Advanced Tips and Tricks to Master DirectX11 and the best resources to stay updated
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Mastery and application of absolutely ALL the functionalities of Microsoft DirectX and Direct3D
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Practical exercises, complete projects and much more!
In other words, what we want is to contribute our grain of sand and teach you all those things that we would have liked to know in our beginnings and that nobody explained to us. In this way, you can learn to manage a wide variety of real applications cases quickly and make versatile and complete use of DirectX11. And if that were not enough, you will get lifetime access to any class and we will be at your disposal to answer all the questions you want in the shortest possible time.
Learning Microsoft DirectX has never been easier. What are you waiting to join?
Course Curriculum
Chapter 1: Introduction to Window Creation
Lecture 1: Basic Introduction to Project
Lecture 2: Installing and Initializing The Project Settings
Lecture 3: Initializing Window with GLFW
Lecture 4: Learning Git Commands
Chapter 2: Introduction to Direct3D
Lecture 1: Introduction to Direct3D
Lecture 2: Basics of Direct3D
Lecture 3: Drawing First Triangle
Lecture 4: Challenge Solution
Chapter 3: Development of Components
Lecture 1: Refactoring to Create Object
Lecture 2: Adding Camera
Lecture 3: Camera Challenge
Lecture 4: Camera Fix and Cube Drawing
Lecture 5: Adding Textures
Chapter 4: Introduction to Rendering Engine
Lecture 1: Introduction to Engine Architecture
Lecture 2: Brief Coding of Device Components
Lecture 3: System Design for Swapchain
Chapter 5: Development of Buffers
Lecture 1: Design of FrameBuffer
Lecture 2: Creation of TextureView
Lecture 3: Creation of GraphicsBuffer
Chapter 6: Development of Pipeline Assets
Lecture 1: Creating Shaders Props
Lecture 2: Creating Pipeline Assets Part 1
Lecture 3: Creating Pipeline Assets Part 2
Lecture 4: First test of Engine
Lecture 5: Creating Command List
Chapter 7: Developing Mesh System
Lecture 1: Creating Mesh Class
Lecture 2: Creating Texture Resource
Lecture 3: Creating Resource Importer
Chapter 8: Final exercises
Lecture 1: Testing The Model System
Lecture 2: Creating Pipeline Object
Lecture 3: Creating Mesh Object
Lecture 4: Adding Diffuse Light
Instructors
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The Tech Courses
Group of Engineers and Developers passionate about teaching
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 5 votes
- 5 stars: 9 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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